Development Cycle Archive

Thread: Publish 7: Major Features

PithrenDarkstar
Thu Feb 19, 2004 7:08 pm
#105

Does that mean the voices of rangers are still being ignored? I was really hoping something from the Outdoorsman proposal would make the publish.



- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Lochar
Thu Feb 19, 2004 7:11 pm
#106






Thunderheart wrote:




Dont forget, there is a Dungeon mini-publish after this two weeks later and its CooOOool







No offense TH but I would rather have 20 updated quests added than 1 static dungeon that will be swamped for weeks, and if it has any decent loot drops in it, moree than likely camped like all the skilltape/holocron/force crystals are now.



I will be outvoted but I like quests going to random spots over static stuff anytime. Its nice checking these things out but like I said camping is already ruininbg my desire to do any dungeons now.


Gimperial666
Thu Feb 19, 2004 7:14 pm
#107

Whats the Hard cap limit on defense? Please let us know so we can prepare for the nerf. We mighty combat fiends are going to have to re-vamp our charaters so please let us know what the max value we can have is...

Just a courtesy.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

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(O..o)
' I I'
InfluenzaSWTA
Thu Feb 19, 2004 7:19 pm
#108

While you're fixing Carbineer specials, why not fix Charge Shot 2? You guys added a timer to it, but didn't bother to make it knock people down. So now we have a special that does nothing every 30 seconds .



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Wolfmann31
Thu Feb 19, 2004 7:19 pm
#109





Anyone noticed this:


Dead eye buff now increases your chance to hit your target



Soo...The rebels won..Didn't they..........Since this is a small bug with the buff, and by publish 7, the outcome of act 3 must be nearing the end..And since they wait with fixing the bug till publish 7, that means the buff is here to stay no?




And sorry TH, but as a commando, I have no faith in this socalled "combat balance".


We have witnessed and felt what you devs mean by combat balance. And trust me...Commandos have no trust or faith in the Devs any more.


All you guys do are nerf nerf nerf, because people who never played Commando, ran up to us in PvP, unbuffed and unarmored and expected us not to shoot them with our only gun that works..are now crying nerf.



Tell me TH, would you play a profession for months, a broken profession:



A profession that has 1/4th of its skills working.


And are the second most SP costing combat profession.


Have the most expensive to fire and miss weapons, unless you share bed with a weaponsmith, or do other "favors".


That need you to take up another profession just to get good with a weapon thats special for your costly profession.


That as of now, only have 1 viable damagetype to use if you want to either hit, survive or dont go broke.


That can only get a kill in PvP if the target is unarmored and unbuffed, as about every combat profession can kill us while we wait for the cooldown.


That have to get so close to use your specials, that mobs and melee players, can just walk a few steps and punch your face in.


That now will AGAIN recieve another "vs melee" penalty..With no regards to our "training", or the fact that we have to go close


That is the second "nade" tossing profession in the game, but we are the ones with nades that blow us up and not the enemy..While the other profession can toss with 100% accuracy up to 64m+ and have a wide blastradius that has a 100% chance to hit.


Is the only combat profession with no AP light or more mainstay weapons..As AP is put on the weapons we pay per shot.




..And all you get told are "wait for the combat balance"...And you get told that over and over.



Heck no..Only way you would play that, is as a hologrinder, or in your case a "I'll test commando this week" way......Or are nuts like the allready dwindling numbers of Master commandos, whos either going for "flavor of the month professions", WoW or just quit alltogether.


For the commandos TH, there is no "wait for the combat balance"....We have waited since beta, patiently...And what we have seen so far, tells us that "combat balance" is just another excuse for not fixing the professions before balancing them!



So TH, I know you wont answer, or comment on this, as I did not write in a "cheery, positive or funny way"...I don't have patience left, after waiting since before you became a Dev, to be "cheery"....But..this is how most commandos feel, altho, some are better than me to hide their feelings and keep a fake smile up.





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
JierHolln
Thu Feb 19, 2004 7:20 pm
#110






PlayeroftheDay wrote:


I think I've had my vehicle auto-store on me maybe twice in the past 3 weeks. Hardly an inconvenience, I'll still use a camp to pull since it wont take 30 seconds. I understand your point but the way I see it is, imagine you are a Jedi and with the new special improvements to BH inthispublishyou get a bounty on you (and the tracking works). A BH fires upon you while you are out hunting on Dath, you setup a macro to automatically pull your vehicle from DP and have you mount, boom you are gone. That doesn't sound very fair, now does it.








Yeah, sounds pretty fair to me considering the Jedi should be able to sense the BH long before he'd get within firing range. Even if the BH got off a shot it would likely be deflected and then the Jedi would either slice him to shreds or use the Force to boost his speed and get away.


The 30 second timer, like most of the things introduced recently, is ridiculous. Sure, people can save 15 skill points now but why would they? Better to keep Scout, build a camp and get out of Dodge quicker.



-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
Glum_Moonfist
Thu Feb 19, 2004 7:20 pm
#111






IForgotMyName wrote:

Hey Thunderheart if your adding bantha mounts are you going to fix the loot drops on the Tuskens? All I need is a helmet and I can help the Tuskens kill all the stormtroopers in bestine!






Yes, Enable Star Wars RP! Tusken helmets areall that stands in the way of creating a Tusken Raider PA.
SWG-Runesabre
Thu Feb 19, 2004 7:23 pm
#112





1) One thing seriously missing from droids is a monitor showing their remaining power. The only way to tell if a droid's running low is to be looking at it when it starts to complain about running low. Please provide something in the droid's /exam window showing its power status.






We are adding the ability to view the droid power meter in Publish 8.

Ko-aIri
Thu Feb 19, 2004 7:30 pm
#113

Hey Thunderheart,

Regarding the 30 second delay when calling pets/mounts/vehicles/droids/etc...

Can we safely assume that if in a camp or in a city, the item called will generate as we are used to (immediately)? Otherwise, all this creates for creature handlers is hours of accumulated time-sink while we wait for our weapons to appear.

It's one thing to pull them out in the middle of nowhere (which is a nice addition), I believe that SHOULD be subject to the timer in that case. But if I take the time to make camp, will I still have to wait? I don't really like the idea that I'm going to be holding up the group every time we want to attack something or be left behind, and I don't think everyone's going to like waiting to generate their vehicles everytime they call them either if they are in situations (again, like camps/cities) that currently allow them to be generated instantly.

Thanks for reading, hope you might be able to clarify.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

OHMSS225
Thu Feb 19, 2004 7:32 pm
#114

Sounds like an amazing patch. I can't wait! Well, I will wait- to make sure you get all of the bugs. Take your time.... but hurry!!!



-= Ahriman BreViary =-
deathsavatar
Thu Feb 19, 2004 7:32 pm
#115

Gotta love it. Still no fixes for commando. Still not even a single acknowledgement from the devs about the problems with the commando profession. *sighs*

PyscoJuggalo
Thu Feb 19, 2004 7:33 pm
#116

Seriously I'm just glad I can move stuff up and down in my house now.


Atleast the Publish did not go like this:


Rifleman-Placed a hard cap on speed of 10 seconds


Rifleman-Reduced the damage of all Specials by a factor of 2, all specials reduced to zero do no damage.


Rifleman-Removed all defence and placed a penelty on rifles were if their equiped your 10 times easyer to hit.


Rifleman-If you DB someone in combat you lose 1,000 FP.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Onichi
Thu Feb 19, 2004 7:35 pm
#117

Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.

And they finally fixed up this bug!!!!!!!! WOOT!


I guess you get to stick around for a bit longer eh? P.J?



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
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