Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
ossireese
Fri Jul 16, 2004 10:24 am
#118
Make stim's heal mind and you solved 90% of the problems
ossi
Blu_Haze
Fri Jul 16, 2004 10:24 am
#119
Make all armor more specialised and useful in combat.
(i.e. composite should have less protection and way more vulnerabilities, also giving other armors like padded, tantel, chitin, etc better resists more geared toward a certain style of combat. The only "noob" armor should be bone, and the rest should be a viable choice for a certain style of combat).
Latent
Fri Jul 16, 2004 10:24 am
#120
Fix the Jedi/BH TEF system: make it so groups are not involved, and the BH's lose their TEF upon mission completion.
JCatano
Fri Jul 16, 2004 10:24 am
#121
Also...
Everyone is going to hate this, but:
Do not allow stims to heal the mind if you're thinking of doing so.....
(No, I am not a CM)
Mattt
Fri Jul 16, 2004 10:25 am
#122
Allow mind damage to be more easily healable. 
(And make the combat revamp come out before the second Jedi revamp
)
Taewyn
Fri Jul 16, 2004 10:25 am
#123
75% PvP reduc on poisons.....
Lower Hard cap on armor...60-70% for non-special resists...(how the base resists can be higher then the special protections is absurd)...
Give Ranged users a comparable amount of defense to meelee users.....And balance them out in both defense *AND* in offense...pistoleers/Carbineers need a damage increase...
Remove CoB (center of being)....After the defense increase+Armor there is *no* reason for this ability, other then to unbalance combat..
Message Edited by Taewyn on 07-16-2004 12:30 PM
ottovoiss
Fri Jul 16, 2004 10:25 am
#124
Guns should be more deadly then swords , swords should be more deadly then fists
ResourceMonkey
Fri Jul 16, 2004 10:26 am
#126
Allow healing to happen when a stim is clicked and not put it into the combat que.
generelz
Fri Jul 16, 2004 10:27 am
#128
ElitrosFF wrote:75% PvP reduction on CM poisons/diseases
Make a doctor craftable innoculation that adds resistance to poison/disease damage for a certain period of time or number of times a poison/disease is contracted, much like synthsteak does.
Somehow (I don't care whether through stims or an armor nerf or something) remove the emphasis on mind damage that has plagued PvP for 7 months+. Right now people must have fencer (for stun/mind damage) or rifleman (for stun/mind damage) or combat medic (stupid powerful mind poison/disease) skills to be viable in PvP.
MysticalSierra
Fri Jul 16, 2004 10:27 am
#130
KenjiTokugawa wrote:
Make ranged weapons speed cap at different levels (i.e. pistols=fastest, carbines=medium, rifles=slow)
Have you ever shot a pistol? they are much slower than assualt riflea
should be carbine (assualt rifle of SWG)= fast pistol = medium rifle = slow