Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Eraint
Fri Jul 16, 2004 10:20 am
#105

Either remove Jedi from the game completely, bring back the TEF, or take them out of PVP period.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
JoNakU
Fri Jul 16, 2004 10:21 am
#106

Give Jedi a chance against CMs by either:

(a) 75% PvP reduction on CM poisons/diseases or

(b) improving Jedi ForceCurePoison and ForceCureDisease and ForceHealAllSelf1 (with increased power and lower force costs).

Kane_Firestalker
Fri Jul 16, 2004 10:21 am
#107

Fix AP dmg bonus vs vulnerabilities (Lightsabers at AP2 get no dmg bonus vs anything because everything is vulnerable).



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Aga
Fri Jul 16, 2004 10:21 am
#108

Remove Weapon switch delay



Aga

Have you ever wondered why an Easy Cheese bottle has to have the instructions 'For Best Results, Remove cap ...'
NinjaPizzaBoy
Fri Jul 16, 2004 10:21 am
#109

Quit making me buy Vasarian Brandy. Make the mind pool healable.
Gwennafra
Fri Jul 16, 2004 10:21 am
#110

How about one Faulknerian sentence; *grin*; uncapp all the rares and bring the weapons up to what they can be, lift all combat professions to a higher lvl (let my melee people go, they have suffered long enough), lift beastie hams as needed to balance the firepower; look upward not downward for your point of balance (this is a fantasy game believe it or not you can do what you want to do in writing code to be positive and upward instead of nerfing and downward); lift player hams to balance the difference in PVP; in a nutshell give the community a morale boost and do all this on an open server with much community interaction- no more secret test servers for such an important part of the game... and beta test the code on this server with char transfer so that it can be well tested at all levels, if you use the community to make the game better you will be astounded at the results.



___________________________________________

Gwennafra Dannan
ART member, Aurora Sands Founder
12 pt Veteran WS
ART Weapons Fantastique 2310, -3418 Aurora Sands Tatooine
RuytooBasgar
Fri Jul 16, 2004 10:22 am
#111

CM's should suffer the 75% damage reduction like every other combat profession.



u Ruytoo Basgar u The Bothan Love Machine u

a Suytoo Basgar a Death From Above a

zJuytoo Basgarz Play's that Mandoviol Just Like He's Ringing a Bell z


NinjaPizzaBoy
Fri Jul 16, 2004 10:22 am
#112

Give commandos dodge, counterattack, block, or defense acuity.
MaxSteele
Fri Jul 16, 2004 10:22 am
#113

Put in a new Spice that has Poison mitigation.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
JCatano
Fri Jul 16, 2004 10:23 am
#114

Do not allow poison stacking by CMs.


MysticalSierra
Fri Jul 16, 2004 10:23 am
#115

Stims heal mind damage
Darth_Rimshot
Fri Jul 16, 2004 10:24 am
#116

Add more weapons and give us a reason to use each one, by master we should end up with a couple of viable options for different situations.
Rubicon48BC
Fri Jul 16, 2004 10:24 am
#117

Remove mind as a targetable pool for all professions (i.e. including combat medics)

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