Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
Just wanting to throw my vote out there....
Please please please remove 1% decay for insured items. At least remove it from insured armor.... that adv comp is expensive and decays during use anyway.
ive played a long time, and i personally think 1% decay on a death is fine on insured with the exception of Armor, which decays during use like my weapon. sorry but no death penalty is boring. anyone that only wants to PvP if they dont lose any condition on the rest of their gear should stay out of PvP and go Neutral 24/7. same goes for the Imperial Crackdown (now that they revised it to make much more sense) anything that decays with use (armor,weapons, charges on a stim etc) should be exempt whether insured or not. dont tell me that paying a few K credits to insure your gear is penalty enough, because even taking the lowest of missions you can insure very quickly. if you plan on PvPing and dont want stuff to degrade, store it in the bank, but you cant have your cake and eat it too.
and as far as informed opinion i played in beta, i have been Overt and Covert Rebel, i have PvPed in GCW and duels. i have died and been DBed over and over on a few occasions that i was fighting overwhelming odds trying to storm theed (and had a blast doing it). i got to DB a few imps too. i hated when there was no death penalty and saw death as a fast way back to town when a nite of hunting was done. yea i need to replace my gear here and there, but it makes you choose your fights a lil better if you are low on funds, or go kill stuff for cash in between so you arent ALWAYS gunning down another player. how is that for informed opinion? if you disagree we can always /duel ![]()
Thunderheart wrote:
Im not going anywhere, how about you?
I'm glad you asked. I as a customer "stuck it out" for this patch based solely on promises from the development team. At one point I considered quitting and JEST3R told me that I should wait for this patch as it will fix the GCW and decay issues that made me want to leave.
Nice team work there. Just keep telling people that it will be fixed in the next patch.. Well, I'm not as gullable as the droid engineers and pikemen (sorry folks). Literaly days before the patch release Sony goes and pulls this?
I can not fix the game. I really do want to play a game without the 19-1 group tef attacks. I want crafters to make money. I don't want to lose a set of armor in two weeks. The only thing I can do to help the game is to stop supporting these decisions.
Sony got some money from me. More than they should have if they were honest. The only way this game is going to be fixed is when someone in the production team realizes "hey, the players really do care more about GTEF raids than colorising their bikes." Someone better take note. Sony has made a LOT of promises saying it will be better in the next patch. Just pay your $15 for one more month....
I'm done. The game is a joke. SWG is coaster of the year for a reason. The reason isn't bad design, bad graphics, broken economies, or anything else. Its because the developers constantly refuse to listen to the player base. I'm leaving. And I'm taking my hat.
JustG wrote:Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
Me, too. There's a whole cadre of players who jump on TH as the most visible and communicative representative of Sony, and it's undeserved. The level of communication - and the level of player influence within the game - has skyrocketed since you guys brought TH on.
Personally I don't feel very strongly either way on the issue at hand, but obviously alot of people do. Thanks for taking the heat, G, but more importantly, thanks for sticking up for TH, he does a killer job
MasterRulon wrote:
You Dev's are so full of BS and bluesky. There's freakin bugs that are inthis game that have been for months and you STILL haven't fixed them. YOUR actions have made us this way!!!!1 Don't even try to blame us for being upset! We have every right to be and we will continue to be until you fix it, or we LEAVE...
That is the biggest load I've read in a long time. All you whiny babies were this way from day ONE! Seriously. From the first day you little twits started playing this game, you have been insulting, rude, demanding jackasses. The Devs have been busting their asses making this a better game for EVERYONE, not just you PvP nitwits who want it to be a Quake-style fragfest. This is a role playing game. You cannot and will not get everything you want. Ever! And it's not the development teams fault. They have more to consider than WHAT THE PVP'ers WANT! What about the crafters that need repeat business, or even the armorsmiths that can at least get repeat customers who come to them asking to have their armor repaired? Have you even considered maybe getting your armor repaired before it completely falls apart? It is not a good idea for them to just cave in and give the players every little thing they want. The game would have gone straight in the crapper if they designed it around the whims of only the small % of players who post rants on the boards.
There is asimple saying and the sooner you learn it, the happier you might be:
You can't always get what you want.
And your attitude is YOUR OWN FAULT. You are guaranteeing that nothing you say will ever get any attention as long as you are rude, insulting, and demanding. They have stated, time and time again that ranting, flaming, and being rude will get your post ignored!
Welcome to ignoreland, jackass, enjoy your stay.
DeQuosaek wrote:
Does ANYONE realize that a master armorsmith can REPAIR armor?
Odysseusa wrote:
Just remove decay on armor and everyone will be happy. It's is simple as that.
