Development Cycle Archive
Thread: State of the Game... more info...
TSK. TSK. JustG, you start off by saying nothing gets deleted. I have a post gone. And now my profile has been changed. Ironic the Dev team states one thing and then the opposite happens. The 60 second timer is not 30 like stated. There is no excuse for any CH timers as any other profession can suddenly pull weapons out contrary to their Profession Tag or appearance. There is no rebalance, except to where it hurt CH. There are deleted posts and profiles, where you have stated there are not. At least tell me that lie again about how you have nothing against CH. So I can apply the reverse towards the statement and most assuredly realize you are drowning us out of the game.
Hi JustG,
it is good to hear that the jedi revamp has priority but some changes to the GCW are really quite important as well because they are pissing as much people off as the actual grinding jedi system . I just wanted to say that waiting for a couple of changes until the GCW revamp is way too long . There are reasons why a lot of people post here with the exact same intention and all we hear is wait until the GCW revamp and definitly NO information is available on this . Besides the GCW and Jedi revamp why dont u just take a look at the GCW forums and do something quick against the mayor problems the players have ? There are a lot of things to do for sure but the things that got a bad influence on the fun the players have EVERY day they wait should have mayor priority . for example ... how hard would it be to put DOT's under the pvp damage reduction which is one of the mayor things in the gcw forum ? If nearly everyone involved said this need to be changed except the guys using it there must be a bit of truth in this cry for help .
Something about patches i have also to say ...... if u plan something big inform us what happens and not just an overview like in the most patchnotes . example ....
""Defense stacking will no longer stack beyond the intended combat calculation ""
kk ..... where is the 'intended combat calculation ' ? , what exactly doesnt stack ? will the cap shown in the skills menue or will it still show the value as before and just in the calculation its capped and we are left in the darkness ?
See it should be more detailed like :
There is a defensive cap for the skills block , counterattack and dodge . They will be capped at 125 and these cap will e shown to u in ure skillmenue. Other defensive mods are not capped . Its only possible to raise these by skill enhancing food . Skilltapes wont put u beyond these values . ( Just an example ... i dont know about the influence of skilltapes and food )
and another yeah.. we enter the EQ-Route .. you only get good equipment if you enter the dungeon of doom ... now simply introduce EQ-Sytle of nonekillable monsters ...... *doh* why do i waste my breath..
let's hope WOW will come this year..
Hi TechBoss,
I am not asking for any nerfs--we get more than enough of those without asking for them. I want to see the Devs enhance the CH profession to be what it should be. Just because CH should--in my opinion--be the best tanking class does not mean that the melees (of which I am one) should tank less effectively than they do now. I would simply prefer it if taking down a Krayt required a mighty beast standing before the dragon, and not my skinny little composite clad 5' frame. We should be good at what we do, but there should be a best class at each thing we do, and CH is no class at all without their distinction as the best tank providers. That is why so many of us left--my 2 MCH's and several MCH friends all dropped it and miss what it once was. I do not mean to discount the current CH's and MCH's--they stuck with it or joined it after the nerf--and it is as much for them as it is for those of us who left because we felt robbed of our role in the game that I call upon the Devs to fix it. Now that the combat revamp is postponed for some date several months from now, CH needs to be adjusted soon. The combat revamp was the justification for the nerf to begin with, so no revamp should equal no nerf.
Hi TechBoss,
I am not asking for any nerfs--we get more than enough of those without asking for them. I want to see the Devs enhance the CH profession to be what it should be. Just because CH should--in my opinion--be the best tanking class does not mean that the melees (of which I am one) should tank less effectively than they do now. I would simply prefer it if taking down a Krayt required a mighty beast standing before the dragon, and not my skinny little composite clad 5' frame. We should be good at what we do, but there should be a best class at each thing we do, and CH is no class at all without their distinction as the best tank providers. That is why so many of us left--my 2 MCH's and several MCH friends all dropped it and miss what it once was. I do not mean to discount the current CH's and MCH's--they stuck with it or joined it after the nerf--and it is as much for them as it is for those of us who left because we felt robbed of our role in the game that I call upon the Devs to fix it. Now that the combat revamp is postponed for some date several months from now, CH needs to be adjusted soon. The combat revamp was the justification for the nerf to begin with, so no revamp should equal no nerf.
Kevm wrote:
STOP with this already! How many times do they need to say they will NOT post a list known bugs?!?! Show me ANY other MMORPG that has a list of known bugs posted for everyone to see. You can't can you?
Vigeant wrote:
why don't you post a list of aknowledge bugs so we can go on ?
i mean people yell at bugs again and again... why don't you just post a list so WE know at least that you are aware of it.
If you don't want to post this list because some can be used as exploits then it should be priority 1 and not fixed in publish n+5.
in all cases i pay for a beta game that doesnt even give me an idea when the beta is over.