Development Cycle Archive

Thread: Publish 6 Feedback: Vehicle Customization and Ownership

penquin
Fri Feb 13, 2004 1:44 am
#105

Anyone can use the tool for themselves,,just need a master artisan to make it for ya,,if someone is telling ya different they are pulling your leg,,,i saw peeps paying way to much money to change their vehicle colors,,read the dev notes ANYONE can paint their vehicle,,u just need the tool.
tamer_bourne
Fri Feb 13, 2004 1:45 am
#106

i love the colors, but the trim customization is not staying. It reverts back to red when i shuttle somewhere.



Click here if you support a rollback. Make a difference!
TheBlip
Fri Feb 13, 2004 2:00 am
#107

Add my vote to the list of:

1) Colors are horrid. Where are bright colors? Bright green, red, orange, blue?

2) 1500 HP vehicles better be a bug, one that gets fixed soon.

TheMDude
Fri Feb 13, 2004 2:21 am
#108

Oh my gawd!! Oh my gawd!!

On behalf of PRISM and the gay community, I have to declare this game in a state of fashion crisis! Oh my gawd!!

Look at those drab colors!! Oh my gawd!! Where is the bright pink? the burning fuschia!? the neon purples!? Oh my gawd!! Why aren't there any car washes around here? My vehicle is just so dirty! I want it so clean that I can undress and see my reflection in my landspeeder!!!

I'm sending Queer Eye to come and set these vehicle color crimes straight!! Oh my gawd!!
JoleneArcher
Fri Feb 13, 2004 3:20 am
#109

I think the tools are crap in their current status. I would prefer tools like the crafting or survey tools, without charges!



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


AudioOrgana
Fri Feb 13, 2004 4:13 am
#110






JoleneArcher wrote:
I think the tools are crap in their current status. I would prefer tools like the crafting or survey tools, without charges!





They are the same as the droid customization tools - and they have stressed that they need some form of consumable. Something that has been suggested by DE's is a static tool that can be refilled by buying "paint".



Audio
Firetracker
Fri Feb 13, 2004 4:21 am
#111

The most pressing HUGE bug for vehicle customisation is the 1500 points on newly generated vehicles.


I have crates of 92-94% vehicles which are currently worthless and I happily soldover 10 after the patch before I noticed ( I don't expect vehicle hams to vary from the same crate).


My customers were also too excited about customising and actually having three vehicles to notice either - until yesterday...


Salporin_Wookie
Fri Feb 13, 2004 7:54 am
#112

Is it true that the hitpoint bug was discovered on test center and still published to live?


I'm a master artisan and looked forward to actually making a bit of money when the patch went live and everyone wanted extra vehicles. I ran though over 100k of my best shock resist metals and cranked out a bunch of speeders. Imagine my surprise when I got messages from customers complaining that my vehicles had such low hit points! Especially when I experimented them all to 88-93%! All vehicles are being generated with minimum hit points! A pre patch speeder could have 2500hp, but they are coming out at 1500!


Then I hear that this bug was reported on test center! C'mon! Was someone asleep at the switch? Do the devs know how hard it is to gather the huge quantities of high SR materials speeders require? This is a game breaker for artisans! Now I will eventually have to replace all the sub standard speeders I sold if I want to keep my regular customers. Please tell me there is a fix coming for the vehicles that are out there already!




Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
AudioOrgana
Fri Feb 13, 2004 10:00 am
#113






Salporin_Wookie wrote:

Is it true that the hitpoint bug was discovered on test center and still published to live?







Yup.


Audio
Travixius
Fri Feb 13, 2004 10:16 am
#114

Its kind of rediculous that master crafters can make Speeders but can't make customization kits without the help of DE's. You should really give that some thought.



....An Idea is infectious, so everyone is going to have one....
AudioOrgana
Fri Feb 13, 2004 10:18 am
#115






DeQuosaek wrote:





terrorbeat wrote:

3) Took a shuttle, but didn't store the vehicle. When I arrived at my destination, I of course stored it and pulled it out again. Colors gone. 2500 credits completely wasted.


