Development Cycle Archive
Thread: Corellian Corvette Feedback
Are medical droids working in the corvette? Cuz after you die how do you heal wounds or re buff?
well readinag all the responses i see nothing that gives any feedback. all i see is complaining as usual.
I logged in this morning and left for cornet after seeing a post on the boards with starting locations. I met up with a few people also looking and we went to Tyrena and got the mission. We then decided to goto the warren . took us all of about 1/2 hour to find the desk and search it, get the override codes and bring them back. I should mention i also took the mission and ungrouped while at the warren and i to got the codes and a ticket. We were then told to goto the rebel Hideout (POI on Corellia) and we would be taken to the corvette.
Easy as pie.
Our first group was small. 2 swordsman, 1 TKM/Doc, a riflemen and me, Armorsmith/Pistoleer. so 5 of us. I knew this was suposed to be the "end all" dungeon, and was prepared to die. Storm Trooper's (RAR-22)were around 225k ham, heavy resists across the board.
Armor Rating : HEAVY
Special protection : Kinetic 95%, Energy 85%, Blast 80%, heat 30%, acid 30%, Stun 45%
Effectivness : Restraint, cold and Electricity 10%.
took a while but we managed to kill a few. got to the first room (up) and looted the data disk #4 to reboot the computer in the 1st control room. got a bridge code for that.
went a little farther and Whomp 3 Super battle droids. 162k Ham. Armor Rating : Medium
Special Protection : Kinetic 85%, Energy 95%, Blast 100%, Heat 60%, Cold 100%, Electricity 25%, Acid 40%, Stun 85%
Effectivness : Restraint 40%
needless to say, these wiped us out in a matter of seconds. Loots were negligable, mostly just cash, a couple crappy stun batons, dlt20-a rifles, and a cdef pistol.
Ok the point I want to make here is not knowing what we were up against, we got our butts handed to us, and I actually was very satisfied at this. It's about time there is something that is no way solo-able. I was smart and took alot of screen shots so I could remember resists and ham levels. Next time I go, I will be alot better prepared.
DEV's. how come NPC's can have a "Heavy" armor and we cannot?.,.... only way you can take these down in a timely manner is with Heavy piercing weapons, which if you look at the resists they are also 80%-100% resistant to the heavy weapons dmg types. I can understand you want to make it difficult but come on, this is just insane, remember you only give us one hour to complete it, yet it takes 5-10 min to kill this One ST. looking at the radar i estimated about 50-60 in the place.
Ok so after dying about 20 times, i managed to map out a few key locations important for completeing the corvette. so i used an escape pod, met with the group and got healed and buffed. this time we took 12 members and used my ticket. (this made the group very happy we didn't have to go back to the warren for another). I had to log shortly after so i took them up and showed them what i had found out. I left the 11 of them up there to get slaughterd hehe.
the dungeon itself seemed well planned out, and looked very nice graphically wise. the only dissapointment was getting Aggro'd through the walls and floors, and being stuck in combat mode. then if you get killed and clone, there is a 160k ham ST standing at the clone point waiting and 1 shot kills you over and over till your ham is all black and everything you own is decayed to zero. finally if you just lay and wait the hour out you get teleported back down, but who wants to lay there dead for an hour? certainly not me.
Over all We did have fun, and yes It was very challenging. good job on those 2 points. maybe reworking the clone thing so there is no Red Dot aggro ST waiting for you might make it better, and put an escape pod terminal in the clone room so we don't have to die 15 times trying to get to it. Another thing to consider adding (actually don't know if there is one on the ship, didn't get that far) is a med center so we can heal 1/2 way through and rebuff the dead.
Other than these few small issues, I'd like to say Well done, and keep up the good work.
Asmo
well readinag all the responses i see nothing that gives any feedback. all i see is complaining as usual.
I logged in this morning and left for cornet after seeing a post on the boards with starting locations. I met up with a few people also looking and we went to Tyrena and got the mission. We then decided to goto the warren . took us all of about 1/2 hour to find the desk and search it, get the override codes and bring them back. I should mention i also took the mission and ungrouped while at the warren and i to got the codes and a ticket. We were then told to goto the rebel Hideout (POI on Corellia) and we would be taken to the corvette.
Easy as pie.
