Development Cycle Archive

Thread: Holobits?!?!?!

Atin_Lesci
Tue Aug 10, 2004 4:38 am
#105

I agree with the change to not display empty merchants on the map, but please please please do not limit the number of items you can put on a vendor.

Will this not just encourage more people to have less items on their vendor? Or increase the number of empty vendors for players that do not log on everyday?

And hence can not restock their vendor.


A simple example would mean that a single factory run of weapon power-ups for example could not be placed on a vendor.

Most of it would have to sit in the factory or some other storage area.

Why?


With storage at a premium? Why in God's name restrict the number of items you can you up for sale?



Atin

TulaneUSMC
Tue Aug 10, 2004 4:41 am
#106






Thunderheart wrote:


Yes, Holobits.


It really is a great tradition for threads and I can't think of a better name, so Holobits it will remain.







How about Thunderstrikes or Bits 'o the Heart?


And as to thevendor debate, my two cents agrees with a more comprehensive set of changes to the system, especially in regards to user friendliness. I thought the idea about vendors pulling items from factory crates was great (while I don't know how technically feasible), especially since as a consumer, it can get tedius looking at entire pages of the same factory run of items. I know that one example wouldn't solve all the problems, but that's pretty much my pet peeve with the vendors.


ThorsAnvil
Tue Aug 10, 2004 4:47 am
#107

I am not sure where I need to post this, but too me this is the most likely place to see it.


What I would like to ask for is another forum for the Jedi trials. Since its inception, the Jedi forums have been nothing more then a place for people post guess my silent, and Jedi slamming. Its never been a place for Jedi to bring there issues to the foreground


So, with the new quest based Jedi system there is going to be significant increase of posts, and its sad that the Jedi population is driven to an offsite 3rd party message forum.


Personally I think there should be 3 forums.


Force Discussion,
Jedi Discussion,
Jedi Profession.


But a new Force sensitivity forum I would hope wouldstop people spamming help me with my quest in the Jedi forums.




Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Kharrissa
Tue Aug 10, 2004 5:03 am
#108


"This is one of the most frustrating changes ever."



Maybe. But it will not be the last one.
Bamboozle
Tue Aug 10, 2004 5:07 am
#109

Devs: "Weshall limit the number of items on a vendor to 110!"

Players: "What the ***!?!? Are you completely insane? We hate you now."

Devs: "Very well, we are compassionate developers. In our admirable generosity, we have decided to increase the number of items to 200!"

Players: "Oh thank you thank you thank you! You are so kind to us."

Devs (to themselves): "Pffft. Suckers."







The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

ZoronX
Tue Aug 10, 2004 5:08 am
#110






Joslo wrote:
Thanks for posting in the merchant forum Thunderheart.







I love yeah Joslo!!!


TH you dont give a rats behind about the community!!!!


Just admit it and we can all cancel our extra accounts !!!


Then TH you can tell SOE why they are losing MONEY!!


Iann 11 professions, hero, 75 badges/ zoron MP- Merchant -mayor of Pompeii Lok


aka Reebo (merchant-surveyor)aka Kerr (merchant -novice smuggler) aka Urtho (merchant-surveyor)aka Twika (MM, MA, MArch) and 4 more.... going going soon to be gone......

Punj
Tue Aug 10, 2004 5:20 am
#111






mattpost wrote:



I have5 vendors total


One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS


There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS


SOE what am I suppose to do? You told us this was an ok policy to use these vendors like this. Now some of us stand to lose Millions of credits worth of items. At the risk of sounding cliche - I have no idea what im going to do and there is a strong possibility of leaving this game do to the nerfing and our personal loss of items.


Here is the ironic part. Where is all this stuff going to go. I'm not talking about the loss now. Who is suppose to take it. Think about it if i sell it someone else has it. That means the totla number of items is still the same just not with me. when you lower the total number of items you bring the product to a lower level..


Supply and demand if supply is up cost is down. OMG simple economics. If supply is low price goes way up.


Please dear God tell me you DEVS covered stuff like this in college.


This is nothing more than an attempt at a COMMUNIST SOCEITY. A small group of rulers do what is best for the people.


