Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

DustusNavar
Wed Feb 04, 2004 4:21 pm
#105

I want to compare insurance to the recent "contraband" posts. The devs stated over and over again that they won't take items from players as that's "not fun". Well what do you think decay is? Decay = taking items from players. Skill tapes that are dropped onto clothing and armor are a one way ticket. What am I supposed to do if that clothing decays to nothing? Most of my deaths aren't my fault; they're lag or (LD) related anyways. I hate seeing my hard-earned possestions wither away to nothing.


In summary, remove decay on insured items. At the very least remove decay on armor, but I'm really more concerned about items I cannot replace easily, like skill enhancers. It'd also be nice if I was able to remove skill enhancers I've added to clothing and armor.



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


memnoch37
Wed Feb 04, 2004 4:21 pm
#106

Just wanting to throw my vote out there....


Please please please remove 1% decay for insured items. At least remove it from insured armor.... that adv comp is expensive and decays during use anyway.







Memnoch

Nighthelm
Wed Feb 04, 2004 4:22 pm
#107

Eight months later, and the HAR mods are still broken. Go figure.



Jered Nighthelm of the Keepers of a New Hope
figgbot
Wed Feb 04, 2004 4:23 pm
#108

ive played a long time, and i personally think 1% decay on a death is fine on insured with the exception of Armor, which decays during use like my weapon. sorry but no death penalty is boring. anyone that only wants to PvP if they dont lose any condition on the rest of their gear should stay out of PvP and go Neutral 24/7. same goes for the Imperial Crackdown (now that they revised it to make much more sense) anything that decays with use (armor,weapons, charges on a stim etc) should be exempt whether insured or not. dont tell me that paying a few K credits to insure your gear is penalty enough, because even taking the lowest of missions you can insure very quickly. if you plan on PvPing and dont want stuff to degrade, store it in the bank, but you cant have your cake and eat it too.


and as far as informed opinion i played in beta, i have been Overt and Covert Rebel, i have PvPed in GCW and duels. i have died and been DBed over and over on a few occasions that i was fighting overwhelming odds trying to storm theed (and had a blast doing it). i got to DB a few imps too. i hated when there was no death penalty and saw death as a fast way back to town when a nite of hunting was done. yea i need to replace my gear here and there, but it makes you choose your fights a lil better if you are low on funds, or go kill stuff for cash in between so you arent ALWAYS gunning down another player. how is that for informed opinion? if you disagree we can always /duel


garvin
Wed Feb 04, 2004 4:23 pm
#109

But if the players had the say in everything the game would be too easy, out of balance and most likely no fun for everyone.


The game would only become that way if the Devs gave into what the minority asked for...But when a resounding Majority are hot for a change and the change makes sense, it would be foolish not to give in and make your consumer base happy...it would be an big step in showing they were not lying about wanting a "comunity driven game"...instead they ignore the opinions of the majority for what looks good on paper...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Segfault
Wed Feb 04, 2004 4:23 pm
#110


Thunderheart wrote:
Im not going anywhere, how about you?

I'm glad you asked. I as a customer "stuck it out" for this patch based solely on promises from the development team. At one point I considered quitting and JEST3R told me that I should wait for this patch as it will fix the GCW and decay issues that made me want to leave.

Nice team work there. Just keep telling people that it will be fixed in the next patch.. Well, I'm not as gullable as the droid engineers and pikemen (sorry folks). Literaly days before the patch release Sony goes and pulls this?

I can not fix the game. I really do want to play a game without the 19-1 group tef attacks. I want crafters to make money. I don't want to lose a set of armor in two weeks. The only thing I can do to help the game is to stop supporting these decisions.

Sony got some money from me. More than they should have if they were honest. The only way this game is going to be fixed is when someone in the production team realizes "hey, the players really do care more about GTEF raids than colorising their bikes." Someone better take note. Sony has made a LOT of promises saying it will be better in the next patch. Just pay your $15 for one more month....

I'm done. The game is a joke. SWG is coaster of the year for a reason. The reason isn't bad design, bad graphics, broken economies, or anything else. Its because the developers constantly refuse to listen to the player base. I'm leaving. And I'm taking my hat.



At the end of the day, -Dark always wins.

Aeval
Dark Legion
Formica
Wed Feb 04, 2004 4:23 pm
#111


JustG wrote:

Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.




Me, too. There's a whole cadre of players who jump on TH as the most visible and communicative representative of Sony, and it's undeserved. The level of communication - and the level of player influence within the game - has skyrocketed since you guys brought TH on.

