Development Cycle Archive
Thread: Corellian Corvette Feedback
dued i know malas they are the bigets exploters in the game and there hard cor(they proven them selfs to beprity close to the besteven if it is becous of there explots) no dought ech on had out a atst i also understand they had 2 444 jedi gardions with them wich no normel group would posioply have
Keltikone wrote:
Well , looks like a malas team from the radiant forum managed it in 40 mins , apparantly not one of the team using tripple sliced weapons or armor , or exploiting in any way
Personally , props to em , I thought it was damn hard and got killed , just a bit
it reminds me of the warren - broken, no idea what to do and not worth the decay and grief to do it.
no story or point? no real loot?
I, like so many others who have posted, went with a well rounded group to take on the Corvette.
I am a TKA, quite nearly Master, others in my group were carbineers, CM's, Commandos, Doctorsand so on. There were 10 of us total.
Within 2 minutes, maybe 3 of enterting the corvette, we got mowed, mostly through walls, around corners and suchnot, by Rebel Ensigns. (Lemme say, toughest ensigns ever with 90K HAM). After dying twice, it was time to go home, I'm not going to beat my own dead corpse, ya know? Well, ha ha! Good luck trying to find the escape pods without dying even more! After perhaps 5 deaths, severe decay, we managed to find a way off the vette.
Two words, SOE: TOO DIFFICULT.
I mean, I know this was supposed to be fun, but this really puts the F U into fun.
Since this is the first day, I would suspect that some enterprising people will be writing guides on how to do each type of mission. That way, we'll know exactly where to go and what to do. This will save lots of time and prevent people from fighting mobs that won't need to.
There are two things I hope gets changed, and although they have to do with other dungeons as well (especially The Warren), it is really noticable on the Corvette.
1. In the overhead map, I only want to see the floorplan of the floor I am actually on. With all of the different tunnels and hallways crossing over each other, it is like trying to read some kryptic egyptian karma-sutra position. Also, elevators should be clearly marked on the overhead map as to whether they are up, down, or both.
- Take out the randomness from the quests to get the tickets for the Corvette, make each mission-giver give you a specific place to go (and give more descriptive instuctions of what you're looking for).
- Implement a warning before the ticket is given so you can form a group so you can all get the tickets.
- Create some sort of warning or dialog to ensure that all members of your group get on the Corvette with you.
- Please put in a confirmation dialog for the escape pod!
- Put a cloning and insurance terminal at the entrance. If we're forced to clone on the ship we shouldn't receive decayand wounds.
- Make the entrance area a safe area, like a public indoors area.You can't be shot or attack (without being "ejected"), but you can call out droids (so we can buff)... PLEASE!
- Please give the MOBs melee attacks (see above notes) so the melee professions have some use in the Corvette!
- Increase the time to 2 hours so we can actually enjoy the experience there, it's hard to get large groups to cooperate, especially with the high instances of death.
- Since the complaints seem to range fromthe Corvette being too tough (the majority of players) to players liking it just the way it is, and sinceyou havethree mission-givers, why not have three difficulties for the dungeon? An Easy one from one guy for the noobish groups/solists, a Hard one for the small Elite groups or large skill-varied groups, and an Extreme one (just the way it is now) for the masochists. This could easily make everyone happy. Of course the rewards would have to be adjusted accordingly...
- A last note has more to do with the current trend that devs have taken with giving mobs hundreds of thousands of HAM, super-powered one-hit kill specials, and nigh-invincibile resists/armor ratings. While some players find this "fun", a lot don't. The one-hit kill specials have to go away, right now. The insanely high HAMs also need to be re-thought (a little), killing something for an hour is not fun, period. I have no complaints really of the Medium and Heavy Armor Ratings (though I cringe every time I see it, not out of fear, just the time required to wear them down), however the 100% resists to any damage typeshould not exist! This really has the effect of alienating entire professions, and really kills the group aspects of things. At the very least nothing should have 100% to Energy or Kinetic, this is the base damage type of Ranged/Melee professions and everything should havesome vulnerability to them,perhaps they should becappedat 80% or even 60% like BE pets have to be. Please consider this deeply, it's a major problem atm.
Please consider all of the above and "revamp" the Corvette into something we can all enjoy. Thanks.
P.S. I do like the instanced idea, any chance we can see this happenfor the Krayt graveyard? Pretty please?!