Development Cycle Archive
Thread: Version 0.122312 May 10, 2005 Discussion Thread
itwas posted in the announcements forum today by tiggs that the respec period is 3 weeks from the first time you respec with the notes about non combat professions respecting.
Does the 3 week timer apply to all players or just non-combat professions?
egitku
Tusken of Kauri
- Mission lairs/flags have started randomly disappearing again (almost on every mission) since version 0.122312
- Npcs that "Retreat" won’t lose any health even if you shoot on them several times and hit them.
ModifiedTieBomber wrote:
These bugs were experienced by myself and friends. Most also were bugged in-game several times (some date back to TCEP3).
- Mission lairs/flags have started randomly disappearing again (almost on every mission) since version 0.122312
- When moving away and back to the waypoint they reappear again after some time, but the number of spawns is reset (even if you killed most of them).
- Graphic glitch occurs (grey zone flashing) when mission lairs/flag are generated at waypoints.
- When moving away from a mission waypoint and then back (ie to avoid multiple aggro), the number of spawns will often reset (even if you killed most of them) if you moved too far away.
- Npcs that "Retreat" will lose all the states that were applied to them.
- Npcs that "Retreat" won’t lose any health even if you shoot on them several times and hit them.
- Npcs that "Retreat" will do so very quickly, making it hard to return fire. The only way to attack them is to follow them to their original location.
- Duelist stance does not stick sometimes (tested with repeat macro).
- Many shots and moves that require a warm-up time will fail many time even if the warm-up line is generated (Duelist Stance, Sniper shot, Cover).
- Fire angle displayed on T21 rifle shots is incorrect
- Stormtroopers that walk around without weapons look goofy
Would be more usefull to post such information in the correct thread ![]()
Message Edited by Pimpangel on 05-10-2005 06:59 PM
I was a weaponsmith until several months before cu. Iunlocked a new slot due to finishing padawan trials and made a new character right after CU, who I had planned on becoming a weaponsmith. I am worried that CU will have changed weaponsmith so much that I will no longer enjoy it. I know that it is extremely easy to hit the weapon cap, thereby neutralizingthe ability of the great crafters into average crafters. I will not know until I finish grinding the new slot into a weaponsmith but I do not expect that to take very long, a couple more days at most. I urge you to make new characters eligible for respecing as well, as you can obviously see how CU impacts them.
Respectfully, Ladywolff
Jedi PvE penalty removed, does this mean that if we clone after dying from a creature or npc that we wont lose exp?
Thunderheart wrote:
Removed Jedi PvE experience penalty on death. Experience penalty for Bounty deaths still exists.
Lightsaber elemental damage amounts will now correctly update any time a crystal/pearl is added or removed from the saber.
Fixed issues with Jedi healing that caused incorrect amounts of Force power to be used.
Kashyyyk
- Fixed some collision issues with impassable terrain in Kashyyyk.
I've been an active player for over two years. I only changed my professions based on the needs of the guild that I'm in and am PA Leader. Middle of last year I became Master Armorsmith/Master Artisan/Master Rifleman. I thought that would be a decent combination since we choose to move our PA Hall to Dantooine. I could defend myself and not worry too much about getting one hitted - instant death. Due to my guild mates needs, I choose to give up Rifleman and take up Droid Engineer. Earned that title late last year. So I went to a pure crafting character. Life was good.
Then comes the CU. To say I was disappointed is an understatement. Thanks go to my Guild for not voting me out of office and into a straight jacket and paying good money to put me in one of those very infrequently visited buildings in Deja Peek....
I love this game. I truly do. It had become my alternate home. My wife and I both play and have made truly good friends.
I felt betrayed when, with the release of CU, I was told, "Your dedication to the game was absolutely unnecessary. We're going to do what we want regardless of what anyone says." While that wasn't literally stated it certainly felt that way. I know, I don't have many posts. But, if I see other people posting that share my feelings then I, naively, don't feel like adding any "me too" postings. I do, however, read a lot of posts, certainly not all of them in every forum. I primarily frequented the Armorsmith, Droid Engineer, Pilot and Ranger forums.
