Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

Keltorr
Wed Feb 04, 2004 4:15 pm
#92






JustG wrote:


(I posted this in the original thread, but I am afraid it will get overlooked.)


Folks,


I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.


Here is why we revoked that change:


We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.


Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.


Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.


It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).


Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.


Best,


- Gary




Number of points here.


1) This publish is forcing a number of people to PvP, yet the decay will continue. I think it would be (or have been) better to introduce this practically forced PvP at the same time as the solution to the decay problem.


2) Runesabre has said that his job is to put what players want into the game (Team Comments link on SWG homepage). It has been shown, time and time again, that players do not like decay. They didn't like it before it was put in, and they don't like it now. Yet it is staying...why?


3) Yes I agree, some players were too harsh toward TH. However, now that it's been shown it wasn't TH's fault, we ask another question...why revoke such a good change at the last minute? Essentially the dev team promised us no more PvP decay. Whether or not it was TH who told us doesn't matter. He was only the messenger. What does matter is that the dev team promised something and then broke that promise. I'll say it again as I've said on other threads: if we are expected to be honest as players, is it so much to expect that promises we are given be kept? We just want to be treated honestly if we are expected to behave so honestly.





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

Ebonfire
Wed Feb 04, 2004 4:15 pm
#93








JustG wrote:


Herein lies the main problem with telling the players anything. Things Change. Things change based on the current state of the game, and the desires of our publisher. And the second that they change, you drag up old posts and start screaming LIARS!!!








I don't mean to be rude, but its the player base that is paying your pay checks. Its pretty obvious that the desires of the players differ from the desires of the publishers.. you can only bite the hand that feeds you for so long before...



====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
ArchmagiCaT
Wed Feb 04, 2004 4:15 pm
#94




---------------
Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
Aulogue
Wed Feb 04, 2004 4:16 pm
#95

Good point Ebonfire
Ribhog
Wed Feb 04, 2004 4:16 pm
#96






DeQuosaek wrote:

Does ANYONE realize that a master armorsmith can REPAIR armor?






another pro decay post from a guy that apparently has never had armor.


and btw anyone can repair armor, I along with many many people arent convinced armorsmiths actually get a repair bonus or not





You are reading my signature

Sshrush
Darkatem
Wed Feb 04, 2004 4:16 pm
#97

For gods sake.. GET RID OF THAT DAMNED 1% DECAY! No one wants it, can't you see?

What makes it such a vital game mechanic when armors decay no matter what? And clothes still let you wear them after they hit 0 condition. ARGH!
Krayvex
Wed Feb 04, 2004 4:17 pm
#98

Ya, I think i'll be going too. "this isn't the game you're looking for...":


Decay is something that some designer has a hard-on for. It doesn't appear that it's going anywhere no matter how many players want it gone. I'd love to see stats of how much decent armor is on vendors on my server, but it's damned hard to find. If you don't get a waypoint or a deal set up on the trade forums you can waste hours trying to find someone to actually still makes armor and stocks their vendor. I can't count the number of times i've given out vendor wp's and been bitched at because they're empty or not even there.


I don't mind pvping with the decay, my problem is that no one else will. Everyone i come across to fight has no armor and a flamethrower does sick damage against them. I'm certainly not looking for the game to be easier, but I know why players won't risk their armor for pvp. Decay in pvp was a bad idea to begin with. If it wasn't you wouldn't be planninga way around it. Players saiddecay would kill pvp and it has. This would be a good time to start listeing to the players. It's great that soe is going to make a faction perk hack to deal with it. More buggy code going into an already buggy system. I may even see it, but I doubt it since my account should expire on the 25th.


Try upping the cost of insurance and removing clone decay. Up the rate of dmg decay in battle even. But before you do any of that, see how many days you'll wait once you realize that the only way to get decent armor is to order it and get on the waiting list.




Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Dewdus
Wed Feb 04, 2004 4:18 pm
#99

I hear the two of you defending yourselves, but I don't hear you ANSWERING ANY QUESTIONS. Ok a communication error was made. Do you not see from the reaction of your player base, that they were highly anticpating that change. Do you think it is wise to tell them to wait yet another month while you figure it out. In the last five minutes you have told us that sometimes you can't keep promises because priorities change. Why should we believe this promise of "the next publish we will take care of it" will actually occur? Do you not think that perhaps it would be better to remove decay NOW. Somewhere in your code there is a function thay decays items on death. It either takes off 1% or 5% based on whether or not the item is insured. Change the freakin 1 to a 0. Five minutes of work = Happy Player Base.