WE live in democracy. WE THE PEOPLE pay your salary. DO NOT DO THIS NERF





if you'd read the post it said you won't lose any of this stuff you just won't be able to put more stuff on your vendor.



plz read things before you go on a rant





Punj
"the darkside i sense in this one"
-i support me going to a new game Nov15th 2005

kordeth3
Tue Aug 10, 2004 5:21 am
#112

ok i am putting in my 2 creds worth now


i am a merchant on several of my artisan charactors simply so i can have more venders and other perks of being a merchant...however i also tend to stock a lot of goods on my venders simply because of what i specialize in


Vekki = Master Tailor Master Artisan specializing in clothes artisan stuff and biowear also the rare loots as well

Sharita = Bio Engineer with business 3 enuff said

Kandorianan =Master Artisan Master Archetect with efficency 4 and advertising 4 specializing in furniture and oddball artisan gear-currently on hiatus from actually owning a vender

Sherinala =Master doctor hologrinder no business skills but has vender stopped playing her because of disgust over grinding out classes for FS

Zarainia =Master artisan novice DE plus merchant skils not played too often but i keep her venders up and stocked


Vekki regularly has over 600 items on her venders im currently holding off on her next vender because of the proposed "stupidity" of the merchant revamp

Sharita usually has a few bio pets and tissues on her vender but not much

Kandorianan usually (when he has a vender) has at least 5 of every furniture on it plus the odd house or harvester and artisan items like the gooffy foods he makes

Sherinala's vender used to be full of food and meds but i dont play her anymore so it sits empty as far as i know

Zarainia has her droids on one vender and sells her brothers goods on the other


i really dont mind limits as long as they are reasonable ie at least 250 listings per vender and yes i agree that if you drop skills you should lose venders

but dont punish the true crafters (who make so much stuff everyday to sell) because of the ones that only want the venders for grinding a prof IE:merchant or to sell endless amounts of nothing or shoddy goods

start stacking loot items like shards and leathers and scales and find better solutions than this for crying out loud a good portion of us with crafters own several accounts just to upkeep them..i have 3 myself and i use 3 charactors per server im on...usually 2 are fighting orientated and one is a dedicated crafter .



sincerly

Vekki Master Tailor of Margaritaville,Corellia,Wanderhome

Trizz Alliance Captain and Militia Member of Margaritavile,Corellia,Wanderhome

Sherinala Shirou Imperial Captain and Master Doctor Valley of Doom,Dantooine,Lowca

Mylana Shirou Valley of Doom,Dantooine,Lowca

Sharita Oavai of The Oavai Sisters Comercial Ventures Theed,Naboo,Kettemoor

Kandorianan Kordeth Master Artisan Master Archetect Ruins of Stormwind Beach,Naboo,Naritus

Golddarkonarrr Ruins of Stormwind Beach,Naboo,Naritus

Zarainia Walker Novice Droid Engineer Walker Retreat,Naboo,Sunrunner

Zione Walker Novice Bounty Hunter Walker Retreat,Naboo,Sunrunner


Thats Nine of my active and semi active charactors i have others i dont play as much but nine charactors that will be affected one way or another by these changes.........please consider the final outcome carefully guys because i actually like playing my crafters better than my fighters
Kharrissa
Tue Aug 10, 2004 5:26 am
#113


"I don't understand. Did he actually answer any questions? I am seeing a pattern with these people. A question is asked, and TH or the Dev verifies a useless statement used as a setup to their question then proceeds to not answer the question but tell us that it will be answered in time."



Heh. But what is important is that some people THINK he answered their questions.


Craftica
Tue Aug 10, 2004 5:40 am
#114

Thunderheart,


I have to ask that with all the broken systems and bugs that are currently in the game, why are changes like the vendor item limits being introduced?


Don't get me wrong - I will love to see the end of empty vendors, and the end of poached vendors. It should have been like that since the game started, but wasn't.


From a business standpoint, these merchant changes will be suicide for the game. The vendor caps are seen by many in the crafting community as a feeble attempt to get a greater subscriber base from existing customers, rather than something that will help the longevity of the game.


Bottom line - if systems in the game were working as they should, you wouldn't have to worry about player retention rates or new subscriber rates. These things would take care of themselves as people like to play a game that works and is relatively bug-free.


But the plan to force crafters to purchase multiple accounts just to stay in business will backfire on SOE. I have seen post after post from people with 2, 3, 4 and 5 accounts either already cancelling or willing to cancel should these oppressive limits go live. They aren't quitting just because of the vendor limits, but instead because of the fact that this change is seen as 'the straw that broke the camel's back'.


Please encourage the developers to actually play the game occasionally to maintain objectivity and see things from a player's point of view. I know that the official response is that the developers do play the game but I know better, otherwise such genius ideas as initially requiring horn for wookie armor would have never happened.


Please don't let the game die.




Ceta
12 Point Master Armorsmith

Armor and more at -851 x 2821
Mining Outpost, Dantooine

Exotin
Tue Aug 10, 2004 5:58 am
#115

On the topic of Merchant/Vendor, I just want to add my 2 cent worth:

With the new limit (whatever is it fine-tuned to later), will it be possible to allow every players (even without any merchant skill, ie Business tree in Artisan) to have _One_ vendor in their house?

Assign a very low limit to the vendor say, selling up to 3 items, accepting offer up to 3 items etc..

This will give the players the capability to do off-line trading even when they login at different hours.

