Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Liani wrote:I agree with O.....bring this to the big cities.If Doobie Gerfle changes hands...who cares?
To expand on this a little.
On Kettemoor there are a lot of player cities on Dantooine, and a significant organization of Imperial guilds and players is based there. This won't affect them at all, unfortunately.
In my opinion this should extend to Dantooine (and Talus and Rori and heck, why not Lok?), and to player cities too. Player cities should have a certain amount of NPC factional patrols in them or something, maybe increasing in size as the city grows. So that you could make an Imperial city, but if the planet is Rebel-controlled, it spawns Rebel NPCs who patrol your city and possibly attack your Imperial players.
Think what a huge incentive this would be for EVERYONE to get involved in the GCW, for anybody who lives or works in a player city--to help attack Rebel bases or defend Imperial ones, in order to keep your Imperial citizens safe. (And vice versa, of course
Compare the amount of actual honest game interaction this would create versus just changing a bunch of NPC cities that are ghost towns anyway, because nobody goes to NPC cities besides Theed and Coronet.
O.
This would only cause dark Jedi to have to be constantly in hiding and would not effect rebels nearly as much. As long as the rebel side was winning they would be as free as they ever were to travel a dark Jedi however would be hindered from traveling no matter who was winning the GCW. That doesn't seem like good mechanics to me. This seems to be stressing lightside Jedi over darkside and sense they are all tide to the GCW it seems to be handing a heavy weight to the iImperial side to overcome. ON Corbantis imperials are outnumbered 2 to 1 now you are going to make it easier to be a light jedi rather than a dark and going to put pressure on the balance of the game. Thats needs to be lookedat further.
Meplorium wrote:
Tanks wrote:
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
It was SOEs decision to make FRS faction based, and allow Jedi to pick factions. As long as the Jedi are part of GCW it does not make sense for factioned troops to attack them. A Jedi that is a colonel in the Imperial Forces should command respect.
Therefore, making the Dark Jedi be attacked by ALL is an unfair decision, and it would also give the rebel Jedi an unfair advantage as well. It is already bad enought that rebels outnumber Imperials (at least on my server), and the FRS bonuses favor the rebel Jedi over Dark Jedi, this would discourage even more Jedi from choosing the Dark side.
Furthermore, in regards to JTL, trainers for the imperial track are in imperial controlled cities (eg. Bestine), doing it this way would also lock out the Dark Jedi from JTL as there would not be a spaceport city where they would be safe where they can get missions etc. So, what have they spent their $29.95 for JTL for?
And, you will be locking out Dark Jedi from major planets.
Just too unbalanced and unfair.
I don't aggree. Both Vader and the Emperor were trying to get Luke to kill the other. There is a power balance there where only two actually work. Any more and problemsin that power order come up and destroy that balance.Any jedi, reguardless of their brightness, is a threat to them, even if that Jedi is high up in the imperial ranks. They become more dangerious that way in fact, the threat from within. One could argue that the system is flawed by allowing Jedi to be imperial, although they should be given the oppertunety to RP out trying to take over the empire even if it will never happen. Maybe the higher the rank, the less likely they are to be found out. Should they ever be found out, maybe boot them from the imperial ranks. They can then go rebel and try to take over that way, but the rebels will give them the boot just as quickly as empire would. Life as a dark jedi during this time would be harsh, more so than a light. I guess that is the price to pay for the black robes.
May people have problems with so many open jedi running around and just not being star wars. This may help those problems.
Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.
Warryyr wrote:
Ruh wrote:
Warryyr wrote:
Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
My thoughts exactly.
What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?
I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.
I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!
What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.
Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.
I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.
But my main response to your complain is...if you cant fight in the war, don't join it.
I NEVER JOINED A WAR.
I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.
I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.
This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.
This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.
They already have, it is called the second character you get when you unlock.
WarlordRhawn wrote:
Tanks wrote:
Furthermore, in regards to JTL, trainers for the imperial track are in imperial controlled cities (eg. Bestine), doing it this way would also lock out the Dark Jedi from JTL as there would not be a spaceport city where they would be safe where they can get missions etc. So, what have they spent their $29.95 for JTL for?
And, you will be locking out Dark Jedi from major planets.
I think this is a reasonable complaint. Perhaps they need to consider moving the trainers or provideing Dark Jedi with a means in which they can bypass these patrols... smuggler anyone???
Ruh wrote:
Liani wrote:I agree with O.....bring this to the big cities.If Doobie Gerfle changes hands...who cares?I think what should be done is give reason for even having those cities. Instead of further isolating them and having even less reason for them existing.
This is a good point, but what kind of reason could there be? I mean, heck, there's not even a reason to cross the river in Theed, really. All that architecture, but what's the point of it? There should be another cantina over there or something.
Theed and Coronet are "Grand Central Station" for a lot of the same reasons that "Grand Central Station" is Grand Central Station. You can go everywhere from them. Now with JTL that doesn't have to be the case, but it's not like you could expect to find somebody in the Keren cantina if you went there.
I'm actually not sure, what kind of things would create a reason to spend time in Keren, Moenia, Tyrena, Doobie Gurfel, etc?
O.
Calandryll_SOE wrote:Some answers to questions I saw here:Just wondering, why just these 3 planets? Why not all 10?
-Mostly a scheduling issue. Other planets could be added in the future.Oh, and one more thing - is the Crackdown being removed? The cities listed as Imperial Stronghold cities on the planets ARE NOT the crackdown cities (ie - Kor Vella, Keren, and whichever Tat city has it, I haven't been to Tat in ages, Mos Entha, Mos Epsa, something like that).