When I started seeing details about this new "Combat Level" system I figured it can't be all that bad. Just give it time and I'm sure it'll work out. So, pre CU release I was actually optimistic. Even telling those in my guild to just wait and see. I'm sure they wouldn't release something that was terrible....
So CU gets released without adequate notice to the user population. Now, by adequate, I mean well in advance and in game notification. Seems like it must be pretty easy to give those in-game e-mails and system messages. Especially getting spammed repeatedly warning me not to say that I had lost skills to respec bugs....Would it really have been hard to be a great deal more proactive? When I see information that indicates the user population of SWG is more than 100,000 people, I tend to think, "Shame on SOE". You folks really need to work on streamlining your communications with the user population. And, no I'm not talking about these forums. Mining useful data from them isn't for the faint of heart.
How about improving communication through emulating companies that more successfully communicate with their customers? Why does SOE rely so heavily on the user population to complete the game? I mean, the Developers and management clearly have all the information at their disposal to create a one-stop shop for information. All the schematics in the game are in bits/bytes. As are all the creature details, npc details, armor, weapons, foods, drugs, etc etc etc. Why, instead of spending more time in-game, are people forced to gather, compile, and publish this information just to have it change a few months later? All in the name of "progress". I know there are people that enjoy spending hour after hour compiling it all by hand; paying for web space to host a server, keeping it updated...I don't mind it myself. Well, at least I don't mind it when there's not a logical alternative. But, come on...Give me a web site that has all the in-game information that would be considered public..I don't need walk-throughs of instanced caves or other things that I should find out on my own. But how much wooly hide goes into some obscure drink should be easily available here, on an SOE/SWG website. Not one ran by us, the user population.
I'm sure there are a lot of other ideas that have been proposed by people that have published more frequently here and are a lot smarter. We need SOE to be a lot more compassionate for us passionate users. But I digressed a bit there. Back to my main point.
The CU caused me to seriously reevaluate my characters future. I really enjoyed being an armorsmith. Sure I never got rich, or even sold very much armor. But, my guildmates did pretty well knowing they could come to me for quality armor. Thankfully, sort of, I was still in the hunt for proper resources to use in making droids, so I didn't have very much time wrapped up in that. But, I had gone to the trouble of Mastering the profession, obtaining all the information needed to succeed in making quality droids (thanks again to the user population, not SOE).
I took deep breaths as soon as I had the epiphany that, "Wow, Armorsmiths and DEs aren't really needed very much any longer." They're more of option. Now, after those breaths, I would have had several stiff drinks if I had been much of a drinker. Maybe went on an all night (week) binge and gotten totally, well, you know....
What I decided to do, since I couldn't respec (MAs, MA, MDE, Merchant), was get out into the world and learn this new game. It really is a new game. The visuals and sounds are mostly the same, but playability wise it's completely different. So, I dropped DE and AS, and took up Scout and Marksman.
It's been quite an experience. If the CU was meant to make the combat more difficult for lower level characters they certainly succeeded. I don't have much confidence on any of new people joining once EP III comes out, staying in the game any longer than a month. Unless of course issues others have already brought up are addressed to the fullest. No more half-hearted (let's just give them something to shut them up) measures. Really fix the stuff. To the satisfaction of the customer. Guess the old saying, "The customer's always right." doesn't apply to SWG.
Since the CU I've managed to get to Marksman 0404, Pistoleer 1100, Master Scout, Novice Ranger. I did this all the hard way. I didn't have the luxury of a respec, until now of course. Which I have very mixed feelings about. It's a great thing for those that decided to play the waiting game. Assuming of course that what the current respec will allow you to do, is change to whatever professions you want...But, it surely feels like a half-hearted attempt to appease us, those pure crafters that have provided what were valuable services to our customers. I suspect it's too late for me. I'm pretty sure they won't be telling me here are your 45 elite skill boxes and 12 novice skill boxes to do with as you choose. Since, of course it being my choice, I dropped most of those elite boxes to become a combat oriented character. Did I mention that combat wasn't really my thing?
