Development Cycle Archive
Thread: Holobits?!?!?!
Blimigerite wrote:
TH, if you are unfamiliar about Intrepid's greatest player event please read up on all that is involved in Groovefest. A merchant item cap will kill off this event inwhich merchants across the server gather to sell their wide selection of goods and thousands of Intrepidians gather for this event to shop and party with smaller events being held to include every possible type of player from entertainer to combatants to roleplayers. The success of Groovefest has launched it into it's 5th occurance which is coming right around the bend (hopefully before this patch goes live) An item cap on the vendors will cripple the income provided to throw such an event in the future and as patron of this Festival I would be saddend to see it disapear.
Message Edited by LukeBorgman on 08-10-2004 07:10 AM
I think statements like that are precisely what they are trying to get rid of, and for good reason.
Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS
There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS
Iceman-KG- wrote:
I think statements like that are precisely what they are trying to get rid of, and for good reason.
Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS
There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS
I have to agree with ya on this point.
This guy is a dope for even listing that crap. You just made it painfully obvious why this change is happening and because of who.. people like YOU!
DONT USE VENDORS AS STORAGE AND WE WOULDNT HAVE THIS PROBLEM...
(and the community turns on one another) ![]()
Message Edited by Propain666 on 08-10-2004 07:13 AM
Ke_la wrote:
VarnaxDespin Wrote
Vendors are a merchants main tool, much like a rilfe is a riflemans main tool,Limiting items per vendoris akin to telling a rifleman they can only shoot a rilfe so many time per day....It is absurd.
You Merchants really like to compare your Main/Only Iteam that makes you what you are to weopons however in this case you made a bad comparison while yes there is no Hard limit on how many shots per day you can take with a rifle there is a Soft Limit on it because EVERY shot you take does damage to the weopon while how much damage it takes can bet altered by shot selection (not using overchage) and Slicing. It does take damage even if you never use special moves, so there is a limit on the Total Number of shots a Rifle can take befor it is need of repair (wich in the BEST outcome it lowers the Max condition and fully repairs it to the new Max(eventullay rendering it un repairable if its not destoried in the repair proccess)) or replacement.
IMO you are miss interpeting my intetion, and I may not have been clear, so let me expand on my thought.
1st a combat proffession is limit by the spd cap and the condition of a weapon.
The loss condition of a weapon for shooting it does not limit the skill/or abilty to shoot.. the weapon itself is the limitation. Theoretically you could have 100 weapons on you person and stay online from server re-boot to server re-boot and shoot those weapons for as long as you desire. While there is a "actual" finite number of shots that could be made in a day...that number is going to depend on the amount of enemies you can find to shoot and the spd cap at which you shoot... but you have at least have the option of doing that..
Merchants have the option of theoretically stocking and infinte number of items..how many vendors have to stumbled arcoss that currently stock an unlimited number of items? My guess is none ![]()
While theoretically the number of items on a vendor has no current limit, we.. merchants are limited already by something called the 30day drop off....if I spend 8 hours of RL time puting 20k identical items up on my vendor...then most likely 30 days from now I am going to have 15k+ "item auction unsuccessful" emails to delete and I am going to have to sepnd another 6 hours of my time restocking those items...
Plain and simple even a powergamer does not want to waste hours of thier time that they could use playing this game, adding extra overstocking items to an archaic vendor system.
We merchants control ourselves and place as many items as we think is necessary to maintain a selection and keep up with our sales...but we do not overstock by massive amounts because we dont want to waste hours of our time restocking those items. In other words....we are limited...by ourselves, just as combat class is most likely not going to spend 24 hours a day 7 days a week, week after weekonly shooting thier gun...
Message Edited by VarnaxDespin on 08-10-2004 08:34 AM