Ruldon Otta
Master Bounty Hunter
Monthigos
Wed Feb 04, 2004 4:18 pm
#100

I hope you didn't take my posts from yesterday as destructive towards TH. I thought I was just making a point and I was trying mybest to keep it non emotional.



-----------------=[ m o n t h i g o s ]=-----------------
Zbyma
Wed Feb 04, 2004 4:19 pm
#101













JustG wrote:


Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.


It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).





Hey JustG & Thunderheart... I think both you guys are doing a bang up job! Don't let the b***ards get you down! Before SWG was released, it was touted as being a revolutionary MMORPG in many ways. But one of the post-release aspects of this game that has turned out to actually be revolutionary is something few people were talking about or expecting. I am referring to the way the live development team has maintained such an open dialogue with the player base, and designed and developed the game in response to player feedback and ideas. As a software developer myself, the thought of even attempting to sift through ad hoc feedback from such a huge user base and distill that down into actual design decisions is frightening at best. I believe that the work you are doing to this end therefore is quite impressive and praiseworthy.



I don’t post that much on these forums, unless I really feel strongly about a subject or have an idea that I haven’t seen anyone else mention previously (which is pretty unusual :smileyvery-happy, and I bet there are a lot of other players like me that approve of your design decisions and understand the difficulties inherent in arriving at these decisions. I Just want to make sure you both remember that there IS this ‘silent majority’ of SWG fans that respect and support the work you are doing, so you can keep the negative words and flames from the ‘vocal minority’ in perspective.



Keep up the good work, and I can’t wait to see what great things you are going to accomplish with SWG in 2004!




<<< IMPERIAL ORDER TO DETAIN ENCRYPT CODE 92AacA5s-99 >>>

Drota Da'Pothir. Twi'lek male. Yellow skin with blue markings. An Alleged slicer and spice dealer. Confirmed ties to the Cult of the Sarlacc and Jabba the Hutt. Wanted for questioning regarding whereabouts of Sarlacc City. Subject is armed and dangerous. Last Seen: Bestine, Tatooine.
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ArchmagiCaT
Wed Feb 04, 2004 4:19 pm
#102






JustG wrote:


Combat-related stats removed from examine windows for non-combat-capable droids.






Excuse me? I hope you mean the datapad. The only information in the /examine window is the armor stats. Now, my 45 HAM mouse probably can't handle a hit anyway, but Medium armor and 15% resists might give it a change. I sincerly hope you meant the damage/speed were taken from datapad, since it can't fight. Speaking of which, why can't they I was trying to get mouse droids to duel (the first step to Mouse droid "**edit** fights") but they ran from each other.


And I wish you Dev's wouldn't use HTML. It is hard to quote you because as you should know we can't use HTML so have to edit it out. Also oddly, I couldn't edit my post above this one. O well.


And about 1%, I doubt anyone would HONESTLY CARE if REPAIR WAS WORTH A **edit**. A 99.5 function tool should repair it 99.5%, if not pure 100. You can easily fail and destory the item with a 99.5% tool. That is just wrong.




---------------
Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
Fatcheen
Wed Feb 04, 2004 4:19 pm
#103






Ebonfire wrote:









JustG wrote:


Herein lies the main problem with telling the players anything. Things Change. Things change based on the current state of the game, and the desires of our publisher. And the second that they change, you drag up old posts and start screaming LIARS!!!








I don't mean to be rude, but its the player base that is paying your pay checks. Its pretty obvious that the desires of the players differ from the desires of the publishers.. you can only bite the hand that feeds you for so long before...




But if the players had the say in everything the game would be too easy, out of balance and most likely no fun for everyone.

Gravez
Wed Feb 04, 2004 4:19 pm
#104

You're right it is our game because we obviously play it more than you. You don't experience the same bugs that have been here for 7 months. You aren't buying armor that costs 1 million credits to have it decay on you. You aren't playing in a PVP system that is so broken and pointless (gtef, lose more faction from dying than killing, poisons/disease, clone wars, defense stacking etc.) You aren't playing professions that have been broken since launch. You aren't paying for something that is broken you are getting paid to break it.


Where are your priorities? Why are things that have been broken since launch still not fixed or ignored?

Why are things being added on top of what is currently not working? You wonder why people are negative on the forums and quit the game? Try playing the product you are selling.


The Star Wars name on the box will only hold people for so long, because without it you'd alreadyhave an empty game.
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