Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Savv
Tue Jun 29, 2004 9:55 am
#105
Hmm cant wait to see my jedi tonite how it turned out. I know I wont be as powerful but hey it might end up being more enjoyable. What puzzles me is people do not seem to realize this game is about to take a major turn.
If people are complaining about the game right now and how they feel nerfed on pub 9 wich isnt supposed to be a nerfing publish (aside from jedi nerf). Then what will happen when this game turns like any other MMORPG where you cannot do anything really interesting pve orpvp if not in a decent multiclass group?
Publish 10 seems to be aiming to do that, how will people feel when fighting normal mobs feel like fighting krayts after they changed their HAM to 400k. I think SWG had something different ina term that group play wasgood for hard challengesbut solo play was doable to a certain level with interesting rewards.
What they dont realize is that the majority of the player base seems to enjoy that about SWG and they are about to kill that out of the game. Now the only thing that will have similar power to the current average combat profession will be jedis. That is what will turn SWG in JediWarsGalaxie everybody will want to be a jedi, wich is fine by my or else how is it possible to have a working FRS without that.
Alixir
Tue Jun 29, 2004 9:55 am
#106
I give them till build 10...if they don't try to add something worth while to people that are not jedi and don't want to be jedi, I will cancel my account considering I am paying them every 3 months so that people that want to be jedi can have fun, and me who wants to be ranger...has to camp for 3 weeks.
Sebun wrote:
Every publish SWG becomes less fun. This game is going downhill fast. . .
LeBob
Tue Jun 29, 2004 9:58 am
#107
LeBob wrote:
Issue: Jedi should not be allowed to be neutral since the Emperor would never allow the public use of the force except to further its own cause.
Given that Jedi are not allowed to be neutral, they should receive a TEF for any use of the force or activating a light saber for the reason mentioned above.
Server: every
Planet: every
Location (x,y): all
Your profession: N/A
Instructionson how to recreate the bug: allow my subscription of SWG to continue
QFE
Welcome to KOTOR Online!
AmonTdow
Tue Jun 29, 2004 9:59 am
#108
Alixir wrote:I give them till build 10...if they don't try to add something worth while to people that are not jedi and don't want to be jedi, I will cancel my account considering I am paying them every 3 months so that people that want to be jedi can have fun, and me who wants to be ranger...has to camp for 3 weeks.
Sebun wrote:
Every publish SWG becomes less fun. This game is going downhill fast. . .
3 weeks?! You can finish the ranger prof in 6 hours.
Boldor
Tue Jun 29, 2004 10:02 am
#109
ARC_Casper wrote:
Even tho it is red are you still able to equip the item? on TC things would get bugged as red but were still equipable
memnoch37 wrote:
Tstorm wrote:
I have an Ubese Armor Shirt in my inventory. These are often sold as "never decays" since they don't show a condition in the examine window.
Mine is now highlighted in red in my inventory. It isn't clear if it is about to fall apart and leave me naked (there is an invisible condition on the item behind the scenes) or if this item is being displayed in red in error.
My Ubese shirt shows up fine, but my 4 million credit Mabari belt is highlighted in red
Think he is more concerned that all his skill attachments my go poof eventually if they did change the decay on Bandoleers, belts and shirts. People use to equip those items with their hard earned attachemnts.
AmonTdow
Tue Jun 29, 2004 10:03 am
#110
zosoz wrote:Issue Jedi XP loss on Rez ...Did not happen to me, haven't logged in yet. We all thought a Rez would stop the XP loss, and was the reason why BH mission payouts on Jedi were reduced.Since I have a Master Doc and a mid level Jedi, I was planing on having the doc within a minutes ride of my Jedi while leveling.Can you let us know if this a bug, or not.Thanks
I would assume so, You died. plain and simple you should suffer the lose, Other wise, i'll just have my doc on auto-follow the entire time. I think once you die, rez or clone you lose xp.
