Development Cycle Archive

Thread: Test Center Update Notes Mar 5, 2004

Shilak
Fri Mar 05, 2004 9:32 pm
#105

As approximately 50% of my business is custom orders, I think this STUPID change to selling bags on vendors will cause me to quit crafting completely. I have no wish to turn into another mass producing armoursmith. Custom orders are what keeps me from dropping the profession, they produce variety, rather than the regular dullness of producing kinetic layered ubese, unlayered composite and kinetic composite. Also, the #1 request I get these days from my regular customers is to sell complete sets of armour in ... wait for it ... bags! to save them time and hassle browsing through 100+ items to find the ones they need.


How hard can it be to simply add an 'Examine contents' button to the item examine window for bags? This would solve the problem with people trying to rip others off, and this would also help those crafters that do custom ordersby allowingpeopleto check the contents of their order before buying it from the vendor!





M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Nova2WL
Fri Mar 05, 2004 9:53 pm
#106






Rizzaka wrote:





RusskiySniper wrote:
The Marauder quest armor? Wookies finally getting what they were asking for?





LOL your not serious are you? oh wait you are..... dude that's just some run of the mill armor, 25% Kinentic and i think like 18% on some others, a good amount of vouln. PLUS the fact that its not looted but QUEST armor makes it even less likely to be worn as real armor. But hey at least some wook's get new clothes





agreed....also we only get ONE set seeing it isnt repeatlable! lol but it is a step in the right direction



EynrTwo
I used to be but now im not...

RonninOtnemem
Fri Mar 05, 2004 10:11 pm
#107




Rogue_5 wrote:






Wookiees: Wookies should now be able to wear the marauder quest armor.





IT'S ABOUT TIME.


I know this armor is no where NEAR acceptable to non-Wookiees, I know the quest may be currently broken, I know it's uncraftable (i.e. one chance to shoot the pooch, then bye-bye armor), and I know that I may never even get a full set... BUT PULL OUT A CDEF AND CALL ME NEWBIE FODDER, THANK YOU.


This is such a huge step in giving wookiees a step up in large scale PvP, and I applaud you for it.


I hereby deem Publish 7's covert name to be "Bit O' Wookiee Lovin' Publish"

<Hands Development Team a lifetime supply of Wookiee Cookies>




**********************************************************
Cloudrak == Master WookiEE

CrazEE == Novice Ewok
ratlif
Fri Mar 05, 2004 11:40 pm
#108

.....nerfs nerfs and more nerfs


There seems to be no reason to adda storage cap to a vendor. No reason to not allow bags to have items in them on vendors. Allow a "view container" command for bags on vendors..

jesus there are too many things coming out to limit our storage space....which is limited already.

Stop adding new things. Fix what is wrong already. All these "new features" are like a underground building with new windows being installed.



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
xRabidRobotx
Fri Mar 05, 2004 11:48 pm
#109

Removing the capability to sell bags with multiple items will add an immense amount of hassle to almost every crafter/vendor owner. Not just Armorsmiths. Take me, for example, (I know-"Not another whiner about the fact that he chose a lame template...") I currently have Master Tailor and Master Chef. When someone requests several BE enhanced clothing items, or several crates of a cetain food, I sell them for an amount somewhat less than I would charge to individual, walk-in buyers. Placing the items in a backpack, naming the backpack with the customer's name, and putting it on the vendor to be picked up is about the only way to sell items to an individual at a price other than the usual retail. The only other option is to hope the merchant and customer can meet--and that the customer remembered to get cash out of the bank. In fact, meeting in person to sell goods would probably end up taking a large percentage of a player's time, and negates the point of having a vendor or any merchant skills in the first place.

I can't understand why this change would be considered, much less implemented. If a buyer gets scammed, well, that sucks. Spread the word and folks won't buy from the scammer anymore. It seems the real problem is in the vendor/item coding - with ghosting and such. So the programmers, rather than fixing their shoddy code, would rather just kluge on a workaround. Why not fix the item inventory code, and allow packs on vendors to have their inventory examined? If you can't figure out a way to do that, make vendors able to recognize customers, so a stranger doesn't get the discounted goods intended for someone else.

It would be nice if when changes like this are being made, a reason was given. Why? Why do you continue to fix what ain't broke?



Qwghlm Quicksilver - Dantooine, Kettemoor

"If there was a law, it'd be against it!" --Homer Simpson
Dubolom
Fri Mar 05, 2004 11:49 pm
#110





Ibissi wrote:


they are adding the AV-21. I don't know if it's from aSW source or if they just made it up. Here's a pic:


http://swg.warcry.com/scripts/images/view_image.phtml?id=18248&site=13




WOW, Cool!!! This is awesome! Does anyone know what the speed and terrain negotiation is gonna be like on it? Hope it's faster that X-34...




