Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

Adalie
Tue May 25, 2004 6:06 pm
#105

Runesaber --


How did you get the job of being lead designer? I mean honestly, this entire game was so poorly designed, its like you guys had an idea of what you wanted it to do but it never came together, and this just continues this grand SOE tradition.


Its like these things aren't thought out at all. And next you're going to nerf everyone's armor, weapons, and other crucial things in the game because you decided that you designed it wrong and it needs to be changed. These are things that should have been thought of prior to release.


Whatevers. How do people like him get into great positions? Its like they can get the job done but it always comes out half hearted.



(gggggggggggg9XWnnn[[[[ADALIE[[[[nnnWX9gggggggggggg)
Dark Legends
Super Evil Dark Jedi Princess of Lowca! (cancelled)


Deadfoe
Tue May 25, 2004 6:07 pm
#106

I just spent two hours in the DWB (didn't die) and came away with nothing but decayed armor. Adding NPC's at a static location is not content and the fundamental problem with this game and this bunkeris LOOT. Why should I spend 5-10 minutes killing a Super Battle Droid when I get nothing for it except decay.


The Death Watch Bunker has potential, however, the spawn rates are too high, clear a room and it respawns again in minutes. Not only is it unrealistic but it's also not fun to fight the same things over and over again in the same spot.



Vagrantprodigy
Tue May 25, 2004 6:08 pm
#107

my group killed at least 35 things in there, and looted nothing. That includes Black Sun people, Death Watch people, Battle droids, and Supers. No loot. And bad lag. Is there a point to this dungeon, or is it just a place for elite 300 person guilds to raid to pump out Mandolorian Armor?



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
TheWardog
Tue May 25, 2004 6:08 pm
#108






yarble wrote:
oh one more thing. asides from the whine factor, why is mandolorian armor reserved for only commandos and bh's. arent mandolorians mercenaries???? no one else gets profession specific armor. if someone gets through this dungeon, i think it gives them the right ot wear it. dont you??????






Mandalorian Armor can be worn by Master Commandos, Master Bounty Hunters, Master Rangers and Master Squad Leaders.

------------------------
Runesabre
Lead Designer
Star Wars Galaxies




Except Master Commando/BH/Ranger/Squad Leader wookiees. Other than xp and the jetpack, what is the "risk vs. reward" that makes the Bunker attractive to wookiees? As with every other theme park, 9/10ths of the rewards are unusable to this PLAYER CHARACTER race. The typical moron answer will be "oh wookiees can't wear BH armor!". That's not the point.Every other PC race can use almost every loot item out there, wookiees since this game started get the stinky end of the stick everytime. The typical Dev response will be "creating new species specific loot is Art Team intensive", ie not worth it. The bunker, as the Geo dungeon, will be lost on me as I can care less about these "added features"...




Piece of crap Lithium totally screwed up my sig
POS
Murtaza
Tue May 25, 2004 6:09 pm
#109

Hmm...well I think my feelings have already been covered in this thread. What really pisses me off,thoughis that nothing will change, partly because the devs dont like to admit they are wrong and partly because they really dont care muchfor forum members' opinion. If they did, they would have delayed the launch or atleast change the spawns/bugs a bit (Has been covered in TC for a while now). This dungeon is not evenfor the top 5%, its for the top 0.1%




P.S is the elusive 5th component for the Jetpack even lootable...or is it still bugged


Dsabre
Tue May 25, 2004 6:10 pm
#110

death watch bunker...new loot, new things to fight and kill, and get killed by.


sure keeping mando armor rare is probably for the best...but rare is one thing...impossible is another.

new content should be fun, and for more than just the best template stackers, or powergamers that will undoubtedly still find a way to solo the cave.

yes, eventually there will be some powergamer that comes along and finds some way or another to kill things lots of things that the devs never intended to be killed solo in the cave...there always will be, it doesn't matter what you do as a dev, or how hard you try, you cannot stop this from happening...ever...so stop trying as the only thing that is accomplished is making the game less and less fun for anyone but the power gamers.

that being said, ignore those few power gamers that do this...if they want to do it fine, they can have their fun their way, and it won't last for more than a week or two till they get bored and start demanding something new to do...

want to make that death watch bunker more fun...take out the SBD's and BD's until maybe 1/2 way into the cave...it still remains very difficult...but at least the casual gamers can see the first room without needing to bribe a group of jedi for protection...hmmm wait even the jedi may not go there since death for them is so costly.

