Development Cycle Archive

Thread: On Mandalorian Armor

WarNerve5776
Fri Mar 26, 2004 5:44 am
#92






Akkori wrote:

They might wanna find a better way to encourage BH/Commando to wear it. Maybe have its resists fairly low, in the Tantel range maybe, but if you are a BH or COmmando, you get a skill boost to compensate. Maybe +20 to Ranged and Melee defense, and +20 to Ranged Accuracy and Hevay Weapon Accuracy. Possibly even boosts to Toughness, or a boost to HAM regeneration, or + in Dodge, etc.....


So if you're not a BH, its not so useful to you. And if its hard to craft, then low-level toons wont be wearing it. And they should make RIS armor easier to make too.






Mandalorian armor should be 80-90% resist to just about everything.



Baiyne
WarNerve5776
Fri Mar 26, 2004 5:46 am
#93






JymTarr wrote:

Boba Fett was a Bounty Hunter Mandalorians weren't. It would make no sense that only bounty Hunters or commandoes could wear this armor. I see nothing in either tree hinting that they are more skilled in wearing a certain type of armor.








To keep it rare...and because it is starwarsy.



Baiyne
Ke_la
Fri Mar 26, 2004 5:53 am
#94

I agree with an above poster in that you cater to the armorsmiths way too much and they are the wealthiest players because of it. It is almost a necessity to wear armor as the wookie community has discovered. Armor not only gets a usage decay but a death penalty decay as well. If anything, only give armorsmiths a component schematic that has to be combined with other components made from the other crafting professions. That way the other crafting professions can benefit from this equally.





I am a combater I DON"T ware armor and I DON'T Buff beg use Chef Food or Spice, and I thoughly enjoy combate in the game and can takedown what are to me red cons, so to argue you HAVE to have these things is ludicist. You want these things because you want to beable to Tank a NS, fine. As far as the "richest profession goes" where do they get all there creds, huh. Not from other ASs they get it from YOU its just they don't go do things that cost money. YOU are the ones that can make 100k an hour runing missions or millions off of the current loots(that is why the prices are high BTW). YOU don't have to spend all day on a planet where even the weakest creature can kill you befor you get the frist hit off with a window open covering your screen so you can't see if your walking right into a nest of rancors only to find a reasouce that shifs the next day. When you do this you can then complain.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
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Trambo
Fri Mar 26, 2004 6:00 am
#95

If there is a list of people that want this only wearable by MBH please add me to it, although everyone is mostly built bodywise the same, I believe that making it only for MBHwill keep the numbers down (i.e. keep it rare) and make the game more 'starwarsy'.


By making the armour have high resists i.e. 70+ will enable MBH's to be more successful in curtailing the outbreak of jedis that are appearing. I dont want to seegalaxies fill up withjedi, that would be wrong, help us BH'scull the weakest .





============= Sir'Dawin Kain ============

========== Swordsman / TKA ==========

================= TIG =================

Phhantom
Fri Mar 26, 2004 6:05 am
#96

Fantastic, Will this be like the droids? Add 8 new resources with crappy results???



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GenocideYtow
Fri Mar 26, 2004 6:09 am
#97

Or make it wearable for those who have masters in at least 2 professions. As soon as they surrender one it become s unwearable.



~ S'val Selwood ~
Just a girl looking for a place to hang her lightsaber.
~When buying rancor toys, one must remember there is always a delicate balance between fluff and squeak. - pt ~


lowarzek
Fri Mar 26, 2004 6:20 am
#98

Another nail in the cofin of this game...as it stands the rich get richer and the powergamers gets it all....from a casual gamer...this is going to just add to the lootfest...thanks for making it easier to let go of this game...the wasted potintial of this game makes me so sad...
Stark-Fuji
Fri Mar 26, 2004 6:37 am
#99

Please fix the riflemans area attack before this hits, otherwise no one stands a chance of geting any loot drops and the riflemans camp it all for themself. plus to sell it for millions that most dont have.



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NotYourAvgEwok
Fri Mar 26, 2004 6:41 am
#100

This should NOT go only to bounty hunters and commandos.


If you're adding a new type of armor which is widely known and appreciated by many Star Wars fans, then it should be available to all who can reasonably wear it. There is no real logic to just limiting it to any one or two classes. Given the type of armor and it's history, I can see limiting it to certain races, or at least, parts of it to certain races (only humans can wear the helmet, etc) but logically, there's no reason why anyone should be barred from using this item based on their profession.





"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
lukeduke50
Fri Mar 26, 2004 6:43 am
#101

I totally agree with you Akkori. I was a master BH on starsider, and i think that haveing the armor to compliment Master BHs and Master Commandos would be a great reward for such two long trees to master.



Aticretion

Master Doctor/ Swordsman
GartChan
Fri Mar 26, 2004 6:44 am
#102

When did Bounty Hunters become the only people that play this game? Since when are Master Commandos more important to development than everyone else?


I'm not a Bounty Hunter, I'm not a Commando.


Someone correct me if i'm wrong... But Don't I pay for my monthly subscription just like you?


Everyone should be given the chance, everyone should be given the option. Not just an elite few that think they are better than the rest.





I bow to no man...
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RozhlokLightningskull
Fri Mar 26, 2004 6:50 am
#103

Thanks for the communication. It has been making a big difference, all the efforts you devs have put into communication, lately. Keep it up. I have a suggestion. If you can't make the cave instanced, like the Corellian Corvette (I can't wait for this one). Then make mando armor require a cert that you have to complete a very difficult and lengthy, combat heavy quest for.


This will keep the armor a little more rare, and out of the hands of people who shouldn't be wearing it (entertainers, medics, artisans).






/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

meeuki
Fri Mar 26, 2004 7:03 am
#104






Shug_Ninx wrote:

During our recent Dev Chat, we hinted at the fact that Mandalorian Armor will be added to the game via a new dungeon we're working on now. This caused some confusion among some players who thought that Mandalorian Armor was already in the game... Let me clear that up.


Short Answer: Mandalorian Armor has existed since launch, but we haven't given you a way to find it/make it/buy it...


The Long Answer: We've had the Mandalorian Armor assets for some time (since well before launch), but we've always struggled to find a good way to integratethe armorinto the game. Like Jedi, we didn't want Mandalorian Armor to become commonplace - it's supposed to be rare armor worn by an elite crew of mercenaries (who, by this point in the timeline, have been all but wiped out). We knew that bounty hunters would coveta suit of "Boba Fett's armor," andwould feel "cheated" if just anyone could make, buy, or recover Mandalorian armor. So, there was some back and forth before launch about how to best implement the armor, and thebest choice seemed to beby folding it into some kind of dungeon or quest progression. As many of you also know, however, we're sensitive to cutting crafters out of the economy - we didn't want there to be an over-abundance of "uber-loot" itemsthat removethe combatprofessions' dependency on crafters (as the gamehas evolved, we've becomemore open-minded about the types of loot we can drop, but we're still cognizant of the crafters' needs).During the race towards launch and in the weeks that followed, wejust didn't have time to devise a dungeonor series of queststhatcould provide Mandalorian armor in acompelling manner (with a good backstory, which is really important to me, especiallyin this case)*and* remain true to our design goals regarding crafters.



Stayed tuned in the coming weeks. Before you know it,you'll bebattling your way throughDeath Watch assassins and soldiers in search of one of the most iconic outfits in the Star Wars lore.Just make sure you know a good Armorsmith...


Haden Blackman

LucasArts Producer







wow so basically it's going to be commonplace?



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