Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

Lex-IILuthor
Tue Jun 29, 2004 9:18 am
#92



The weapon/armor change lag is really, really annoying dumbest"feature" yet.. alsothe shuttle aint working and gorath went offline again.




Burzum -EO-

anubis1134
Tue Jun 29, 2004 9:19 am
#93

The armor switching is terrible. You should at least take out the wait if you are not in battle. I understand the time nerft while in battle and think it is a good thing, but if I am just waiting to swap stuff out in my house it sucks.


Making users wait sucks. Downtime sucks. Needs to be changed!



Jhereg
Kragar
Sethra

"Let Hercules himself do what he may,
The cat will mew, and dog will have his day."

Dahli
Tue Jun 29, 2004 9:20 am
#94

Issue: Jedi related


Server: Flurry




Jedi not able to train basic professions.


I surrendered some basic profession boxes to make room for a couple of Novice Jedi boxes after conversion with the jedi XP i had banked. I spent all 250 points during conversion. After surrendering some stuff I decided to learn Novice Medic. Unable to train Novice Medic as all trainers act as Jedi trainers.


Jedi still cannot place a house.


Dahli



Dahli of Flurry
*Insert Large Obnoixious Sig Here*
Kylania
Tue Jun 29, 2004 9:22 am
#95

Login/password screen still has the Pub 8 "Droids Rebuilt" picture on it for the link to current patch notes.
-Asmodeus-
Tue Jun 29, 2004 9:26 am
#96

Issue : PSG's are supposed to be the only armor that protects against the newley added damage type : Lightsaber.

Upon logging in today, PSG's in Inventory or on display in my house showLightsaber in the vulnerability Section, While PSG's on my Vendor show the resist in the proper place under base effectiveness.


Server: Starsider

Planet : Tatooine

Location : -1051, 187

Profession : Master Armorsmith, Master Artisan, Master Musician

Profession : Master Swordsman, Master Doctor


Side Note : I was also talking with my Jedi guildmate, and he can equip a PSG while wearing his new Robe. not sure if this is intended, but it is possible at this point.
omadnay
Tue Jun 29, 2004 9:27 am
#97






Demrin wrote:

um... yeah, because non jedi are getting hosed in this publish.







Everyone is getting "hosed".

Do you have any idea what they did to the Jedi Profession in this patch?


So many of us have been against just about everything they had planned for this patch, and now we see... everyone else is discovering exactly what we've been complaining about and hoping to avoid.


Jedi being able to be out and open in the public was one of the worst ideas ever... followed closely by watering down the profession, and the concept that Jedi are at a disadvantage against melee opponents... not to mention the fact that Jedi really didn't need this much attention... and of course now the other players REALLY resent the Jedi... though they can do little but watch them twirl around their lightsabers.

Don'tblame the Jedi... don'tblame the players... the Devs made a publish that just about no one wants or likes.


- Omadda Szool

oxycontinrush
Tue Jun 29, 2004 9:34 am
#98

Regarding light sabers being waved outside of combat... use a little imagination, people.


There's certainly lots of toys that look like guns in this society. Some of them are so real looking that you can't tell if they are real until they fire a stream of water at your faceinstead of bullets.


In an advanced tech society, there would be lots of ways they could createa visual illusionsimilar to real lightsabers forkiddie toy lightsabers, and the only way you could tell the difference would be in seeing one cut something in half. I doubt a person in this society would believe a light saber being waved at the front door of a starport would be anything but a toy lightsaber. They would have to see a lightsaber actually working to believe it was real and take action as if it were real.


DiceDuP
Tue Jun 29, 2004 9:36 am
#99

VENDOR RELATED ISSUE


Vendors no longer list the amounts inside a factory crate.


Resource vendors now only list items as "Steel" , "ore" etc etc, with no resource name OR quantity.


ticket done.