Since we already have the precedence of allowing non-CH to have 1 low level pet, I think it won't be too far fetch to allow non-merchant to have 1 limited capability vendor as well.

For your consideration.

Cheers!



____________
Isparian's Weaponary (Flurry) at Corellia/Coronet 380 -5380, Stocked with nicely sliced T-21, Jawa Ion, DXR-6 rifle, VibroKnucker, Flamethrower, Bowcaster and Power Hammer.
In Game name: Exotin
____________
Kebron
Tue Aug 10, 2004 6:08 am
#116






hawkbatleader1 wrote:





TheLateAnakinSolo wrote:





NagromNniuq wrote:





TheLateAnakinSolo wrote:

TH,

Can you PLEASE tell me that the sytem to become FS isn't finished? I mean, at this rate 95% of the population will be FS, and probably 75%+ Jedi. With the badge system, you can become FS in around a day and 1/2. Can you PLEASE tell us that the system isn't complete yet?







WTFH are you smoking?? No one has become FS yet at all with the new system. In fact no one even know's how to. Please stop reading the random post of people posting about rumors they heard and assume that it's fact. Either go test it yourself or read from people that actually did it themselves.






I talked to someone on TC, and they said that by getting badges, you can get up to 'you feel the force glow inside you' or something like that. That is aka FS. If it IS finished...







i know a guy...who talked to a guy on tc - who hit left-right-left-right a b a b, and his wookiee turned into a gorax - with 125k hams!





Actualy badges have been proven to increase your FS status on TC (I have tested it myself) but what most people don't get is that it has NOT been proven to be the only thing you need to do.


Badges is part of the new FS path yes but so far no one knows for sure if it's the only way.


Also they are parth of the path to become FS NOT Jedi. Who knows how tough the quest to become Jedi will be afterward.



Xyon Calhoun Imperial Colonel, Master Smuggler, Pistoleer, TKA and Smuggler Alliance Ace Pilot on Kauri
Si-Cwan Master Nothing on Kauri (2nd account)
Sir-Apropos of-Nothing Master Musician and Swordsman (soon to be Jedi) on Kauri (3rd account)
All proud citizens of the city of Pride on Lok
-- Basically, I believe in peace and bashing two bricks together.
Propain666
Tue Aug 10, 2004 6:12 am
#117






Punj wrote:





mattpost wrote:



I have5 vendors total


One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS


There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS


SOE what am I suppose to do? You told us this was an ok policy to use these vendors like this. Now some of us stand to lose Millions of credits worth of items. At the risk of sounding cliche - I have no idea what im going to do and there is a strong possibility of leaving this game do to the nerfing and our personal loss of items.


Here is the ironic part. Where is all this stuff going to go. I'm not talking about the loss now. Who is suppose to take it. Think about it if i sell it someone else has it. That means the totla number of items is still the same just not with me. when you lower the total number of items you bring the product to a lower level..


Supply and demand if supply is up cost is down. OMG simple economics. If supply is low price goes way up.


Please dear God tell me you DEVS covered stuff like this in college.


This is nothing more than an attempt at a COMMUNIST SOCEITY. A small group of rulers do what is best for the people.


WE live in democracy. WE THE PEOPLE pay your salary. DO NOT DO THIS NERF





if you'd read the post it said you won't lose any of this stuff you just won't be able to put more stuff on your vendor.



plz read things before you go on a rant









ok cool, time to load thousands of crap on my vendors...


That’s exactly what everyone is going to do. IF they cant have 6 vendors at their current skill they will consolidate all there crap to 2 vendors with 1200 items on each! YAY!!! Shopping through 1200 items is going to be so much fun for the first couple of months!


How about this? Put a cap on the maximum number of vendors allowed in a structure? Im tired of going into a PA guild hall and having to browse through 20 vendors.


How about creating a merchant house, or store Make it cost 6 lots. Put a max limit of 4 vendors with a cap of 2000 items. If the merchant wants to sell more items than he will have to invest in more lots.


With this change what you are going to see is 40 vendors in a PA guild hall instead of 20 because they will just double up to compensate for the change.


Just leave vendors alone? Why is that not an option TH? The community doesn’t want it, it doesn’t hurt combat or game balance, Why do it? To make up for the shortcomings of your database?


I grow tired of this amateurish crap. Server STILL shutdown every day. HOW ABOUT YOU FIX THAT!!!??? Because that is coming out of my pocket. I pay for a monthly service and im denied about 3 game days due to your server recycles. Hmmm, do you know of ANY other MMORPG that needs to cycle there servers every day? I don’t. How about you fix stuff on your end before nerfing our end?


Unless your telling me this vendor fix will solve the daily reboot problems. If that’s the case, IM ALL FOR IT! But im sure it wont.


Message Edited by Propain666 on 08-10-2004 06:13 AM



Your Move SOE....
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