Development Cycle Archive

Thread: On Mandalorian Armor

RaithStarwind
Fri Mar 26, 2004 7:15 am
#105






Shug_Ninx wrote:

During our recent Dev Chat, we hinted at the fact that Mandalorian Armor will be added to the game via a new dungeon we're working on now. This caused some confusion among some players who thought that Mandalorian Armor was already in the game... Let me clear that up.


Short Answer: Mandalorian Armor has existed since launch, but we haven't given you a way to find it/make it/buy it...






LOL. The devs dance about thier past statements better than a Twi'lek on a chain in Jabbas Palace.


What did Obi-wan say on that log after Luke dedicated his life to killing Vader.The reason beingBen told him Vader betrayed and murdered his father? What was that line he said after Luke found out the truth? Something like..


"So you see what I said is true, from a certain point of view." ^_^




Raith Starwind.
Master Image Designer and Master Smuggler of Coronet. (Starsider)
Do not meddle in the affairs of Image Designers, for they are subtle and quick to make you an eyesore. ^_^
Perks
Fri Mar 26, 2004 7:21 am
#106

I agree that only Master Bounty Hunters AND Master Commando's, should be the only one's able to use this Armor. With that being said, I wouldn't want to see every Master BH and Master Commander wearing this stuff.


...Infact! Perhaps only I should have this armor! Yes! Muuaahhahh!!!!


...Wait a minute! ...Where did those nice little people go? ...Oh! I was gonna buy some of those cookies. Marge!!!





Capt. Perks Darksun
Master Rifleman/Master Combat Medic
HabeasCorpus
Fri Mar 26, 2004 7:25 am
#107

Here's my take on Mandalorian armor:


It needs to be better than composite. I'm not going to even begin to figure out how that would work. Today's composite on most servers has resists that reach into the mid 70%'s unsliced. Resist sliced and it's not uncommon to see a 90% resist suit. How is Mandalorian going to top that, regardless of being fully looted or made from a looted schematic? Is it going to have +25 to ranged and melee defense, +25 to dodge, and +25 to all Defense vs. stats? or AR2? or 80% stun in addition to regular resists? or are you going to nerf composite down to more acceptable levels?


It needs to look good. If the assumption that certain BH trainers (Notably the static skinone in Mos Eisley next to the Pistoleer trainer behind the cantina) are wearing Mandalorian is true, then that armor is more hideous than RIS. Ris doesn't look very good to many people, which does contribute to it's rarity. Mandalorian needs to look amazing... I would say the best model in the game for an NPC that your art team did is Boba Fett. He's amazing. Mandalorian armor needs to look that good.


It needs to be rare if it's good. If you can't find a way to make it good, then make it available to players for it's RP value. Don't give it any resists or encumberance, and let people play dress up with it. sure, you'll see dancers wearing it. I've seen a fat man in stormtrooper armor dance too... it's very disturbing... but that's the quirky galaxy we live in. but if it's going to be functional armor it needs to be rare.


Also, this armor need to be certed, if it's going to be good. I honestly think all armor should be certed, but by now it's too late for you to do that I think. It's crazy that someone can wear the best armor in the game right out of the box (providing they can afford to buy it, which isn't that hard at all). Make Composite wearable by those with two combat masteries, Ubese by those with 1 mastery, and padded by anyone who has a novice mastery in a combat profession. nearly every other game has certifications for armor, whether it be class restrictions or stat restrictions.









Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
RowdyDurango
Fri Mar 26, 2004 7:29 am
#108

NOOOOOOOOOO Bring on the ninja lotters now. its going to be near impossible to get this armor. the cave will be camped like crazy and people that cant loot at an ugodly speed at the short end of the stick. guess i get to spend uber millions on a set



*Rowdy Durango*
**Master BountyHunter**

Imperial Colonel - Commander Of TLD

"Skin that smoke wagon and lets see what happens"

JTL Beta Tester
Lobaca-Scylla
Fri Mar 26, 2004 7:34 am
#109






NoxDenosis wrote:

Also Shung S E R I O U S L Y, this going out of the way to get armor smiths to craft stuff is getting out of hands. They are already billionares . Adding a F E W uber weapons/armor to the game would be FINE



I serisouly do not think rewarding us with a schem for armorsmiths to make us MANDALORIAN armor,a way to make this story of getting this armor well decent.



Id rather see long multi tiered hard quests that reward you handsomly with a full DECENT suit...and not just some schem its just plain blah to be rewarded by these people with ANOTHER schem



Last time I checked anything good in this game is made, you dont find uber weapons/armor you gotta find parts and then craft it.



Rewarding us with a suit for LONG LONG LONG HARD WORK is not going to kill the community



Zox Denosis-Mastered Marksmen,Scout,Artisan,Architect,Commando,Teras Kasi,Riflemen







Notice that hes neither a tailor, armorsmith, nor a weaponsmith when talks about schematics.