So you ask what I think? I think it's broken, even after you ran it on the test server. What gives? Isn't the point of the test server to get rid of these issues BEFORE it goes live? Or am I still in Beta and just don't realize it.




Maybe if you weren't using a known exploit to fix your bike, you wouldn't lose your coloring! Store your bike before you travel.








Oh please stop the evangelical condemnations.


First, can you show me the list of "known exploits" - I sure would like to see it.


I read these boards pretty darn regularly, and I didn't know until a couple of days ago what was causing the auto-repair bug. I noticed that once in awhile my bike would come back at full health, but I had no idea why.


And "store your bike before you travel"? Either you don't travel much or you only play in the sticks - try storing your vehicle in Coronet on a busy day - it simply doesn't work. I always try to store it (sometimes a half-dozen times before I give up) because I hate the noise and out of respect for those there I don't want to leave it out, but many times it simply will not store.


Gosh, with all the posts like this I'm starting to wonder how many people were hall monitors in grade school who never turned in their badges. Blaming players for programming mistakes made my the Devs is silly, especially something that is as unintentional or unavoidable as this is for most people.


Next thing someone will start crying, "Exploit!" when people take the insta-shuttle from Theed - "good" players would wait for the Starship graphic to actually land, right?


Audio

WiskeDarkmoon
Fri Feb 13, 2004 11:06 am
#116

I like the new paint on my ride. Having more than one vehicle really helps when a crazed durni decideds to incap you and destroy your bike.




Wiske Darkmoon
Imperial Death Squads Militia
Leader/Founder IDS
DeQuosaek
Fri Feb 13, 2004 11:20 am
#117






AudioOrgana wrote:




Oh please stop the evangelical condemnations.


First, can you show me the list of "known exploits" - I sure would like to see it.


I read these boards pretty darn regularly, and I didn't know until a couple of days ago what was causing the auto-repair bug. I noticed that once in awhile my bike would come back at full health, but I had no idea why.


And "store your bike before you travel"? Either you don't travel much or you only play in the sticks - try storing your vehicle in Coronet on a busy day - it simply doesn't work. I always try to store it (sometimes a half-dozen times before I give up) because I hate the noise and out of respect for those there I don't want to leave it out, but many times it simply will not store.


Gosh, with all the posts like this I'm starting to wonder how many people were hall monitors in grade school who never turned in their badges. Blaming players for programming mistakes made my the Devs is silly, especially something that is as unintentional or unavoidable as this is for most people.


Next thing someone will start crying, "Exploit!" when people take the insta-shuttle from Theed - "good" players would wait for the Starship graphic to actually land, right?


Audio





Eh, you're right. It was terrible of me to suggest thatthe possiblility that the bug that will reset your vehicle to full healthmay reset not only the HAM, but also the original paint. What kind of sense would that make? Absolutely none. Obviously.


I didn't use the exploi... er... bugand my vehicles all retained their color. I didn't say there was no other way for them to lose their color, but it actually makes a bit of sense that if the travel exploit resets the HAM it might also reset the color. Doesn't it?


I never said the programmers were perfect either, but I give them the benefit of the doubt. Well, usually. The recent 1500 HAM vehicle bug slipping through the cracks after it had been reported several times really irked me, but I won't mention it again because I'm trying to stay positive so the forums remain a fun and productive place to talk.


His original postlooked like he wassaying, "I tried to cheat and repair my bike for free and it backfired on me and now I'm mad."


To the orignal poster: I'm sorry for assuming you were intentionaly using a cheat to fix your bike, but it genuinely sounded like that's what you were saying.


Next time I'll rephrase my comment to be more gentle. I'll simply say, "Hey, buddy! You might try storing your vehicle before traveling. MAYBE the vehicle travel bug that some people wrongly use to restore the vehicle to it's new condition, actually restores the vehicle to its new condition. ie:fresh out of the deed condition with all default values"


I don't think I'm better than anybody or anything, you just caught me in a bad mood because of the aforementioned annoyance that cannot henceforth be mentioned. I'm sorry if I came off as snobby or holier than thou. It was certainly not intended.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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