Development Cycle Archive
Thread: Publish 7: Major Features
Thunderheart wrote:
Dont forget, there is a Dungeon mini-publish after this two weeks later and its CooOOool
No offense TH but I would rather have 20 updated quests added than 1 static dungeon that will be swamped for weeks, and if it has any decent loot drops in it, moree than likely camped like all the skilltape/holocron/force crystals are now.
I will be outvoted but I like quests going to random spots over static stuff anytime. Its nice checking these things out but like I said camping is already ruininbg my desire to do any dungeons now.
Just a courtesy.
Anyone noticed this:
Dead eye buff now increases your chance to hit your target
Soo...The rebels won..Didn't they..........Since this is a small bug with the buff, and by publish 7, the outcome of act 3 must be nearing the end..And since they wait with fixing the bug till publish 7, that means the buff is here to stay no?
And sorry TH, but as a commando, I have no faith in this socalled "combat balance".
We have witnessed and felt what you devs mean by combat balance. And trust me...Commandos have no trust or faith in the Devs any more.
All you guys do are nerf nerf nerf, because people who never played Commando, ran up to us in PvP, unbuffed and unarmored and expected us not to shoot them with our only gun that works..are now crying nerf.
Tell me TH, would you play a profession for months, a broken profession:
A profession that has 1/4th of its skills working.
And are the second most SP costing combat profession.
Have the most expensive to fire and miss weapons, unless you share bed with a weaponsmith, or do other "favors".
That need you to take up another profession just to get good with a weapon thats special for your costly profession.
That as of now, only have 1 viable damagetype to use if you want to either hit, survive or dont go broke.
That can only get a kill in PvP if the target is unarmored and unbuffed, as about every combat profession can kill us while we wait for the cooldown.
That have to get so close to use your specials, that mobs and melee players, can just walk a few steps and punch your face in.
That now will AGAIN recieve another "vs melee" penalty..With no regards to our "training", or the fact that we have to go close
That is the second "nade" tossing profession in the game, but we are the ones with nades that blow us up and not the enemy..While the other profession can toss with 100% accuracy up to 64m+ and have a wide blastradius that has a 100% chance to hit.
Is the only combat profession with no AP light or more mainstay weapons..As AP is put on the weapons we pay per shot.
..And all you get told are "wait for the combat balance"...And you get told that over and over.
Heck no..Only way you would play that, is as a hologrinder, or in your case a "I'll test commando this week" way......Or are nuts like the allready dwindling numbers of Master commandos, whos either going for "flavor of the month professions", WoW or just quit alltogether.
For the commandos TH, there is no "wait for the combat balance"....We have waited since beta, patiently...And what we have seen so far, tells us that "combat balance" is just another excuse for not fixing the professions before balancing them!
So TH, I know you wont answer, or comment on this, as I did not write in a "cheery, positive or funny way"...I don't have patience left, after waiting since before you became a Dev, to be "cheery"....But..this is how most commandos feel, altho, some are better than me to hide their feelings and keep a fake smile up.
PlayeroftheDay wrote:
I think I've had my vehicle auto-store on me maybe twice in the past 3 weeks. Hardly an inconvenience, I'll still use a camp to pull since it wont take 30 seconds. I understand your point but the way I see it is, imagine you are a Jedi and with the new special improvements to BH inthispublishyou get a bounty on you (and the tracking works). A BH fires upon you while you are out hunting on Dath, you setup a macro to automatically pull your vehicle from DP and have you mount, boom you are gone. That doesn't sound very fair, now does it.
Yeah, sounds pretty fair to me considering the Jedi should be able to sense the BH long before he'd get within firing range. Even if the BH got off a shot it would likely be deflected and then the Jedi would either slice him to shreds or use the Force to boost his speed and get away.
The 30 second timer, like most of the things introduced recently, is ridiculous. Sure, people can save 15 skill points now but why would they? Better to keep Scout, build a camp and get out of Dodge quicker.
IForgotMyName wrote:
Hey Thunderheart if your adding bantha mounts are you going to fix the loot drops on the Tuskens? All I need is a helmet and I can help the Tuskens kill all the stormtroopers in bestine!
Yes, Enable Star Wars RP! Tusken helmets areall that stands in the way of creating a Tusken Raider PA.
We are adding the ability to view the droid power meter in Publish 8.
Regarding the 30 second delay when calling pets/mounts/vehicles/droids/etc...
Can we safely assume that if in a camp or in a city, the item called will generate as we are used to (immediately)? Otherwise, all this creates for creature handlers is hours of accumulated time-sink while we wait for our weapons to appear.
It's one thing to pull them out in the middle of nowhere (which is a nice addition), I believe that SHOULD be subject to the timer in that case. But if I take the time to make camp, will I still have to wait? I don't really like the idea that I'm going to be holding up the group every time we want to attack something or be left behind, and I don't think everyone's going to like waiting to generate their vehicles everytime they call them either if they are in situations (again, like camps/cities) that currently allow them to be generated instantly.
Thanks for reading, hope you might be able to clarify.
Seriously I'm just glad I can move stuff up and down in my house now.
Atleast the Publish did not go like this:
Rifleman-Placed a hard cap on speed of 10 seconds
Rifleman-Reduced the damage of all Specials by a factor of 2, all specials reduced to zero do no damage.
Rifleman-Removed all defence and placed a penelty on rifles were if their equiped your 10 times easyer to hit.
Rifleman-If you DB someone in combat you lose 1,000 FP.