Development Cycle Archive

Thread: Publish 9 Feedback: Loot Kits

BlindTyldak
Fri Jul 02, 2004 5:48 pm
#105

I'm going to be the odd duck here, but I like the drop rate. I haven't found a single piece yet, and I don't know anyone who has, but we know they are out there from this discussion. It's something that anyone can look for at any level, and if you get all ten pieces to something, you've got one heck of an accomplishment and a unique trophy.
hijammer
Fri Jul 02, 2004 5:52 pm
#106

Found the loot kit no problem but haven't got a single peice of any of the loot kits yet. I think wiuth this in they should remove all the junk droped by the NPS ie weapons and broken things.



IGN- Malachi Jonez

Use swgauction.com the more people that use it the beter it becomes.
OdiousEncounter
Fri Jul 02, 2004 6:22 pm
#107

Why aren't we allowed to drop these in houses? I don't actually know what they look like, as I'm away from SWG for four more weeks, but it sounds like something that could potentially make a nice trophy. Although a fun diversion, 1000 credits isn't really worth it. It's definately an improvement, though, I just think it would be nice to see them droppable.



----------Auriga Starlighter----------

Bryan1138
Fri Jul 02, 2004 6:27 pm
#108






Thunderheart wrote:


Loot kits are a new mini-game for collectors.Players can start by visiting Junk Dealers that are located in Combat Guild Halls and request a “loot kit".These loot kits are containers that will be used to collect miscellaneous items dropped from NPC’s and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits, by asking the Junk Dealer, "What sort of items do you have that you are looking to get rid of?". Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, “examine” the kit. This list also will tell the player what items they still need to loot by use of a “yes” or “no” next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.






  • Were you able to locate the Junk dealer in the main guild hall?


  • Have you tried to complete a loot kit?








This is an excellent idea, but I'd have preferred some type of rendering of what the actual item would look likeinstead of the vague descriptions such as "blue rug".I imagine some like it as it is and will just hope it looks good - I've heard the orange rug looks terrible though.


I spent half a day killingvarious levels of Valarian NPCs anddidn't see a single loot kit item of any type drop. Are they meant to bethis rare? At this rate it will take me a year or more just to make a blue rug.




Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Ackdel
Fri Jul 02, 2004 6:42 pm
#109

I agree with the poster above me. Also, with how hard these loot drops are to find, if there isn't a bit of an increase in the drop rate, I'd like to see it changed so that you will only loot pieces for the kit you currently have in your inventory. That'd let us work on one furniture object at a time, instead of devoting a small house to holding all the various components we're collecting over time.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
LLJK_Griz
Fri Jul 02, 2004 6:43 pm
#110






DeQuosaek wrote:




LLJK_Griz wrote:


This game is so lacking in content that people will flock to things like this and the hermit quest as soon as they're released, just because there's nothing else to do that they haven't done a billion times already.




I don't know about you, but I haven't done all of the 100+ missions / quests listed here: Allakhazam quest list and I doubt you have either. Anyone who complains about content without having done all the current content can't expect to have their complaintstaken seriously...


Now if you've done them all, let me know and I'll gladyapologize, but I seriously doubt that is the case.


Message Edited by DeQuosaek on 07-02-2004 05:30 PM






The dozens of bugged delivery missions with 100 credit rewards on that list should not be considered "content". After you get rid of that crap, all that's left is themeparks and the new Tatooine/Dantooine quests which I have already done.





POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Vicotnik
Fri Jul 02, 2004 6:52 pm
#111






LLJK_Griz wrote:


The dozens of bugged delivery missions with 100 credit rewards on that list should not be considered "content". After you get rid of that crap, all that's left is themeparks and the new Tatooine/Dantooine quests which I have already done.







Yeah, the rest of the planets could use a revamp of the missions. It's always thrilling to recieve a used ticket and 233 credits, not! Anyway, I agree things like that can't be called content really, or maybe it could be called newbie content.


I'm still hoping that the drop rates are bugged, or something. Seems to me like these loot kits aren't exactly aimed towards the powergamers (after all, the decorations are basically "useless" for someone who's after getting the max out of his skills), and I can't understand why they need to be soooo rare. Spent a huge amount of time hunting various NPCs on Corellia, Tatooine and Lok. Haven't seen a single piece yet, save the one I bought from the bazaar.







--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Redguard
Fri Jul 02, 2004 7:33 pm
#112

The main proble is it's not content. There is no reasonable SWG metaplot motivation for the loot kits. It's a window dressing issue which panders to the people who scream for more loot. It's not content in the slightest and in my mind was a waste of development resources.


The game needs content not useless quests that cause people to run out and kill every mob in the game because it might drop something they want. The loot kits have absolutely no point and quite honestlythey area slap in the face to the crafting community.


A quest in SWG should be designed to fufill a purpose. Other than being a minor distraction the quest serves no purpose and has no reason to be in the game in their present form. If they wanted to run a scavanger hunt then they should have set it up as an event.





Given the choice between style over substance. I'll take a sandwich.
Bamsee
Fri Jul 02, 2004 8:22 pm
#113

Nice new thing to go for and several types to go after adds to the depth of chasing for these items. But the drop rate is just too rare atm. Six plus hours and 2 kit loot drops total. Both came within 40 minutes of each other. Not sure how many I killed but for over half that time I was hunting 4 spawn sites all near each other so there was only 10-30 seconds delay from running to each other one and after all those mobs having a total of... 9 containers, 1 unique vest, 3 +1 skill tapes, and 2 kit loots. At present rate the kit loot drops are going to he another high priced item along with afk city looters screwing up the main hunting grounds and prices for these items.



I support server merging of some sort for the betterment and longevity of the game and it's player community!
Lendara
Fri Jul 02, 2004 9:06 pm
#114






Thunderheart wrote:


Loot kits are a new mini-game for collectors.Players can start by visiting Junk Dealers that are located in Combat Guild Halls and request a “loot kit".These loot kits are containers that will be used to collect miscellaneous items dropped from NPC’s and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits, by asking the Junk Dealer, "What sort of items do you have that you are looking to get rid of?". Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, “examine” the kit. This list also will tell the player what items they still need to loot by use of a “yes” or “no” next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.






  • Were you able to locate the Junk dealer in the main guild hall?


  • Have you tried to complete a loot kit?








This one is my favorite of Publish 9.


I really like it to search for parts Should be more of this. Just the loot rate of this parts seems to be very low (searched since Publish 9 for parts and got three alltogether).

JoahSaett
Fri Jul 02, 2004 10:30 pm
#115

I was able to find a Dealer. Now, I am looking forward to finding components, this is a wonderful idea, mini-puzzles combined with loot




Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
Arkenor
Fri Jul 02, 2004 10:46 pm
#116

I think the drop rate should remain low. Encourages trading, and provides minor long term goals. Otherwise we'll all just finish our sets in a week and that'll be that.



Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

madLEGOman
Fri Jul 02, 2004 10:48 pm
#117

i think the frequency of the drops needs to be upped a little especially on medium to higher end npc's

if somebody's macroing lumps, yeah they should spend all day and only get 3 or 4 components at best

but say for yellow (looks like a tough fight npc's) think you should be finding drops between killin' 40-50 of em

and for red (instant death npc's) think they should drop once every 20-40 kills also.

btw that /conv difficulty rating shouldreflect the difficulty difference from when you are buffed or not






















Xaelan Kef
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