Development Cycle Archive

Thread: Corellian Corvette Feedback

Mariki
Tue Apr 13, 2004 4:58 pm
#105

As a Musician/artisan I would sure like the scematic to the new vehicle but this Corvette thing is totally worthless to me. There is no way I can possibly do it and I resent that you brought it into the game with no way a non combattant can enjoy it or even explore it without dieing. Its not worth a damn to me and I don't consider it added content in the least.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
CptCox
Tue Apr 13, 2004 4:58 pm
#106

If you get killed by a non factioned NPC onboard the Corvette, you respawn without insurance.

This is particularly problematic when you become alone and must get to the escape pods and you kep getting DB'd...



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Akinoor
Tue Apr 13, 2004 4:59 pm
#107

I only got through part of it since I was clumsy enough to use the Escape Pod before I wanted to.

I wish there was some kind of confirmation before you actually got transfered. Like a shuttle window or something. But maybe I just should be more careful

Love the look of it so far.



--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
Sylo
Tue Apr 13, 2004 5:00 pm
#108

I'd say you went a little overboard on making it hard. A group of 10, all master elite combat prof's, with 2 master docs, we didn't do so well. I don't have any plans on going back any time soon.
Koelind
Tue Apr 13, 2004 5:03 pm
#109

I went with a powerful group of nine players. The fact that items decay on death in Corvette, even faction death, sucks big time. I liked the fact that there were hoards of tough mobs. Not being able to rebuff vs. 100K plus HAM medium armor MOBS means if yu die yu become useless. I love that fact the several rifleman are crying about this Dungeon being difficult for them as Riflemen are completely overpowered and now they know the humility that anyone who ever tried to wield a pistol know. But Big probs outside of faction death decay are that only a few of the overpowered specs are useful in the Corvette namelt 2H sword and Rifle. On a positive note, Docs and Combat Medics are very useful in a group for once. I think the biggest problem groups are facing is that SWG necer required grouping. With buffs there are few MOBs that cant be solo'd , if any. Now people are forced to figure out a tough quest and how to develop a synergistic group. The faction decay has to be fixed and perhaps allowing a rebuff. Other than that, it is about time there was a MOB or Dungeon a Rifleman couldn't solo. One last thing, we got no good loot. Thats right not one item. But thats the luck, or lack there of, of the draw.


Soovik
Tue Apr 13, 2004 5:08 pm
#110

Adventure(Rebel) is entirely too hard. I tried twice in a group of 10 consisting of 1 Master Doctor, 1 Master CM, 2 Master TKAs, 3 Master Riflemen, 1 Master Pikemen, 2 Master Heavy Swordsmen and we got slaughtered up pretty quickly.



-=Rolow Tomasi=-


"Blizzard..if you're listening..HELP!"
ValmartheDestroyer
Tue Apr 13, 2004 5:14 pm
#111

What will really benifit the players is if we can have up to 20 people to group to head to the Corellian Corvette and only if the battle droids can have the same ham but with slightly lower attacking strength. ALSO a cool feature should be if you can have a droid along and he will shield you with asome kind of forceor disguise to hideyou from enemies of the battle droids so they wont detect any kind of physical movement.
Gillpatalon
Tue Apr 13, 2004 5:20 pm
#112

Someone posted:

"I really wish we could get the occasional solo dungeon for us unguilded folk."



I'll second that wish.


These area's that cater to Uber Groups of Uber Players is not very productive in the long run.


Some will never attain to either. Why should they be left out?


Come on Dev's use your imagination and give something to the lesser folk who pay good money as well.








................................................................................

Artificial Intelligence stands no chance against Natural Stupidity.
DobRocoDen
Tue Apr 13, 2004 5:27 pm
#113

To blasted hard to find where you need to go after you get the mission, gave up and killed Tuskens
BlAckRaINbow
Tue Apr 13, 2004 5:31 pm
#114

see its prolly been said but


i thought were capped at 10 people


+ u can't buff inside. which isn't fair cuz they can 1 hit anybody even with armor. there guns when opened are all 1300+ dmg with AP...


they take 5 minutes for medium char to kill. its just unfair. u get wounds from cloning. 10 people isn't enough.



-Ae'okn
Love is a canvas furnished by Nature and embroidered by imagination.
Y


o_rly
Tue Apr 13, 2004 5:44 pm
#115

Me and my brother, who happen to be on the same network, both tried to go into the Corvette at once, but when the group left, the pop up to go in didn't even show for us. I think it is because we're on the same network and are broadcasting from the same IP, but it would be real crappy to know I can't do this with my brother, because we hunt everything together. Is this a bug? Is there going to be a fix for it?
swat07
Tue Apr 13, 2004 5:54 pm
#116



Okay here's what i gather from most peoples feed back:



1) Many people DON'T like the armor decay! AT ALL!



2) Many people DON'T like the reds at the cloning terminal.

3) People would like to be able to rebuff, and heal after death, because your dealing with 100k + HAM opponents

4) Seems that 10 members isnt enough... but i thought i read someone was able to take 12? (I'm sure there's reasons for limited group size)

5) Time limit too harsh for such hard MOBS?

6) Looks as if most people are happy with the idea of it.



IMO, the decay should be taken out IMMEDIATELY!

I think this challenge is going to be fun to try new tactics, and methods of attack, imporvement is needed though.


/salute

Swat07
Mykk_Goldy
Tue Apr 13, 2004 6:00 pm
#117

I really enjoy the challenge this offers.


Yes it is very costly, damaging armor like crazy and basically once you die the first time, you might as well leave cause you lost your buffs and it's pointless to even try.


What concerns me even more though is this. Why do random shots go completely through armor? This isn't the only place it happens either. I've seen it many times. Same with us fighting something 100 percent resistant to our damage type. Once in a while a shot goes through as if they had nothing on. Is this a bug? Or is it intended? I would REALLY like to know the answer to that question.


As for the corvette again... I think with proper tactics, and knowing what you're going for (meaning running the mission several times) you can eventually complete it. Just a thought, but I don't think if you go through trying to kill everything that it will work. I think you need to focus on the mission goals needed to move on to the next step. Spending all day in the corridors fighting won't work most likely. They team up to fast, and hit to hard.


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