Development Cycle Archive

Thread: Test Center Update Notes Mar 5, 2004

EvilHairy
Fri Mar 05, 2004 5:39 pm
#92

Ok how about this Develepors. INSTEAD of making it so we cant sell bags on the vendors how about you code it so that we can see whats IN the bags Mkay????????????????????????


It dosn't matter if it is tricky, hard or even imposible, sincein all cases everything is like that. Just DO it. No if -and - or -buts!



Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

mhal9000
Fri Mar 05, 2004 5:42 pm
#93

/agree



Allow someone to look inside the pack if it's a problem with people getting scammed. A vast amount of merchants use packs for custom orders or to sell complete packages of goods, ie armor, buff packs, wound packs...





Federated Resources
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LRnerf
Fri Mar 05, 2004 5:47 pm
#94






Rogue_5 wrote:






Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.







How is selling bags with items in them a problem. Using bags is the only way I can do custom orders or sell items in bulk. For example most people want to buy synthetic cloth from me 1k at a time and with all the same serial numbers. It would be impossible to keep up with the serial numbers if I could not use bags in my vendor to keep up with it. This is a BAD idea and will HURT all crafting professions. PLEASE DON'T DO THIS!!!!!!


Rorac



Rorac, Master Merchant, Master Artisan, Master Tailor - Mayor of Acheron
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Lockheed's Master Shipwright Vendors
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Dubolom
Fri Mar 05, 2004 6:05 pm
#95






DeQuosaek wrote:





Dubolom wrote:





Rogue_5 wrote:



New Vehicle: Added sounds for the new landspeeder.
New Vehicle: Fixed engine effects on new landspeeder.





Huh!??? Really? NEW VEHICLE!????? What is it?



Ha. Probably a landspeeder, like he says.






But we ALREADY have X-34 landspeeder. Are they adding the new, additional one? The only other landspeeder I could find in a StarWars database was V-35. So is that the one they are adding?


Strange if they actually were adding a vehicle I'd expect them to make a big deal out of it like they did with new mounts... So what does this statement from Rogue_5 mean exactly?







==============
Veni. Vidi. Discedi.
vazkoor
Fri Mar 05, 2004 6:24 pm
#96







Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.









For many reasons, with that new "feature" i will have to close my shop, and if i find no other fun that will cause me to quit.

In addition i wonder what will happen to my 300 customers, maybe many of them will quit for the same reason because i am offering items already noone sell any more on my server.


Thats will seriously put a end to many commerce practices, and put an end to interest of the game for many players.


If you want to reduce objects in the database, add stacking to objects, restacking into crates, remove limit crate of 50, remove ressource limit of 100 K. The solution are obvious, rather than implementing the right solutions, you want to remove the only solution we had so far for big business, after that only small business will remain, small business mean not interesting for long for players, mean even more shop closed (already 90 % of vendors are empty, now 99,9% of vendors will be empty because it will be even harder to run big business).


Your are going really wrong this time...




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CptCox
Fri Mar 05, 2004 6:41 pm
#97

Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.

This isnt good..



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
KnightHawk420
Fri Mar 05, 2004 6:45 pm
#98






Mohr wrote:





Kevm wrote:



Do you have any idea the database capacity that would be needed if there weren't limits placed on storage? I'm against not being able to sell loaded bags on my own vendors, but there are needs to limit the amount of things everyone can horde.




This wasn't addressed to me but lets put some math to this....and assumptions of course which might be wrong but its an approximation anyway right?


300,000 Registered Users....lets assume 10,000 active accounts on a given galaxy. Each item is described by a set of properties that are all typically numeric. Lets say each "item" has a max of 50 numeric properties, an ID to a picture, database ID, OwnerID, LocationOwner & Coords (if in a house), item name (50 characters maybe...never checked this). So estimating high...each item we work with is maybe 500bytes. Lets say an "average" user might have 500 items....a mega-crafter might have 5000 items? So lets assume an average of 1000 items per active account. So average item storage in database is going to be 1000 * 500bytes = 500KBytes. OK...so 10,000 users * 500Kbytes = 5Gbytes per Galaxy for item storage. So...even if I'm off in any of the above by a factor of 10 we are still talking 50Gbyte and I would hazard to say most of us have a hard drive in our personal computers that are at least this size.