Since CU went the way of the Mighty Level and forced grouping to a degree, I would have expected SOE to at least implement it in a logical way. Here's a good example. My wife played on another server until we could afford an additional account. She was happy with her other character and was hesitant about moving servers. But, I was able to help her, using yet another account, to obtain Master Scout, Master Ranger, Master Creature Handler from zero skills in about two weeks. This was by utilizing a Master Swordsman/Master Pikeman alt and her just helping out wherever possible. Made her happy and we were finally enjoying life both in-game and out, with each other.
With the CU and my new direction I decided I'd like to try to become a Master Ranger and try out Pisoleer/Carbineer since I'd already mastered Rifleman on my main. No go. Grouping with her, I couldn't survive level 80 encounters, couldn't harvest creatures and got very little xp, since the damage rates I could do weren't high enough. I've read where there are hunting groups on Dantooine that I could join with, etc etc. But, why should I not be able to play it conservative and hunt lower mid-range creatures on the starter planets grouped with my wife, and still get decent xp?
Sure some of these issues I've brought up are being fixed, at least I hope so. But, SOE/LucasArts have lost my confidence. I'm not about to end this with the typical, fix it my way or I'll take my 15 bucks elsewhere. Does anyone really think that threats of this nature mean anything? Sure if enough people left they might start to take notice. This is, I suspect, the reason crafters can now respec. Shouldn't be too hard to do a data base query to find out what character professions have cancelled accounts. But 15 a month out of 1,500,000 aren’t noticeable.
I neither expect (given the record) nor desire direct communication with SOE/LucasArts personnel. It certainly would be easy since they have all of our contact information, outside as well as in-game e-mail and private messages here in the forum. I do expect them to start listening to what we've been saying instead of just hearing. Understand us and the direction we want the SWG universe to go instead of telling us, it's not a bug, it's working as designed. I've seen that what too frequently here lately.
What's with the invite I received to participate in the ROTW beta? Went through all the trouble to download and set up a character just to have the beta shut down five days after I got the invitation. Did the beta last only a week? Was there a CU beta? See it is hard to mine these forums for accurate/timely information.
Why hasn't the New Player Guide off the main SWG site been updated? I bet new people are soooo lost and extremely frustrated.
I'll quit rambling so I can actually get in-game tonight for a few hours. Thanks to all of you that share my pain, to any devs/management that actually took time to read this and thanks to my Guild. I'm claustrophobic.
Not sure where to post this so posting in several places to make sure it's seen by developers.
Healing professions need to be fixed.
Couple things TH.
Fist off, your "rebalance" of POI's such as the DWB are a little insane. Stuff is still one hit killing. You need to go back and "rebalance" these POI's. Especially since you nerfed group size to 8. If you are gonna keep it at 8, then a group of eight should stand a chance in these places.
Also, for the life of me I cannot figure out what is going on with the NPC difficulty level/accuracy/defenses. Were as A CL 80 Player Char can get beat down and sliced through like butter by NPCs that are equal/one/two and higher Level than that CL80 Player, whenWE attack a NPC that is 10-20-30 levels below that same PC CL 80, it takes like 2 minutes to defeat that enemy. Since we get a whopping 1 xp for anything that is more than 2 levels below us, it only stands to reason that we should be able to slice through these lower level mobs in about 15-30 seconds.
hawkes37 wrote:
Couple things TH.
Fist off, your "rebalance" of POI's such as the DWB are a little insane. Stuff is still one hit killing. You need to go back and "rebalance" these POI's. Especially since you nerfed group size to 8. If you are gonna keep it at 8, then a group of eight should stand a chance in these places.
Also, for the life of me I cannot figure out what is going on with the NPC difficulty level/accuracy/defenses. Were as A CL 80 Player Char can get beat down and sliced through like butter by NPCs that are equal/one/two and higher Level than that CL80 Player, whenWE attack a NPC that is 10-20-30 levels below that same PC CL 80, it takes like 2 minutes to defeat that enemy. Since we get a whopping 1 xp for anything that is more than 2 levels below us, it only stands to reason that we should be able to slice through these lower level mobs in about 15-30 seconds.
QFE
One question, how the h*ll is a low levelcrafter with 1K ham supposed to survive the DW when a group of 8 all combat cant? You need the crafter with you to go through it.
Message Edited by TheNarcis on 05-10-2005 08:52 PM