==============
Veni. Vidi. Discedi.
Indene
Sat Mar 06, 2004 12:45 am
#111


mhal9000 wrote:

/agree

Allow someone to look inside the pack if it's a problem with people getting scammed. A vast amount of merchants use packs for custom orders or to sell complete packages of goods, ie armor, buff packs, wound packs...






so if anyone can look inside then the ability to sell special orders without disclosing the contents to everyone is 'nerf'ed
How bout they leave the bags alone and make it so we can set the admin rights of accessing the bag.
Not only will that control who looks at it but if a random person felt lucky and 'stole' it they would NOT BE ABLE to open it
if they were not on the admin list. The intended customer could chk the contents before sale.
That should solve all the believable problems listed.


-Indene-

Hmmm. cool new profession. Courier. You carry the bag but you can not open it.



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
darknacht
Sat Mar 06, 2004 1:04 am
#112

Just removing the bag is typical of a development team that is understaffed and overworked. If management provided adequate resources, they would have time to use their imaginations and allow looking into the bag. Thank god they are not doctors..they would remove your entire arm just to remove a splinter.
Arasett
Sat Mar 06, 2004 1:04 am
#113

Wookiees: Wookies should now be able to wear the marauder quest armor.


Couple of question....


1. Is this armor only obtainable once, and does it have sockets for Armor Attachments??


2. Will this armor be craftable by armorsmiths orwill it be like the Bowcaster and just be craftable by wookiees??


3. What will be done about Wookiees who have already completed the quest, and gotten rid of the armor??


4. If we go ahead and get the armor now, will it be the wearable after the change goes live??


Thanks,


Any info would be greatly appreciated.


Arasett


ccpeters
Sat Mar 06, 2004 1:05 am
#114



darknacht wrote:
Just removing the bag is typical of a development team that is understaffed and overworked. If management provided adequate resources, they would have time to use their imaginations and allow looking into the bag. Thank god they are not doctors..they would remove your entire arm just to remove a splinter.




Here here!



---------------------------------
Fi'Ak - Former Ranger/Fencer
Ale' - Your friendly, neighborhood Bothan

Ewach
Sat Mar 06, 2004 1:10 am
#115

Bag "fix" (err "nerf" I mean) - Bad Idea


But then again, since when have you cared what the player base thought?


Look at the 50 page thread on nerfing vendor limits and you're going to do that also.


When will you realize doing things AGAINST the majority wishes, that impact the playability and enjoyment of the game, may lead to massive numbers of people cancelling or not renewing?





SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
Striker505
Sat Mar 06, 2004 1:15 am
#116






Naquiel wrote:

Well to let you know, i hate buying armor bundled. Ifind the best armor buying pieces at a time, im a stickler for armor stats. If i cant look at the stats, then i move on to the next merchant no matter how well the armor is.



Now if the devs could make a container to let merchants sell a full suit of armor, but let us see the specs of all the pieces, then i would and everone else would be happy.








Any Armorsmith worth their salt we put the stats in the description of the Item. I know when I place the 'Armor Sets' on my vendor I specifically spell out each resistance and the HAMs of each piece, including the total HAM of the suit.


This is an INCREDIBLY bad idea for merchants/bulk sellers. I prefer selling my armor in sets - Much more convient in terms of stocking.


If it's a problem with storing stuff on the Bazzar, then limit the restriction on the bazzar, but leave personal vendors alone!




Kaytia Windwalker


Master Armorsmith


Master Smuggler




Kaleanae
Sat Mar 06, 2004 1:18 am
#117

"Bounty Hunter: Added a check for the dungeon planet during the seeker tracking loop. If the bounty hunter is on the dungeon planet, he will be told that he cannot track from where he is."


That part confuses me some...by dungeon planet, do you mean the corellian corvette? And by tracking loop, you mean the invest 3 tracking ability for droids...so we'd be able to send the seeker, but cant use track? (i.e. find instead of track)...or just cant plain use a droid there? And if the latter is the case, travel off and on this ship isnt instant is it? would hate to see jedi exploit yet another gimmick to avoid getting killed. Would also like to know if this corvette dungeon is "linear", that is to say you have to complete whoever's quest things or kill whatever to be able to access deeper areas of the maps, so BHs can know if they need to get this done...and Also, to my understanding there is an imp, neutral, and rebel version...I assume they cant be on the same phsyical ship but a mirror? If so, thats just another way for jedi to stay completly out of reach



-Kaleanae Sgiahatch of [PHNX]
Imperial
Former Master Bounty Hunter due to total lack of faith in devs to give the MBH what it rightly deserves

Now A BH/pistoleer..so maybe now it'll take more than a sneeze to leave me KD'd for all the little jedi cronie thugs to catch me
Page 9 of 14