I don't know what SOE is using in their server clusters but 5Gbytes is not "BIG" as far as commercial databases go. Please feel free to comment or point out where I might be mis-estimating.


I realize vendors and factories could throw a wrench in some of my numbers but having been a crafter (WS) for a while I can't imagine I ever had over 5000 items including all my houses, vendors, factory inventories, etc. I also think most "casual" non-crafters have a lot less than this (even if they kept everything they ever touched).








Now that you've had a nice discussionon storage. Keeping in mind the melon nerfs and such.... now get this..... Thunderheart wants crafters to create and whord as much stuff as we can so we can be "smart" and somehow be less impacted by the HUGE crafting nerf going thru......



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KivanMontres
Fri Mar 05, 2004 7:16 pm
#99

Do the devs not realize that 9 armor pieces on a vendor separately and 9 peices of armor onn a vendor in a bag take more database space?


So you sell a bag on the vendor, it creates one sale entry for that bag.


you sell the 50 items in the bag separately and it makes 50 sale entries one for each item.


This increases database usage by a potential 50x


AND


Reguardles, the items are still going to exist causewhether they can be placed on the vendor or not I WILL still make my items AND I WILL still make those bags!




Judging by the blank stare on your face id say you been playing Galaxies today...
g0nzo
Fri Mar 05, 2004 7:45 pm
#100

I don't think the bag thing was very well thought out. perhaps people were using it to store more than they should on their vendors, but what about tailors and armorsmiths, such as myself who make custom Large orders. I originally tried putting them on my vendor without being in a bag, but the customers would either forget to get a piece or 3, or someone else would buy it, even if i had the customer's name in the description area. (naming an item for a person doesn't allow for them to change their mind, or resell it at a later date. )

Please don't nerf the bags, they are a life saver to someone who can't play 24/7 (actually more like 19/7 with the server down time. )



Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

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MistakenIdent
Fri Mar 05, 2004 8:08 pm
#101

As an architect that does customer orders I am appaled at this "fix". We sell items that are a pia to put up individually, and in order to keep the order in any sense of order must be placed in a bag.


When I have some one order a complete furnishing for their home, do I expect them to paw through all the other items on my various vendors to find those special items that I have made for them? NO


Devs, what the hell are you smoking this week? instead of attempting to fix the problem (i.e. possible scams because you can't inspect the bag before purchace), you nerf one of the most useful tools at our disposal.


If I took this approach to a know issue in my job, I would be fired on the spot. Use common sense that god gave you and find ways to FIX a problem instead of creating many more!


Hollene
Fri Mar 05, 2004 8:10 pm
#102

The vendor bag nerf is yet another terrible idea from the dev team, but then, I've come to expect that from them. I can't comprehend how these people keep their jobs while being totally clueless about the game they program. They don't play it, they don't know anything about it, but they do manage to keep changing it for the worse. One poster suggested they're trying to make the game fail so they can get out of their contracts, and to be honest, I can't think of any other rational explanation for the rampant stupidity I've seen from the SWG team since day 1. Who knows, maybe Blizzard is paying them off so WoW has one less big name to compete against when it releases.
Naufragus
Fri Mar 05, 2004 8:31 pm
#103

its nearly like Koster is secretly running the show
Elhana
Fri Mar 05, 2004 9:18 pm
#104

This "fix" to stop the sale of packs containing items will cause so many problems for my business ingame. I'm a tailor and often make up custom orders for people. I keep a private vendor where I place packs containing orders with the person's name on. In the whole time I've been running this system I've had only one problem and that was my mistake forgetting one item from someone's order.


Sure this is open to abuse but so are many parts of the game. I'd say the abuse is such a tiny proportion that you're causing good businesses more harm than preventing the abuse.


One main reason the current system is so good is precisely because people can't see into the packs. If someone wandered in and checked my order's vendor and could see I'm selling a special BE item for 2000c to a friend/as part of a deal/as a gift, they could easily buy it and mess up my order. Also they could "demand" the same deal. There are so many downsides and problems that will come out of this one little change I don't want to even think about it!





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