the other prevailing issue of the bunker is lag...lots and lots of lag...unless you have a top of the line video card, lots and lots of ram and a good processor...well it just isn't fun to get lagged, and 5 minutes later see the little window asking you where you want to clone.

choke points have their uses...but having that many in 1 dungeon is like making the corvette limited to 1 instance per faction...its really going to cause a lot of in game fighting...and a lot more work for CSR's to handle heated player interactions.

so basically the whole point of the bunker is to reward the rich, hardcore powergamers...while the other 90% of the player base might go there once or twice before never giving it a second thought. any dev care to comment on exactly what type of player this dungeon was supposed to be for...no software, game or otherwise is ever developed without a target end-user...who was this dungeon intended for...
Trayson_Antilles
Tue May 25, 2004 6:11 pm
#111

My advice for this place is to wait. Wait for the crowds to thin out, wait for people to get bored, wait for the best possible time to go in there with a clear objective. This is not a one stop shopping dungeon. You will need to go back multiple times in order to reap the benefits.


On Difficulty: There is precious little that is in the game for the people up at the top. More than enough content exists for those not in the one percentile that is likely to be the target for thisplace (read: Still 3,000+ customers). Now, I'm with some people in saying that this place may be too difficult, however, I never expected it to be anything less.


Two things I would change:



  1. Respawn timers - SBDs need to be on a 15 minute timer, minimum. BDs need to be 10, minimum. Everything else can stay the same. This will still give a healthy challenge, especially since the SBDs are everywhere, and it will give people time to move around a little, while still keeping a challenge in place for those people that come behind.
  2. Funneling - There is a not so niceword that EQ vets call this, and the first four letters are another term for rooster. It's a really crappy way to do things and you won't find too many people who will agree to this type of gameplay mechanic. Introduce a two minute window of opportunity once the key is used to get past a door which will allow everyone through. After that two minute window is up, no one is allowed through until another key is gotten and used. This will have an effect of allowing anyone who is at that stage of the dungeon to get through without to much hassle, while still keeping a bit of control as to who is going through.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

RodianKiller205
Tue May 25, 2004 6:12 pm
#112

if getting in wasn't ****ed up for it being on TC for like 2 months it might be fine, but hey what do i know i have a 30 min trip to and from tat coming up, gee i do love the repeating landscape of tatoine look i've seend the tiny rock that my swoop can't get over.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Mad_Maxx
Tue May 25, 2004 6:18 pm
#113

I have to agree with many of the comments made here concerning these recent "high level/high volume of group members only need apply" adventures released of late. When the Genosian Bunker was released, I grabbed my other two friends that were on (we live in Hawaii, when we get on nearly everyone else on the mainland is asleep) and we went there only too "peek" into the front door, too tough for us. I figured "ahh, this one is for the power gamers, not for us" and we moved on. Then the Corvette came out, off we go again to find our ticket, get inside, "peek" just a bit before we climb into the escape pod and run for it. Now the new bunker is out, and its tougher than the other "content" already released.

SWG, you are forgetting us the dedicated but "have-a-life" players.It seems you are now catering to the very vocal power-gamers.

I like what you have done with this game so far, but I fear you are heading in a direction that will exclude players like my friends and I and add content that we can never participate in.

This is my first post, so please be forgiving...my point is I either have to solo, or play with a small group of around 3-5 friendsfor numerousreasons, none of which is "I dont like to group".Now I am being excluded from parts of this game that I really want to explore, through no lack of ability or desire.

There are numerous ways to "slow" players down, or to make items "rare".The methods you are choosing nowhinder the casual gamer and reward thepower gamers.Theywill camp and camp ( aka "farm") and then sell it on Ebay or in-game for huge profit, which is why they are here in the first place. For them I dont think it ever is about the RP, its all about not knowing how to get off the treadmill and enjoy the game.

For the record, I am a MBH on Intrepid and been playing since around Christmas. I do hope this does NOT fall on deaf ears

Roadwarrior

jenelis
Tue May 25, 2004 6:18 pm
#114

I have to agree with people the HAMS are way to high and the spawn rates are way too high if a commando masters his proffession then he should be able to walk through the bunker, ever since the nerf on krayts the Dev's have been super ham crazy, i must say this game is becoming subscriber unfreindly,franckly do the Dev's even care what we think?, I am not balling or crying, it is just i am a armorsmith And i will never help anyone EVER,get thier armor TOO many dangers and CRAP time limits.The dungeons are designed well,but the Enemy's Are a super Joke, wait where is superman when u need him.