You're slightly wrong:
ANYONE can repair armor, armorsmiths get NO extra bonus.. No matter who uses the repair tool and at what condition the armor is in, it still has a 50/50 chance of being COMPLETELy destroyed.. hardly an "option"..
Ribhog wrote:
DeQuosaek wrote:
Does ANYONE realize that a master armorsmith can REPAIR armor?
another pro decay post from a guy that apparently has never had armor.
and btw anyone can repair armor, I along with many many people arent convinced armorsmiths actually get a repair bonus or not
I never stated I support item decay, did I? Nope.
And have you ever tried repairing armor yourself with your ZERO armor repair skill? Yes, even with your 99% armor repair tool it will fall apart in your hands. You need a Master.
I don't think anyone is mad directly at Thunderheart. If they are, then they obviously lack the intelligence to realize that he is a COMMUNITY REPRESENTATIVE and doesn't do much other than attempt to communicate with us and give some info back to you, the developer. It's not his fault...
HOWEVER
It's inexcusable that you (the development team) post information leading everyone to believe that FINALLY 1% insured decay will disappear, then several days later change your mind (or "notice a typo"). The phrasing was PERFECTLY CLEAR:
One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
You will note that this statment was GLOBAL and NOT-PvP specific. This sentence meant, if you insure, whether you were killed by Bobby Rebel or by a kreetle, THERE WILL BE ZERO DECAY. Therefore, needing to distingush in the game system between PvE death and PvP death was not an issue. This applied to ALL DEATHS. And even if it WERE necessary to distingush between deaths (it's not, PvE = PvP, 0% decay on death according to the QUOTE) I'm sure it can be coded. It's a basic if-then nested statement with a few variables.
That coming promised change meant finally I could dust off my LOOTED (non-craftable) Nightsister bracer with +8 ranged defense and +13 disease resistance that has 52/77 condition and decays 1 point each time I die, that no tailor or armorsmith can craft and helps nobody when it decays to zero, and actually USE IT.
And now, after I have shared this information with my entire guild and many online friends who do not read the forums, who were ECSTATIC about the change, it has once again been modified.
Also, PLEASE explain to me how 1% decay benefits anyone?
Tailors don't benefit. Clothing at 0 condition is still wearable, still holds any mods that it had from BE tissue or clothing attachments, and still appears exactly the same as 1000/1000 condition clothing. The item does not "poof." Tailors make NO money off of the current decay system. They make money like they always have, from people who want a new look. I have several sets of 0/1000 condition clothing. They all still work. I NEVER insure clothing. Nor do I buy clothing to replace my existing clothing. I only buy things for a new appearance.
Armorsmiths don't benefit. Their work still decays through usage, all death does is speed up the process a bit. If I use my suit of composite in battle, it will take damage and eventually be rendered useless through normal usage. The 1% insured decay is nominal, and ultimately does not benefit much if at all.
All I see this system doing is hurting people who have rare/loot items. The non-craftable robes that drop as loot (look at FS NPCs if you don't know what I'm talking about), Aa'kuan clothing items (built-in mods, loot-only), the Nightsister bracer, the forthcoming new Imperial clothing in the theme park (AT-AT suit, TIE suit), even the Wookiee Life Day Robe. These are the things people actually care to NOT have decay. Because everything else is replaceable. These are generally not, because they are NON-CRAFTABLE. So all you do is hurt the people who have been rewarded with decent loot and tell them they can either not wear them or not ever die while wearing them. So nobody will use these unique things out of fear.
If you want a money sink, fine, I would insure all my important goods upon each death, even in PvP, if that meant they wouldn't decay at all. But 1% decay means all my neat stuff sits in a museum, and I look just like everyone else. And I also feel lied to, like I so often do when I read these forums. This time, it was made public for so long you should have no choice but to impliment it like it said:
One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
PvP AND PvE. It should be 0% insured decay on death, 5% decay uninsured, no matter what kills you, no matter when. The player base has spoken NUMEROUS times about this issue, back when decay was first proposed, introduced, implimented, and now when this debacle took over, why don't you listen? Why don't you respond with "The paying customers have spoken, this is what they want." It happened with the crackdown, it happened with some other issues, there was actually a communication and a response. Communicate, respond. PLEASE. Give us an explanation why we must maintain this 1% decay, ESPECIALLY after being LIED TO about it being removed. You said this in another thread JustG:
Do we lie to you? No. Do we tell you information that changes? Absolutely.
Well, telling us something will be done and then not doing it still counts as lying to me. If I tell my fiancee I'm going to take the trash out while she's at work, and instead I choose to sit on my arse and do nothing, when I get home and tell her "the information changed" do you expect she won't feel like I lied? And kick my lazy arse because of it?
The community is kicking your arse. Take the garbage out like you said you would, or come up with a real good excuse why it's not going that we all believe and accept.