Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Dozer2
Wed Feb 04, 2004 7:23 pm
#105

LMAO

Sounds like a great idea......... NOT. Sound like you guys really are just ate up. My 11 year old daughter could come up with a better plan than that. How about you just take decay off armor on death, and if it makes you feel better than increase the ammount the armor decays when hit a little. Armor should last at least a couple of weeks or so of doing active battle. In the current format it last about 2 days if i do PVP for a couple of hours each day. IF you wanted to fix clothes so that if they reach 0 condition they actually disapear or are no longer wearable unless you use clothing repair tool. If you release this publish with no fix for decay in PVP atleast on armor then i am done with this game. You guys aren't going to string me along with wait until next publish again for fix, that will be another 2 months or so.



Dozer
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Halfblood
Wed Feb 04, 2004 7:25 pm
#106

We should try to encourage people to go overt, so I would say little to no cost. After all they eventually will die to an enemy and lose faction points.


Oh on another topic, why do you lose more than you gain? And why is it the last person that gets the DB in that gains only?


The system really needs to be revamped as far as reward for PvP. Its not much atm besides the fun factor.
4thewookie
Wed Feb 04, 2004 7:25 pm
#107

I say 100 fp. No more than 200. Come on it only takes 200 to join a faction. But i do like the idea of it being free if you are overt. If you're bold enough to walk around overt with the crackdown coming you should get it for free.



Show the Wookiee's LOVE.........
Caliwyrm
Wed Feb 04, 2004 7:32 pm
#108






Thunderheart wrote:





p4Samwise wrote:





-JuN- wrote:
Seriously TH you don't actually expect to get any responses of people that think this is a good idea do you?





I suspect TH knows it's ridiculous...





I know Im going to get some crazy answers, but Im straining to hear those that want to weigh in with good information.











I wish I could believe that.. I've seen DOZENS of threads reach 800+ posts all with good/great posts that have gotten ignored, locked, whatever. The devs go into profession forums, start some half-arsed attempt to show the community they care and ask a question and are never heard from again (case in point: the thread that got asked to Combat Medics about why they all went to Doc that was started monthsago)..


Nothing gets changed like is suggested. When you were trying to fish for a 'sting' for death there were HUNDREDS of posts with ideas and suggestions.. Decay was NEVER listed. Once decay was announced it was WIDELY protested. We don't want it, JustG claims you guys don't want it, yet it gets yanked out of this publish before your hair-brained Faction Insurance gets implemented? Yeah, whatever..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Robbed
Wed Feb 04, 2004 7:33 pm
#109

25 FACTION... woops caps... well it works...



-------------------------------
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JamieHex
Wed Feb 04, 2004 7:34 pm
#110

0 points. Ive wasted too many points already. 3 useless atst's and a base. tell u what, buy 2 atst's off me for zabrak points and i'll think about paying fp's for your silly insurance. Smack the monkey who came up with yet another great GCW idea. It's a joke. BTW how does an avg slub do kinetic dmg to a machine?




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Sturngard_Blastshield
Wed Feb 04, 2004 7:35 pm
#111

500 faction points seems reasonable to me.





Sturngard Blastshield
TFO Military Commander
Executor of TBF‘s Will


Rimwolf
Wed Feb 04, 2004 7:36 pm
#112






Thunderheart wrote:





p4Samwise wrote:





-JuN- wrote:
Seriously TH you don't actually expect to get any responses of people that think this is a good idea do you?





I suspect TH knows it's ridiculous...





I know Im going to get some crazy answers, but Im straining to hear those that want to weigh in with good information.











It sounds more like it's the Dev's policy to just ignore what they don't want to hear inspite of the fact that the overwhelming majority of the player base hates the manifestly unfair decay system that limits our items to a maximum lifespan of 100 deaths regardless of the item's durability!


This system doesn't just hurt PVP, it hurts those crafters it was designed to help since their buyers know that they won't be able to get full use from their wares. I, personally, have never bought a full set of armor because it's just not worth the cost for the brief time I'm likely to have it.


Please, remove the 1% decay from insured deaths across the board, not just for PvP. Items will still decay when people forget to insure; but if that isn't enough, I'd support raising the decay rate for uninsured deaths and increasing insurance costs as well.


As far as this faction insurance goes, I think that, if you insist on going this route, that it should be just a part of being overt. In other words, no decay for deaths while overt, period.

meroc
Wed Feb 04, 2004 7:38 pm
#113

How silly will this game actually get?? Factional Insurance for insurance??


I realise your doing this to *cough* encourage *cough* people to join factions, but keep in mind you may just end up PO over 75% of your player base...





Thunderheart wrote:





In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.


You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?











Meroc

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Tal-N
Wed Feb 04, 2004 7:39 pm
#114

50 -100 FP



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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OshadStarrunner
Wed Feb 04, 2004 7:42 pm
#115

Decay has no purpose in this game. The devs said it would help crafters but this was never what it did. Lets see how the crafter classes were "helped" by decay.


Weaponsmith- none weapons decay throough use and not death


Aromorsmith- doing fine before decay now even richer thanks to decay (didn't really need it though)


Tailors- none, these were the main ppl the devs wanted to help but you can still wear clothes after 0 decay


Architects- none, houses and furniture arent affected by death decay


Chefs- none, food doesn't decay


Artisan-none, they dont make decayable things



This only proves how horrible an idea decay was. Lets go back to corpse runs now that we can get anywere with vehicles. I'm not saying the devs are stupid or anything just that it was a bad idea that should have been examined more before they pushed it






All your base are belong to us.
HighGround
Wed Feb 04, 2004 7:43 pm
#116

25 faction pts
Redskuller
Wed Feb 04, 2004 7:48 pm
#117

200 Faction points. thats about running 2-3 Faction Missions



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