-Those crackdowns remain.How powerful [referring to reinforcements called on the Jedi]? Enough to put the Jedi's back into hiding instead of how it is now?
-Depends on the Jedi. But the reinforcements will be pretty powerful.
Will these attacks add to a jedis visibility? don't want to get killed by some scanning npc's then have a BH after me.
Tlk wrote:
So SOE has learned nothing about the equality of dark and light jedi? Why would imperials attack imperial jedi? That makes absolutely no sense.
Because there aren't supposed to be any Jedi other than Vader and Palpy.
DarkBShadow wrote:
Ruh wrote:
Warryyr wrote:
Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
My thoughts exactly.
What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?
I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.
I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!
What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have while just trying to make a delivery or run your business.
Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.
I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.
But my main response to your complain is...if you cant fight in the war, don't join it.
I have to agree with Ruh with this one. If your not a Combatant character then you should not be fighting in a war. However i do see down falls to this though.
Well one is with ArmorSmiths In order for them to make faction armor they must be a part of a FAction and spend faction points on it to be able to get the faction armor to craft it. So the ArmorSmiths wil need to be In a faction to craft the armor.
So my question is this list did not say what you have to be when getting scanned. If you are on-leave which makes you technically a citizen will you run teh risk of being attacked? With the initail post it made it wasn't 100% clear on who these scans will Effect.
As i just stated to Ruh, I NEVER JOINED A WAR.
I am Neutral, and some of my factions are currently in the negatives for various reasons. Have an NPC aggro you, you default attack, then someone protects you. Guess what - you lose faction. Go on the Corellian Corvette, and get aggro'd through walls, until they find you you auto-attack, then have your friends destroy the NPCs. You lose faction.
I have no combat skills, and no way of defending myself from opposing faction NPC's, let alone reinforcements for faction NPC's.
In reference to your question about what faction you have to be when you get scanned, read this in this the post:
"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet."
That tells me - CorSec scans you, you have negative CorSec faction, CorSec attacks you.
Hello!
Lorgara wrote:
hiya jung
DarkSmyth wrote:
Amscu_Edfo wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
_________________________________________________________
Exactly right. If you guys are going to take the TEFs away, then if someone gets scanned in one of these cities and is "outed," then they need to be turned special forces(PvP enabled). Before the argument could be made that they could not participate in the GCW without fear of player retribution. Well in this case they really do have a conscious choice to make, while still being able to participate. Do I carry illegal goods and have a chance to get killed by a player if I get "outed," or abide by the law and avoid PvP? Remember, the ONLY way to get "outed" is to have illegal items, so PvP in this situation is 100% avoidable. And please don't go crying to me that it's not fair that you can't carry sliced stuff now. You want the reward, take the risk. In a case like this no one should have any sympathy for the person who gets "outed" and complains because they did it to themselves.
TEFs going away I don't agree with but will tolerate, but this is inexcusable. Being scanned and caught with illegal goods should flag you attackable by ANY of the opposing faction. A single Imperial outpost in the middle of nowhere being killed by a Rebel PvEer means nothing, but to let PvEers turn whole cities because they go unopposed cannot stand.
People always ask how just letting the PvE players have their fun negatively affects me, well, this is it. I have to stand by and watch as PvE only players eliminate all resistance in a city with impunity, in some cases turning the city from one side to the other. I can't just "ignore" that as some have suggested because it's all part of the same GCW. What they are doing in that city will affect the overall status of the war, so it cannot be allowed.
In giving the PvE only players a pleasurable playing experience, please make sure that you don't eliminate everyone else's.
And if you aren't going to do that, then those had better be some REALLY hard hitting reinforcement NPCs if you expect them to wipe out whole groups of elite players.
Agree 100%
Let the PvE's get their kicks at a PvE base. Or make the NPCs something a l33td00d would really try and avoid.
I agree about making the NPCs something to be feared, but disagree that the PvEers get forced out of the cities because of Area TEFs that they want to avoid and all of that forced pvp stuff. My issue with it is that for PvPers, the content won't go away. How many PvPers go running around the out of the way cities killing NPCs? How many PvPers spend their time doing the PvE content overt in the first place? The PvPers are PvPing, and they will continue to PvP in the new system. The only difference is that there will be some PvEers right there enjoying the content alongside them. Immersiveness is a HUGE issue, and i don't take it lightly, but in this situation wouldn't it be better to be lax to allow people who don't like the PvP playstyle to have some chance at GCW content without being forced to be prepared for that playstyle?
I understand your point completely. But look at it like this...
Say you are in your "Faction Controlled City". Troops marching around protecting the place. Then a member of the enemy faction comes in and starts taking out the troops. You are a "Spec Ops" troop. What would you do? Just sit there and watch while the PvE's have their fun? This would destroy immersiveness for me and I'm not even a PvPer.
Either you need a city Area-TEF (a TEF to all the opposing PC fational enemies in a small radius),or make these patrol units really, really tough so you don't have what you do now in cities like Mos Espa.
I thinkif you fixthis one part most folks will be very cool with it all.
Wow, cool! I remember hearing of Jedi doing the little mind trick (never saw pics of it so THANKS Ko-alri!). That'd be a lot of fun to see stormtroopers and such get the good ol' Jedi Mind Trick.
Calandryll_SOE wrote:
Ko-aIri wrote:
Mr. Hanna,
Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:
Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.
Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2
Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.
Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.
Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.
This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.
I thank you for your time and I eagerly await any comment you have. Thank you!
We are looking into this.