Personally I don't feel very strongly either way on the issue at hand, but obviously alot of people do. Thanks for taking the heat, G, but more importantly, thanks for sticking up for TH, he does a killer job



- Formica
Kallisti Goldenapple - Gorath
Waiting for JTL
DeQuosaek
Wed Feb 04, 2004 4:24 pm
#112






MasterRulon wrote:

You Dev's are so full of BS and bluesky. There's freakin bugs that are inthis game that have been for months and you STILL haven't fixed them. YOUR actions have made us this way!!!!1 Don't even try to blame us for being upset! We have every right to be and we will continue to be until you fix it, or we LEAVE...




That is the biggest load I've read in a long time. All you whiny babies were this way from day ONE! Seriously. From the first day you little twits started playing this game, you have been insulting, rude, demanding jackasses. The Devs have been busting their asses making this a better game for EVERYONE, not just you PvP nitwits who want it to be a Quake-style fragfest. This is a role playing game. You cannot and will not get everything you want. Ever! And it's not the development teams fault. They have more to consider than WHAT THE PVP'ers WANT! What about the crafters that need repeat business, or even the armorsmiths that can at least get repeat customers who come to them asking to have their armor repaired? Have you even considered maybe getting your armor repaired before it completely falls apart? It is not a good idea for them to just cave in and give the players every little thing they want. The game would have gone straight in the crapper if they designed it around the whims of only the small % of players who post rants on the boards.


There is asimple saying and the sooner you learn it, the happier you might be:


You can't always get what you want.


And your attitude is YOUR OWN FAULT. You are guaranteeing that nothing you say will ever get any attention as long as you are rude, insulting, and demanding. They have stated, time and time again that ranting, flaming, and being rude will get your post ignored!


Welcome to ignoreland, jackass, enjoy your stay.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Meenah
Wed Feb 04, 2004 4:24 pm
#113






DeQuosaek wrote:





Odysseusa wrote:
Just remove decay on armor and everyone will be happy. It's is simple as that.



Does ANYONE realize that a master armorsmith can REPAIR armor?








You're slightly wrong:


ANYONE can repair armor, armorsmiths get NO extra bonus.. No matter who uses the repair tool and at what condition the armor is in, it still has a 50/50 chance of being COMPLETELy destroyed.. hardly an "option"..




http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=61666&page=3
SWG: The only game where responding to a Dev is considered trolling
DeQuosaek
Wed Feb 04, 2004 4:25 pm
#114






Ribhog wrote:





DeQuosaek wrote:

Does ANYONE realize that a master armorsmith can REPAIR armor?






another pro decay post from a guy that apparently has never had armor.


and btw anyone can repair armor, I along with many many people arent convinced armorsmiths actually get a repair bonus or not






I never stated I support item decay, did I? Nope.


And have you ever tried repairing armor yourself with your ZERO armor repair skill? Yes, even with your 99% armor repair tool it will fall apart in your hands. You need a Master.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

BlueChris
Wed Feb 04, 2004 4:26 pm
#115

You're taking responsibility? Another doubletalking post isn't taking responsibility. Especially when you impetuously turn a deaf ear to all but the most inane of posts.


Why don't you respond to the real points?

Who made up the stupid ragtime about not knowing the difference between PvP and PvE?

Why do we still get this jive about decay helping tailors when that's not how it works at all?

Why does armor get whacked for both usage and death?

Why doesn't somebody over there play the game so at least the line you try to feed us tomorrow makes some sense?


Why are you giving us another month+ long runaround with this temporary faction ticket?

Just make it more expensive if you think it's too easy to get 0% decay! Stop reinventing the wheel into "new and improved" polygonal shapes! It always takes you too long and the result is going to be crap. There are cost and decay% variables for your tweaking pleasure. Pick up Occam's Razor and change them!


The GCW is broken! 34 pages of thread just told youhow to fix it. And you egomaniac Devscome over here to talk about how mean we were to poor little self esteems. Shut up and fix it like we told you to!



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
Eorith
Wed Feb 04, 2004 4:26 pm
#116


On some level the number of people who want something is irrelevant. A majority of people might want a million free credits in their account too, but that's not good for the game, and no matter how many people wanted it, it would still be a bad idea to do it. The devs can't do everything people ask for, balance has to be considered, even if a majority might want it. That argument alone isn't a good reason to change something.


