Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
DawsonDraco
Fri Jul 16, 2004 10:17 am
#92
No weapon switch delay at the Master Skill box for Bounty Hunter andmove poison cures to a Medic skill tree andremove KD timer and make the Scatter Pistal at Master defeat Saber Block so that Bounty Hunters are the hunters of Jedi not the hunted.
How is that for a run on sentence... 
Chianti
Fri Jul 16, 2004 10:17 am
#93
REMOVE MITIGATION FROM PVP
Message Edited by Chianti on 07-16-2004 01:18 PM
FinMaxa
Fri Jul 16, 2004 10:18 am
#96
Add a ranged deathblow special to Master Bounty Hunter usable with any certified ranged weapon
Message Edited by FinMaxa on 07-16-2004 10:19 AM
Wanin_McLan
Fri Jul 16, 2004 10:18 am
#98
Remove all melee professions from the game
Message Edited by Wanin_McLan on 07-16-2004 10:20 AM
MayRee
Fri Jul 16, 2004 10:18 am
#99
Do the combat balance so that each combat professions has strengths and weaknesses, so that players can look at the professions and decide which profession is best for them based on what they want to do, ie. high offense, high defense, PVE, PVP, etc.
Please don't make every profession the exact same. Professions should be better in some things than in others. Give each profession their own "best category"
ottovoiss
Fri Jul 16, 2004 10:18 am
#100
Master combat professions should all have the same defense and cause potentially the same damage over time.
Elite dude PVP templates should only be able to master One “aspect”
NO PLAYER SHOULD EVER be untouchable
Elite dude PVP templates should only be able to master One “aspect”
NO PLAYER SHOULD EVER be untouchable
Wanin_McLan
Fri Jul 16, 2004 10:20 am
#103
Make all damage in PVP the same for every profession depending on the weapon Master Box = Best Weapon + Highest damage for that profession
Vagrantprodigy
Fri Jul 16, 2004 10:20 am
#104
irott wrote:
Get rid of Jedi...
Do that, and I'll be very happy.