Pahdbacca
Tue Jun 29, 2004 10:05 am
#111
Tstorm wrote:
On Bria (assuming all servers), resource subtype and quantity is no longer shown in the bazaar interface. This is really annoying!
Same on flurry.....very annoying
-Asmodeus-
Tue Jun 29, 2004 10:06 am
#112
-Asmodeus- wrote:
Issue : PSG's are supposed to be the only armor that protects against the newley added damage type : Lightsaber.
Upon logging in today, PSG's in Inventory or on display in my house showLightsaber in the vulnerability Section, While PSG's on my Vendor show the resist in the proper place under base effectiveness.
Server: Starsider
Planet : Tatooine
Location : -1051, 187
Profession : Master Armorsmith, Master Artisan, Master Musician
Profession : Master Swordsman, Master Doctor
Side Note : I was also talking with my Jedi guildmate, and he can equip a PSG while wearing his new Robe. not sure if this is intended, but it is possible at this point.
Also, just did some checking. ALL armors on Vendors show Lightsaber as being in the Base effectiveness, while any piece pulled off a vendor suddenly becomes Vulnerable to the lightsaber damage type. One Armorsmith has reported in the AS forums that he has crafted a new PSG today and it shows LS in the proper place, in base effectiveness. Not sure if this is only his schematic or the final product.
Alixir
Tue Jun 29, 2004 10:07 am
#113
6 hours eh....well please enlighten us how you get all of that camping skill in 6 hours thats 150,000 total frontiering XP please tell me how its done.
AmonTdow wrote:
Alixir wrote:
I give them till build 10...if they don't try to add something worth while to people that are not jedi and don't want to be jedi, I will cancel my account considering I am paying them every 3 months so that people that want to be jedi can have fun, and me who wants to be ranger...has to camp for 3 weeks.
Sebun wrote:
Every publish SWG becomes less fun. This game is going downhill fast. . .
3 weeks?! You can finish the ranger prof in 6 hours.
Tiragon
Tue Jun 29, 2004 10:07 am
#114
Ok,First off I'm sick of people posting THE SAME EXACT PROBLEM THAT HAS ALREADY BEEN MENTIONED LIKE 100 TIMES. Read the previous posts first THEN write yours.
Second, the delay for putting on armor and changing weapons is actually a good and 'realistic' one. Nobody should be able to change ALL of your armor while you're in the middle of a punch or kick or shooting someone. For those of you who say it's stupid, you're just a bunch of morons.
Third, if a Jedi wants to wave his/her lightsaber, let them. If they aren't hurting you, then why do you care. (by the way, I'm no where near close to becoming a Jedi. I'm a master medic, and TKA 0/1/2/1 so I'm not defending them because I am one).
Fourth, Stop being petty, jealous, and annoying and just play the game. IT'S A GAME!!!! If you don't like it STOP PLAYING. There are a lot of online RPG's out there so play one of them.
If you have anything you want to say to me. I pretty much don't care since all of you take this game WAY to serious.
Handsnake
Tue Jun 29, 2004 10:14 am
#115
Quoted for emphasis. This is a BUG not a feature, and must be addressed soonest.
hpycamper75 wrote:
Please fix the Bazaar/Vendor item name/quantity. Some of us make our (in game) living selling resources.It really stinks to have to examine every single item to find the quantity or specific resource I'm looking for and I imagine that most, if not all, of my customers are going to feel the same way.
-HazarD-
Tue Jun 29, 2004 10:16 am
#116
6 hours eh....well please enlighten us how you get all of that camping skill in 6 hours thats 150,000 total frontiering XP please tell me how its done.
---------------------------------
crafting camps my friend, crafting
get a lot of resource, sit in a camp and craft, disband the camp after 15 mins or so, stick up another and craft. making camps gives camping exp
simple 
Lynchmawb
Tue Jun 29, 2004 10:16 am
#117
Why the combat timing change? Why make changes now since you need to do a complete revamp. This seems a little pointless and targeted at certain professions. Why was Combat Medic not touched if your going to mess with Fencer?