Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
MisterLeebo wrote:
NasherUK wrote:
Hmm I dont like the idea that people can attack your PVE base while not PvP enabled and destroy it, while you have to sit back not able to be anything.
PvE bases apperently are meant to be expendable. Don't expect them to take the arm and a leg it takes to plant a base now, since they're handed off for free with the PvP bases they'll be abundant and constantly changing places. If PvE bases weren't destroyed easily, than the GCW would basically be set by whoever's side gets the most bases out in all the prime spots first since they wouldn't go away.
I'm choosing to look at PvE bases in the same light you restock supplies, "Ooh, low on Vasarian Brandy, gotta buy another crate of that. While I'm at it I'll put up another PvE base and do my part for the GCW this week." Don't get too emotionally attached to them.
Yes - PvE bases are meant to come and go. The purpose is so that everyone can have fun shooting stormtroopers and rebels ![]()
Thunderheart will Faction Turrets still be Vulnerable 24/7 or will they only be vulnerable when the actual base itself is vulnerable??
Also the Super Faction base that was desighned like well over a year ago any chance this base has a chance of makeing it???
Kreetlebait wrote:If they maybe take some imps or rebs from the corvettes to defend the bases, maybe it'll be worth placing these PvE bases, otherwise it'll be a yawn to take them down, and I wouldn't expect to see many of them put up.
My understanding is that they will have better defenses than the current PVP bases have outside now. The point of these bases thought seems to me to be less of a defensive focal point than your traditional PVP base. Someone said it was more like a missle you fire it and forget it. It will be up for a period of time and it counts for your side in the war. The game would be to knock theirs down faster than they can knock yours down while putting yours up as fast as they can knock them down. The goal isn't the longevity its the volume. At least that is my take on it. We'll see how it works out.
Over all the whole idea though is exciting.
Drashk wrote:
Handsnake wrote:
P.S. How are we to defend PVE bases?
Any PCs that try to take down the base must be PvP Enabled. If a PC is PvP Enabled, and you are PvP Enabled, you can attack them....
Also, the NPCs at each base are getting buffed up from what we currently see....
But... That can't be correct, since then it's not a PvE base, but a PvP base? Seems like players wouldn't really be able to defend PvE bases at all, unless the attackers are PvP enabled?
Am I right in thinking that the PvE bases might be considered "consumables", and very, very cheap? You just plant one down to get a small boost in the planetary control?
Anyway, this is all great news. The GCW in SWG seems to be on its way out of the medieval times. ![]()
NasherUK wrote:
Hmm I dont like the idea that people can attack your PVE base while not PvP enabled and destroy it, while you have to sit back not able to be anything.
Well, one thing we have to consider is that they aren't "your" bases per se. They are the Empire's bases and the Rebellion's bases.
The purpose of these bases is to run around and shoot NPC's of opposing factions - - for fun.
PvE bases will count towards planetary control, but not nearly as much as PvP bases.
I hope not with so many more bases it will be alot funnier if we can place more of them inside out cities with ease and not have to worry about the huge base foot prints.
Also hope that turrets foot prints will get reduced
Thunderheart wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.
GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.
Here are the two types of bases and the details about how they will work:
GCW: PvP BasesBase Placement
PvP bases can be placed by any factioned player.
Base Defense
PvP Bases can only be enterable by PvP Enabled players.
The inside of these bases will be populated and protected by powerful NPCs.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.
Base Destruction
PvP bases can be destroyed by those who can get inside (PvP enabled).
The method of base destruction will remain the same is it is currently.
Base Purpose
Existence of a PvP base counts significantly higher towards planetary control than a PvE base.
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points
New PvP Bases will cost the same number of Faction Points.
GCW: PvE BasesBase Placement
Any factioned player can place a PvE Base.
Base Defense
All factioned players (both PvP enabled and PvP disabled) may participate in PvE base defense.
All PvP rules apply (PvP enabled players cannot shoot PvP disabled players)
Base Vulnerability
All existing bases will be treated as PvE bases.
To soften the transition, for each existing base you own you will be rewarded X faction points
PvE bases are always vulnerable. When they are defeated, they will explode.
Base Destruction
PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.
Base Purpose
So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.
Base Cost
PvE bases may be purchased from Faction Recruiters
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.
Always in motion the future is...
This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.
Message Edited by Thunderheart on 02-02-200505:39 PM
SOETyrant wrote:
Auraboron wrote:
dashbarron wrote:
You picked a PERFECT time to come in
"Everything is proceeding according to my design."
Wait a minute, that's MY line!
AAAAAAAARRRRRRRRHHHHHHHHHHH!!!!!
Only a correspondent for one day and I'm already stepping on Tyrant's toes!!! Yikes!!!
Keep up the good work these changes with tef's and GCW will be a good addition to the game.