Development Cycle Archive
Thread: State of the Game... more info...
Jduff wrote:
Well devs you have to think of it this way. If galaxies now has over 300,000 people playing it, paying 15 bucks a month thats 45 million dollars a month. And now with World of Warcraft and many other MMMORPGS coming out, you better kick it into gear. Other wise population is gonna drop dramatically. Have you even looked at the World of Warcraft website. Thats alot to compete with. There already way more prepared then SWG was when it was first released. So i highly recomend you kick it into high gear, otherwise your payroll may suffer because of lack of content with all the new games coming out.
/agree Mikosan
Devs need to solve a ton of problems, but some problems are really important. I started CH, but it's bugged as hell. I will not continue in this wait for this reason. Do you need to see that Pikeman, CH, DE , Dancers and Rangers have completely disapperared to move yourself and add interest on these professions ? Do you need massive Cancel Accounts to realize that it is greatly time for you to fix things that you've been told since months ?
After getting a full compo 80%, being Master TK/Master Fencer, Buffed, what can resist you ? A Krayt, but it's really too high level for a only man. All caves and dungeons get their AFK-AutoLooters, each City get it's AFK-AutoKiller, each cantina get it's AFK-MacroingDancer. After months spent on the game, I have never get the feeling of being in Star Wars. Only in a futuristic game with some things from Star Wars - like an accident. Who is feared by the Empire, when a group of rebels overt come to Theed to make the law ? When Emperor's Retreat is attacked, where are the NPC imperials ? Why are StormTroopers so easy to kill all the day ? I see players killing stormtroopers all the day, doing thousands of faction points. Was the Imperial Crackdown a big joke used to allow Rebels to make millions of faction points ?
I get so many things that irritate me that it would take years to say all. Some would say me " but quit the game if it doesn't lease to you". I would answer them that , despite all these facts I've told , I like this game. But, with the time, I get lesser wish to connect me.
It's a warning to devs : move you, or players will move.
nolan007 wrote:
JustG:
Any plans to incorporate Star Warsy things into the game?
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=10715
You can fix professions and add dungeons with all sorts of cool monsters.... but, please add aStar Warsy feel to this game.
Do you all plan to.....
- Fix the bug where we warp 100m from a /dismounted vehicle?
- Fix the bug where we have to close extra "compose new message" dialogs?
- Fix the "repair bug" with vehicles when we take flights? So that artisans can sell the vehiclesagain?
- Fix the bug that prevents us from saving our profession tagwhen we set it to nothing?
- Let Wookiees use the C12 grenade that everyone else uses for combat xp?
- Give us a reason to use creature mounts like a+25 terrain navigation (or more)?
- Save the positon of the combat queue so we don't have to shift it around everytime we login?
???
Game breaking? Maybe not. Extremely annoying and has been in the game forfar too long? YES.
How about putting the combat revamp on Test Center so we, the community, can actually "Test" the system and give that feedback the devs want. I don't care if the revamp is on Test Center for 6 months or more if that is what is needed to fix it and find out if there are any bugs or exploits.
Doing a major overhaul just to implement it after publish 11 or SE to find out the l33t d00ds are exploiting it worse than the current system does no one any good. Let the players test it and see if it works.