Schematics are a good way to stay inline with the vision of loot that has been followed since day one with SOE and SWG - there are some people here who like MMPGS and LOVE SWG and for those people they hate it. Then there are those of us who LOVE MMPG and LOVE SWG and this isnt our first taste of teh genre of games and we have seen the worst inpeople as a result of loot disputes in games such as EQ. Schematics especially the limited use ones alow people to get a "reward" for doing something without cutting the crafter in a "player based" economy out of the picture. One of the things I find as a crafter is that 1) I cant attain these schematics myself 2) The people who do usuallyd ont have need for all the uses. Its easy to make trades if money is a concern to you by simply offering make me two of these and keep the third use for yourself scenarios.


My Three Cents


Lobaca


AlaManQ5
Fri Mar 26, 2004 7:38 am
#110

Armor Stats for Mandalorian Armor (from Prima Game's Star Wars Galaxies Quick Reference Guide, pg 166)
*Note: this info may be old or incorrect, but the book has it, so i thought i'd share it


Generic Effectiveness: 25

Integrity (Possible Conditions): 30000-50000

Effectiveness and Protections:


Blast-35% Special Protection


Heat- effective


Cold- none


Electricity- none


Acid- effective


Energy- effective


Kinetic- effective


Stun- NONE!!!


HAM costs;


Chest- H/ 131-218 A/ 42-70 M/ 14-23


Helmet- H/ 13-22 A/ 14-23 M/ 169-281


Gloves, Boots, Biceps- H/ 13-22 A/ 29-47 M/ 14-23


Leggings- H/ 39-66 A/ 113-188 M/ 14-23


Bracers- H/ 13-22 A/ 14-23 M/ 14-23


Please don't boot me from the forum for posting this, it was in a book i bought to help me play SWG. i didn't steal this info, i wanted to share it with others. thanks




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

AlaManQ5
Fri Mar 26, 2004 7:40 am
#111

oops...sorry, posted twice by accident




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Physion
Fri Mar 26, 2004 7:40 am
#112

I think you guys are being somewhat closed minded about this and thinking "one" dimensionally. Perhaps "Knowing" a good Armorsmith means there is upgrades of some type to UPGRADE the armor drops...that would make sense, or such that armor does drop....like in the Geno Dungeon, the Pistols Drop...but rarer drops are the actual schematics, and you need looted parts from the cave to make them. That would be my guess, ultimately....in that it would be much like the Geno Cave in terms of looted items/crafted items. Technically, Mando armor that was "dropped" wouldn't be UBER, persay, because it would be used. The trick here is to corner your own market and set the price that you would sell it for. What he meant by "knowing a good Armorsmith" may mean that if you have a good relationship with them and they make good stuff, then you will be in good shape. The game is, after all, largely dependent on Player to Player relationships. that's my 2 credits.



Jodas Kast


Belial
Fri Mar 26, 2004 7:49 am
#113


I look forward to seeing this in game, besides stormtrooper armor, this may be the most recognizable outfit in the SW Universe.


But I definetly say Master Bounty Hunter / Master Commando only


And for the record I am neither,


Bel'ial

Master Smuggler

Kettemore


3D4D
Fri Mar 26, 2004 7:51 am
#114

If your gona make Mandalorian armor super rare, then loosen up on RIS, I have never seen another player in game with RIS!



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
nolan007
Fri Mar 26, 2004 7:52 am
#115




Shug_Ninx:


How about turning off the map navigation system in the "advanced" dungoeons?


Require players to learn the layout of the advanced dungoens...? As it stands now, the map removes all sense of danger and accomplishment for me since players navigate the dungeons with ease.


Hopefully, the dungeon will be suited to groups of 20 advanced players (ie. Master CH, Master Pistoleer, Master TKA, etc).


Incorporate nasty attacks from the mercenaries... such as disease grenades... incorporate nasty traps in certain passages, etc. etc.


Lots of mood music and cool "star warsy" things.


Lastly, I hope this armor is exclusive to Master Bounty Hunters.








~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

KurtVogner
Fri Mar 26, 2004 7:58 am
#116

Devs your walking on kaje forzen lake on a 90 degree day....



-Kurt Vogner-

ResourceMonkey
Fri Mar 26, 2004 8:02 am
#117






Shug_Ninx wrote:

. Fortunately, during a review of the dungeon assets in development, we discovered a rundown mine that nobody was sure how to populate. To me, it seemed like the perfect hideout for a gang of mercenaries - and thus, we decided that it would become the lair of the Death Watch, an offshoot of the Mandalorians.I'm not going to give away too many details, butI'm reallyexcited about the directionfor the dungeon and I think it's going to make bothpowerful combat characters and skilled crafters happy...







And, more than likely, you will have to just kill everything in the dungeon and get the armor that way. This a perfect opportunity to put in a multi-facet quest that requires more than going somewhere, killing something, and then getting into the good favor of the Death Watch, and given bits of armor as you complete these quests.





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
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