Development Cycle Archive
Thread: Holobits?!?!?!
TheLateAnakinSolo wrote:
TH,
Can you PLEASE tell me that the sytem to become FS isn't finished? I mean, at this rate 95% of the population will be FS, and probably 75%+ Jedi. With the badge system, you can become FS in around a day and 1/2. Can you PLEASE tell us that the system isn't complete yet?
WTFH are you smoking?? No one has become FS yet at all with the new system. In fact no one even know's how to. Please stop reading the random post of people posting about rumors they heard and assume that it's fact. Either go test it yourself or read from people that actually did it themselves.
Ke_la wrote:
How about some details for those of us who have unlocked between Pub 9 and Pub 10?
Where do we start in the Jedi life cycle?
Has been answered Jedi Padawan. This is after you unlock Both FS and Run though the Force City Trials. Basicly you become what you would have become if you unlocked the Day befor pub 9. Only on your main toon and not a Second toon.
TheLateAnakinSolo wrote:
TH,
Can you PLEASE tell me that the sytem to become FS isn't finished? I mean, at this rate 95% of the population will be FS, and probably 75%+ Jedi. With the badge system, you can become FS in around a day and 1/2. Can you PLEASE tell us that the system isn't complete yet?
LOL, no you cannot get it that easy... Why`? simply because we don't even know for sure if it's only about badges or not... Collecting all those badges takes time and is can be quite annoying... with 53 badges all in all now and still 'surging' it's kind of frustrating to not know if getting those last few badges that I can get will help me or not... (I will try it though)
May the Force be with you all!
TechnoCan
WorriedViper wrote:
HOW ARE EXPLORERS SUPPOSE TO SELL THEIR LOOTS TO CRAFTERS WHO PLAY AT DIFFERENT TIMES OF THE DAY?
By getting merchant skills. People who invested their points to Merchant are not dupes. They could have fun from from game by taking combat skills as much as you are. But instead they are trying to help you by selling your weapons, your armor, your food to increase your stat, your pets, your pharmas, your clothes, your droids.
WorriedViper wrote:
WILL PREVENTING THOSE WITHOUT BUSINESS 3FROM HAVING VENDORS REALLY MAKE SWG MORE ENJOYABLE?
YES and YES! There will be no more thousands of empty vendors. People will find what they are looking for without searching tons of hours, Auction channel will be used. People will interact more with others. Because of unused vendor removal, server database will shrink, server-to-client interactions will be faster. This will even effect your fighting by lessening your lag in a degree. Because of some limitations, people will actually contact builders and request customised items. People will learn how to use their inventory and storage houses more efficiently and delete what they find unuseful.
I think giving credit to those of us who have done 20+ random professions would not be fair, its like your paying us for doing something that was not worth anything. We were gambling, and we lost, its life, so why pay off a gambler. If we had opened the slot with the right profession before these Patch 9 and Patch 10 then we won our bet, we beat the odds.
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FIRST
Noone would have ground out any professions in the first place if system
wasn't so fraggin hairbrained.
SECOND
No I wouldent pay off a gambler! But I wouldent let the dealer constently
stack the deck either.
They said origionally way back before launch the system was dynamic
and ADJUSTABLE. Ask anyone who ground out 25 to 30 professions. A couple
having that much bad luck, sure i can buy that. Hundreds having that much
bad luck, dozens of people actually having to master EVERY SINGLE PROFESSION.
If you seriously think the dealer wasn't stacking the deck, you got blinders on !!!!
Will we ever know for sure, will we ever have undisputable proof, not a chance.
WorriedViper wrote:
HOW ARE EXPLORERS SUPPOSE TO SELL THEIR LOOTS TO CRAFTERS WHO PLAY AT DIFFERENT TIMES OF THE DAY?
By getting merchant skills. People who invested their points to Merchant are not dupes. They could have fun from from game by taking combat skills as much as you are. But instead they are trying to help you by selling your weapons, your armor, your food to increase your stat, your pets, your pharmas, your clothes, your droids.
Try "offers" to a merchants vendor. That or shared storage space, email and tips.
WorriedViper wrote:
WILL PREVENTING THOSE WITHOUT BUSINESS 3FROM HAVING VENDORS REALLY MAKE SWG MORE ENJOYABLE?
YES and YES! There will be no more thousands of empty vendors. People will find what they are looking for without searching tons of hours, Auction channel will be used. People will interact more with others. Because of unused vendor removal, server database will shrink, server-to-client interactions will be faster. This will even effect your fighting by lessening your lag in a degree. Because of some limitations, people will actually contact builders and request customised items. People will learn how to use their inventory and storage houses more efficiently and delete what they find unuseful.
No. It wont make the game more enjoyable. To make the game more enjoyable up spawn rates of creatures on advanced planets (instead of empty planets), make loot drops worth more than sitting about in the borgle cave (yes you STILL get good CA/AAs there and it's still camped), fix pvp. Also the last time I checked sloppy databases and ping rates were unrelated. And all database querries that SoE's devs allow should be handled in "n" operations at worst. ... Wait, I guess you are right - eventually it may improve ping rates - as player quit, and get purged 6 months down the line - there will be few player structures which will reduce bandwidth ... and improve ping-good point! bravo.
Please dont get me wrong. My characters have their merchant skills lined up. And I'm cool even with proposed limits - because reduced supply means higher prices - which means I'll be FORCED to charge higher rates or my vendors will vanish in 2 weeks.
tuls wrote:
WorriedViper wrote:
HOW ARE EXPLORERS SUPPOSE TO SELL THEIR LOOTS TO CRAFTERS WHO PLAY AT DIFFERENT TIMES OF THE DAY?
By getting merchant skills. People who invested their points to Merchant are not dupes. They could have fun from from game by taking combat skills as much as you are. But instead they are trying to help you by selling your weapons, your armor, your food to increase your stat, your pets, your pharmas, your clothes, your droids.
WorriedViper wrote:
WILL PREVENTING THOSE WITHOUT BUSINESS 3FROM HAVING VENDORS REALLY MAKE SWG MORE ENJOYABLE?
YES and YES! There will be no more thousands of empty vendors. People will find what they are looking for without searching tons of hours, Auction channel will be used. People will interact more with others. Because of unused vendor removal, server database will shrink, server-to-client interactions will be faster. This will even effect your fighting by lessening your lag in a degree. Because of some limitations, people will actually contact builders and request customised items. People will learn how to use their inventory and storage houses more efficiently and delete what they find unuseful.
As for using houses more efficiently--I think that it is a trait of online MMORPG's that people horde items/resources/credits, and if you are keeping those 20-30 (insert your own numbers here)items because you might need it in the future for something, well those people may not even be using any vendors anyway--such as doctors/medics and even entertainers. My main is a tk/doc and uses no vendors at all--just several houses to store the huge variety of resources/components needed for all the items used in the profession.