Takme of Corbantis


In the game for a long time ...........


plonger
Tue May 25, 2004 6:21 pm
#115






Trayson_Antilles wrote:

My advice for this place is to wait. Wait for the crowds to thin out, wait for people to get bored, wait for the best possible time to go in there with a clear objective. This is not a one stop shopping dungeon. You will need to go back multiple times in order to reap the benefits.


On Difficulty: There is precious little that is in the game for the people up at the top. More than enough content exists for those not in the one percentile that is likely to be the target for thisplace (read: Still 3,000+ customers). Now, I'm with some people in saying that this place may be too difficult, however, I never expected it to be anything less.


Two things I would change:



  1. Respawn timers - SBDs need to be on a 15 minute timer, minimum. BDs need to be 10, minimum. Everything else can stay the same. This will still give a healthy challenge, especially since the SBDs are everywhere, and it will give people time to move around a little, while still keeping a challenge in place for those people that come behind.
  2. Funneling - There is a not so niceword that EQ vets call this, and the first four letters are another term for rooster. It's a really crappy way to do things and you won't find too many people who will agree to this type of gameplay mechanic. Introduce a two minute window of opportunity once the key is used to get past a door which will allow everyone through. After that two minute window is up, no one is allowed through until another key is gotten and used. This will have an effect of allowing anyone who is at that stage of the dungeon to get through without to much hassle, while still keeping a bit of control as to who is going through.





May I ask why you think that the 90% of us not at the top combat professions don't deserve new content? Why should I have nothing new to do in the game just because I'm not playing the template of the month? I have done all the old existing easy content, does that mean I'm SOL because I'm not uber? So please tell me, am I supposed to just live with nothing new to do while you and the other top end fighters have fun exploring all the new content?




vadge
Tue May 25, 2004 6:22 pm
#116

boohoo,great devs,make a themepark that an architect cannot walk in and own,waah,what are you thinking? /sarcasm off


seriously,if i read much more of these crying,whining,threads im going to lose my mind. i personally liked the DW bunker,went there by myself,buffed,and mind buffed,with food and drinks,and had a good time. and no,im not a temploiter,i am a wookie tkm,with crappy armor as you all know...but still a good time,got in a group there,and docs were being nice and rezzing all,sure,the droids are super hard and so is pretty much everything else,and the loot was lacking for the time i was there,but ,i was there once,..once....so i am not going to cry my eyes out for not looting anything,....all in all a good time tho,i think all thought around the same that were there.


p.s. please,please,make more things instanced
Viddy18
Tue May 25, 2004 6:22 pm
#117


I'm not liking the direction the Devs are taking this game.



1. FORCED GROUPING!


First the Corvette, and now this. It seems all the new content and items can only be achieved with a BIG guild / team. I HATE having to group with 20 people just to stand a chance at doing something worthwhile at the DWB. I bet Boba and Jango didn't have to group with 40 people and search dungeons for their armor. Mandalorian Armor is a big deal, yet they just throw it in an impossible dungeon so hardly anyone gets it.


2. THOSE FREAKIN' SUPER BATTLE DROIDS!


To be honest, the DWB (and the Corvette) would be challenging yet doable if it wasn't for these damn SBD's. IMO, they suck the fun right out of these dungeons. Once they aggroe you, might as well call it quits. With 80% Comp and buffs, they hit you HARD, and running away won't help as they run faster than you, plus their HAM is ridiculous compared to what we see in the movies. THEY ARN'T THIS HARD IN THE MOVIES! Taking them out OR a better solution, lowering their damn HAM / attack power has to be done.


3. RESPAWN RATE IS WAYYYY TOO FAST!


It's freakin' ridiculous that a group can clear a room, then if you don't hurry in a few seconds the room spawns again. Hell, how do you expect people to get through this if rooms keep getting repspawned with SBD's over and over again every minute!?


---


Again, I'm not liking this at all. This game has just turned into where you need a LARGE group to achieve anything in this game, and even then the tasks are impossible to complete, and not even worth that much if you complete it.
Page 9 of 48