However... decay on armor in PvP clearly is an issue that has merit to it. It decays more in a fight than it does on death. It decays even in fights where you don't die. Unless decay is much too slow without the 1% additional loss (and only the devs have real numbers on this... you have to take the whole community's numbers into account, not just your own experience or your PA's), then it probably should be removed. It clearly reduces the number of people willing to PvP, and that alone is bad. Besides, if more people were PvPing, maybe their armor would decay more from more use... and theincrease in decay would be happening anyway.


Ko-aIri
Wed Feb 04, 2004 4:28 pm
#117

Apology accepted... Captain JustG. *thud*

I don't think anyone is mad directly at Thunderheart. If they are, then they obviously lack the intelligence to realize that he is a COMMUNITY REPRESENTATIVE and doesn't do much other than attempt to communicate with us and give some info back to you, the developer. It's not his fault...

HOWEVER

It's inexcusable that you (the development team) post information leading everyone to believe that FINALLY 1% insured decay will disappear, then several days later change your mind (or "notice a typo"). The phrasing was PERFECTLY CLEAR:

One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.

You will note that this statment was GLOBAL and NOT-PvP specific. This sentence meant, if you insure, whether you were killed by Bobby Rebel or by a kreetle, THERE WILL BE ZERO DECAY. Therefore, needing to distingush in the game system between PvE death and PvP death was not an issue. This applied to ALL DEATHS. And even if it WERE necessary to distingush between deaths (it's not, PvE = PvP, 0% decay on death according to the QUOTE) I'm sure it can be coded. It's a basic if-then nested statement with a few variables.

That coming promised change meant finally I could dust off my LOOTED (non-craftable) Nightsister bracer with +8 ranged defense and +13 disease resistance that has 52/77 condition and decays 1 point each time I die, that no tailor or armorsmith can craft and helps nobody when it decays to zero, and actually USE IT.

And now, after I have shared this information with my entire guild and many online friends who do not read the forums, who were ECSTATIC about the change, it has once again been modified.

Also, PLEASE explain to me how 1% decay benefits anyone?

Tailors don't benefit. Clothing at 0 condition is still wearable, still holds any mods that it had from BE tissue or clothing attachments, and still appears exactly the same as 1000/1000 condition clothing. The item does not "poof." Tailors make NO money off of the current decay system. They make money like they always have, from people who want a new look. I have several sets of 0/1000 condition clothing. They all still work. I NEVER insure clothing. Nor do I buy clothing to replace my existing clothing. I only buy things for a new appearance.

Armorsmiths don't benefit. Their work still decays through usage, all death does is speed up the process a bit. If I use my suit of composite in battle, it will take damage and eventually be rendered useless through normal usage. The 1% insured decay is nominal, and ultimately does not benefit much if at all.

All I see this system doing is hurting people who have rare/loot items. The non-craftable robes that drop as loot (look at FS NPCs if you don't know what I'm talking about), Aa'kuan clothing items (built-in mods, loot-only), the Nightsister bracer, the forthcoming new Imperial clothing in the theme park (AT-AT suit, TIE suit), even the Wookiee Life Day Robe. These are the things people actually care to NOT have decay. Because everything else is replaceable. These are generally not, because they are NON-CRAFTABLE. So all you do is hurt the people who have been rewarded with decent loot and tell them they can either not wear them or not ever die while wearing them. So nobody will use these unique things out of fear.

If you want a money sink, fine, I would insure all my important goods upon each death, even in PvP, if that meant they wouldn't decay at all. But 1% decay means all my neat stuff sits in a museum, and I look just like everyone else. And I also feel lied to, like I so often do when I read these forums. This time, it was made public for so long you should have no choice but to impliment it like it said:

One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.

PvP AND PvE. It should be 0% insured decay on death, 5% decay uninsured, no matter what kills you, no matter when. The player base has spoken NUMEROUS times about this issue, back when decay was first proposed, introduced, implimented, and now when this debacle took over, why don't you listen? Why don't you respond with "The paying customers have spoken, this is what they want." It happened with the crackdown, it happened with some other issues, there was actually a communication and a response. Communicate, respond. PLEASE. Give us an explanation why we must maintain this 1% decay, ESPECIALLY after being LIED TO about it being removed. You said this in another thread JustG:

Do we lie to you? No. Do we tell you information that changes? Absolutely.

Well, telling us something will be done and then not doing it still counts as lying to me. If I tell my fiancee I'm going to take the trash out while she's at work, and instead I choose to sit on my arse and do nothing, when I get home and tell her "the information changed" do you expect she won't feel like I lied? And kick my lazy arse because of it?

The community is kicking your arse. Take the garbage out like you said you would, or come up with a real good excuse why it's not going that we all believe and accept.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

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