Our first group was small. 2 swordsman, 1 TKM/Doc, a riflemen and me, Armorsmith/Pistoleer. so 5 of us. I knew this was suposed to be the "end all" dungeon, and was prepared to die. Storm Trooper's (RAR-22)were around 225k ham, heavy resists across the board.
Armor Rating : HEAVY
Special protection : Kinetic 95%, Energy 85%, Blast 80%, heat 30%, acid 30%, Stun 45%
Effectivness : Restraint, cold and Electricity 10%.
took a while but we managed to kill a few. got to the first room (up) and looted the data disk #4 to reboot the computer in the 1st control room. got a bridge code for that.
went a little farther and Whomp 3 Super battle droids. 162k Ham. Armor Rating : Medium
Special Protection : Kinetic 85%, Energy 95%, Blast 100%, Heat 60%, Cold 100%, Electricity 25%, Acid 40%, Stun 85%
Effectivness : Restraint 40%
needless to say, these wiped us out in a matter of seconds. Loots were negligable, mostly just cash, a couple crappy stun batons, dlt20-a rifles, and a cdef pistol.
Ok the point I want to make here is not knowing what we were up against, we got our butts handed to us, and I actually was very satisfied at this. It's about time there is something that is no way solo-able. I was smart and took alot of screen shots so I could remember resists and ham levels. Next time I go, I will be alot better prepared.
DEV's. how come NPC's can have a "Heavy" armor and we cannot?.,.... only way you can take these down in a timely manner is with Heavy piercing weapons, which if you look at the resists they are also 80%-100% resistant to the heavy weapons dmg types. I can understand you want to make it difficult but come on, this is just insane, remember you only give us one hour to complete it, yet it takes 5-10 min to kill this One ST. looking at the radar i estimated about 50-60 in the place.
Ok so after dying about 20 times, i managed to map out a few key locations important for completeing the corvette. so i used an escape pod, met with the group and got healed and buffed. this time we took 12 members and used my ticket. (this made the group very happy we didn't have to go back to the warren for another). I had to log shortly after so i took them up and showed them what i had found out. I left the 11 of them up there to get slaughterd hehe.
the dungeon itself seemed well planned out, and looked very nice graphically wise. the only dissapointment was getting Aggro'd through the walls and floors, and being stuck in combat mode. then if you get killed and clone, there is a 160k ham ST standing at the clone point waiting and 1 shot kills you over and over till your ham is all black and everything you own is decayed to zero. finally if you just lay and wait the hour out you get teleported back down, but who wants to lay there dead for an hour? certainly not me.
Over all We did have fun, and yes It was very challenging. good job on those 2 points. maybe reworking the clone thing so there is no Red Dot aggro ST waiting for you might make it better, and put an escape pod terminal in the clone room so we don't have to die 15 times trying to get to it. Another thing to consider adding (actually don't know if there is one on the ship, didn't get that far) is a med center so we can heal 1/2 way through and rebuff the dead.
Other than these few small issues, I'd like to say Well done, and keep up the good work.
Asmo
Not that bad actually.
Stuff doesn't decay. After dying my stuff was still insured and I didn't get no pop-up.
Only bad part is not being able to buff.
I am going go ahead and assume that is a bug.
aibo220 wrote:Not that bad actually.
Stuff doesn't decay. After dying my stuff was still insured and I didn't get no pop-up.
Only bad part is not being able to buff.
I am going go ahead and assume that is a bug.
Mine did. Fully insured when I left.
On 2nd death - 5% decay on everything.
*shrug*
Oh my other complaint is that... Not all of my group got in.
We were a 5 people. Two people got left behind. I guess they weren't close enough to shuttle but we were all on radar and within a good amount of range. Ruined me time on there because I felt bad they didn't get on.
its keith btw.
and i agree with you on some points, but i just feel that if your going overt, the last thing you are gonna want to wear is a silly jacket when more than likely you are gonna become a PvP victim. i think your looking at this really too closely and all with those strict definitions etc. the point i was trying to make, was if your gonna give us something that must be worn overt, you should make it something meaningful. a jacket with no mods and just and insignia while it looks cool, why else would i want to have it on while overt? i think if you look at the majority of overts you better have some sort of armor on you etc. it makes sense the devs went with option 2 as well because its most obvious but really at the end of it all, whats the point. whos gonna declare just to wear the shirt. give us something of substance, of use in the GCW not just a jacket