Development Cycle Archive
Thread: Test Center Update Notes Mar 5, 2004
As approximately 50% of my business is custom orders, I think this STUPID change to selling bags on vendors will cause me to quit crafting completely. I have no wish to turn into another mass producing armoursmith. Custom orders are what keeps me from dropping the profession, they produce variety, rather than the regular dullness of producing kinetic layered ubese, unlayered composite and kinetic composite. Also, the #1 request I get these days from my regular customers is to sell complete sets of armour in ... wait for it ... bags! to save them time and hassle browsing through 100+ items to find the ones they need.
How hard can it be to simply add an 'Examine contents' button to the item examine window for bags? This would solve the problem with people trying to rip others off, and this would also help those crafters that do custom ordersby allowingpeopleto check the contents of their order before buying it from the vendor!
Rizzaka wrote:
RusskiySniper wrote:
The Marauder quest armor? Wookies finally getting what they were asking for?
LOL your not serious are you? oh wait you are..... dude that's just some run of the mill armor, 25% Kinentic and i think like 18% on some others, a good amount of vouln. PLUS the fact that its not looted but QUEST armor makes it even less likely to be worn as real armor. But hey at least some wook's get new clothes
agreed....also we only get ONE set seeing it isnt repeatlable! lol but it is a step in the right direction
Rogue_5 wrote:
Wookiees: Wookies should now be able to wear the marauder quest armor.
There seems to be no reason to adda storage cap to a vendor. No reason to not allow bags to have items in them on vendors. Allow a "view container" command for bags on vendors..
jesus there are too many things coming out to limit our storage space....which is limited already.
Stop adding new things. Fix what is wrong already. All these "new features" are like a underground building with new windows being installed.
I can't understand why this change would be considered, much less implemented. If a buyer gets scammed, well, that sucks. Spread the word and folks won't buy from the scammer anymore. It seems the real problem is in the vendor/item coding - with ghosting and such. So the programmers, rather than fixing their shoddy code, would rather just kluge on a workaround. Why not fix the item inventory code, and allow packs on vendors to have their inventory examined? If you can't figure out a way to do that, make vendors able to recognize customers, so a stranger doesn't get the discounted goods intended for someone else.
It would be nice if when changes like this are being made, a reason was given. Why? Why do you continue to fix what ain't broke?
Ibissi wrote:
they are adding the AV-21. I don't know if it's from aSW source or if they just made it up. Here's a pic:
http://swg.warcry.com/scripts/images/view_image.phtml?id=18248&site=13
WOW, Cool!!! This is awesome! Does anyone know what the speed and terrain negotiation is gonna be like on it? Hope it's faster that X-34...
mhal9000 wrote:/agree
Allow someone to look inside the pack if it's a problem with people getting scammed. A vast amount of merchants use packs for custom orders or to sell complete packages of goods, ie armor, buff packs, wound packs...
so if anyone can look inside then the ability to sell special orders without disclosing the contents to everyone is 'nerf'ed
How bout they leave the bags alone and make it so we can set the admin rights of accessing the bag.
Not only will that control who looks at it but if a random person felt lucky and 'stole' it they would NOT BE ABLE to open it
if they were not on the admin list. The intended customer could chk the contents before sale.
That should solve all the believable problems listed.
-Indene-
Hmmm. cool new profession. Courier. You carry the bag but you can not open it.
darknacht wrote:
Just removing the bag is typical of a development team that is understaffed and overworked. If management provided adequate resources, they would have time to use their imaginations and allow looking into the bag. Thank god they are not doctors..they would remove your entire arm just to remove a splinter.
Here here!
Bag "fix" (err "nerf" I mean) - Bad Idea
But then again, since when have you cared what the player base thought?
Look at the 50 page thread on nerfing vendor limits and you're going to do that also.
When will you realize doing things AGAINST the majority wishes, that impact the playability and enjoyment of the game, may lead to massive numbers of people cancelling or not renewing?
Naquiel wrote:
Well to let you know, i hate buying armor bundled. Ifind the best armor buying pieces at a time, im a stickler for armor stats. If i cant look at the stats, then i move on to the next merchant no matter how well the armor is.
Now if the devs could make a container to let merchants sell a full suit of armor, but let us see the specs of all the pieces, then i would and everone else would be happy.
Any Armorsmith worth their salt we put the stats in the description of the Item. I know when I place the 'Armor Sets' on my vendor I specifically spell out each resistance and the HAMs of each piece, including the total HAM of the suit.
This is an INCREDIBLY bad idea for merchants/bulk sellers. I prefer selling my armor in sets - Much more convient in terms of stocking.
If it's a problem with storing stuff on the Bazzar, then limit the restriction on the bazzar, but leave personal vendors alone!
Kaytia Windwalker
Master Armorsmith
Master Smuggler