_____________________________________________
John'boy 12pt Master Weaponsmith/Shipwright
Zebulon 12pt Master Armorsmith - RIS Certified
"JB's Hypermarket" Commerce City, LOK 3300 -1000
VISIT COMMERCE CITY FOR THE 1 STOP CITY FOR ALL YOUR NEEDS WITH HUNDREDS OF TRADERS. New Mall now at Commerce City way 3300 -1000 LOK
zosoz
Tue Jun 29, 2004 9:40 am
#100

IssueJedi XP loss on Rez ...

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=427575


Did not happen to me, haven't logged in yet. We all thought a Rez would stop the XP loss, and was the reason why BH mission payouts on Jedi were reduced.


Since I have a Master Doc and a mid level Jedi, I was planing on having the doc within a minutes ride of my Jedi while leveling.


Can you let us know if this a bug, or not.



Thanks





Jedi , Slave and Buffbot


Kovacc
Tue Jun 29, 2004 9:43 am
#101


Issue - Clothing now red when they are brand new...oh, and no painting. My Ubeese bandolier and armor shirt show red like they are decayed, but they are all but brand new.



Server: Starsider

Planet : Tatooine

Location :Not important

Profession : Master Commando, 1323 Swordsman

Message Edited by Kovacc on 06-29-2004 12:46 PM




Kovacc Stapli

OK, I hate this sig, but ya know, SOE did not fix
the forums so I am stuck with this...





Sebun
Tue Jun 29, 2004 9:48 am
#102

Well there are about 24 pages about the DWB publish and 34 pages on the Corvette screwup, I wonder what is gonna happen here.

And I haven't even logged in yet.

Resource names on vendors. Man this is biblically bad. I bet it was meant to piss off crafters who have tons of resources on storage vendors. What a joke.

Smuggler supplies need to be out of crates. Huh? how was this a problem?

Delay when switching weapons: hmmm. People who say it takes x amount of time in RL. BS. My FBI buddy can draw and fire his pistol in under a second. Now for sake of gameplay I can see why to include this. But at least only have it take effect while in combat and like 10 sec after. I'm gonna love trying to see if I can wear my armor without buffs.

What next? You have to sit down to eat food?

Every publish SWG becomes less fun. This game is going downhill fast. . .
hpycamper75
Tue Jun 29, 2004 9:52 am
#103

Please fix the Bazaar/Vendor item name/quantity. Some of us make our (in game) living selling resources.It really stinks to have to examine every single item to find the quantity or specific resource I'm looking for and I imagine that most, if not all, of my customers are going to feel the same way.


Also, the weapon change delay....ouch. Remember back when we started and the instructions said to swap around between weapons to do the most damage? I think it went something like: "Go prone and use your rifle when a target is far away, move up to kneeling when they are in mid range and use your carbine, then stand up and use your pistol for close fighting." When did that become a bad thing? This doesn't just hurt the Bounty Hunters. Even in a one weapon profession like Pistoleer, I carry several weapons and switch between them depending on the resists of my target. Could someone please (politely) explain the Dev logic behind this one? I just can't think of any good reasons for it.


Reli Koviaran

Shadowfire

Master Combat Medic/Novice Pistoleer

salvestrom
Tue Jun 29, 2004 9:53 am
#104

Weapon switching has also beenput in the combat queue, as well as having a delay. Visually this means no more firing flamesingle then immediately switching to a carbine resulting in the appearance that the carbine is shooting flame. This is creating the illusion of a long delay between switching (especially with a long refresh move such as flamesingle), which is actually frustrating, although technically you couldn't fire the weapon (egthe carbine)in the previous version until the combat move was completed. The actual delay is about 1-2 seconds. Switching out 9 pikes to use their dots will prove a serious hamper but that was the point.


Issues: No painting. Gimmie!!!! New badge display method works fine. Cannot call vehicle from toolbar. In fact none of the GUI changes seem to have gone through.


The enter/exit toggle has merely painted over the issue and not solved it. If you get on your bike for only a few seconds clicking enter/exit still won't get you off the first time. Although we no longer have to wait out the "exit" option appearing, we still have to wait out the lag. In fact with the visual switch between the enter and exit options we have to second guess when the bike has caught up with us and will allow us to dismount.


Server: Tempest.


Salvestrom
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