Development Cycle Archive

Thread: Publish 6 Feedback: Vehicle Customization and Ownership

Caelestra
Thu Feb 12, 2004 2:53 pm
#92

Well, overall you can color me unimpressed. It's nice to have a bit of customization on our vehicles, and it's quite nice to have one of each vehicle in the datapad. I don't even mind having a DE component in the customization tool; I just asked a DE friend of mine to provide me with a schematic she built from my resources.


HOWEVER:


1) Auto-Store problems abound. It's really annoying to be stuck out in the wilderness and have your bike disappear when you stop to fight some baddies. No, I don't have scout any more, since I'm a Master Artisan, Master Merchant and am almost done with Master Weaponsmith. Since I *need* a few combat skills, I had to sacrifice Scout, and I'm reduced to running to the closest outpost to regenerate my bike.


2) The new 1500 HAM values on any vehicle deed are inexcusable. I wasted a *lot* of resources crafting a large set of vehicles,and had to pullthem all from my vendor when the complaints started pouring in. **How many times has it been requested that the deed display the HAM value?** I sure hope there is some kind of mitigation plan for this, because it has ruined my vehicle sales business for the moment, and decimated my resource cache. How is it, when there was feedback regarding this bug, that the publish went ahead, and a day early to boot? Did you think we wouldn't notice?


3) The color palette on the vehicles is dismal. How many shades of silvery-gray do we really need? Where is candy-apple red? Where is bright forest green? Where is Lemon Yellow? Does everyone in SOE drive a beige Volvo?


4) Requiring two charges to customize a vehicle is ridiculous. It's impossible to check color combinations when you have to do two coloring passes. Allow the trim and the body to be changed at the same time, and increase and match the two palettes. And how about a couple of choices for the seat color, while we're at it. Surely, black leather exists in the Star Wars Universe...


5) The colorization process is obviously buggy, and is probably related to issue #1. I agree that if you're using the auto-repair exploit, you should lose your colorization. However, this is not the only time this occurs. I have had my bike auto-store, then come back as plain-vanilla. I've gotten a bunch of flak regarding this from customers as well. Overall, this patch has really done a number on my credibility as a businessperson. I'm sure when I get home from work and log in again, I'm going to have more damage-control to deal with today as well.


I was really looking forward to this patch. I'm sorry to see that my hopes were dashed to the ground yet again.


-Cael





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DeQuosaek
Thu Feb 12, 2004 4:29 pm
#93






Furyion wrote:





DeQuosaek wrote:





terrorbeat wrote:

3) Took a shuttle, but didn't store the vehicle. When I arrived at my destination, I of course stored it and pulled it out again. Colors gone. 2500 credits completely wasted.


So you ask what I think? I think it's broken, even after you ran it on the test server. What gives? Isn't the point of the test server to get rid of these issues BEFORE it goes live? Or am I still in Beta and just don't realize it.




Maybe if you weren't using a known exploit to fix your bike, you wouldn't lose your coloring! Store your bike before you travel.




I'm sorry Abe, but maybe you need to do some further testing, if you have done any at all, before making any more stupid statements.

The de-coloring bug happens WHENEVER we store a bike. I stored and called my bike three times in a row in my city, and each time I did this, I lost the trim color on my speeder. I tried it with my alt who owns a swoop, everytime I stored/called, I lost the frame color.

If you're the type that tests these things, no matter why the patches come out so buggy.






Hmmm, works fine for me. Mine still hasthe colorization after storing and calling it several times.


You must be doing something wrong.


Yes, youare sorry.


And you have absoultely no reason to insult me. I was only answering his post in that manner because he obviously uses the travel fix exploit all the time since he said "Took a shuttle, but didn't store the vehicle. When I arrived at my destination, I of course stored it and pulled it out again." He might as well have said, "I used the tarvel exploit to fix my vehicle and it reset the color!"


Gee, doesn't it make sense that since it resets the HAM that it would also reset the color?


And, my testing is far superior to the absoultely no testing that you do.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Thu Feb 12, 2004 4:30 pm
#94






Outatime82 wrote:

Master Artisans have to craft the tooland are theONLY ones who canuse the tool. Why can't players who aren't master artisans use the tool themselves?



They can.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Xamis
Thu Feb 12, 2004 4:39 pm
#95

My thoughts on the Vehicle Customisation Kits...

- Why require componets from DEs for a glorified spray can ?
- Please, please make more non-drab colours available for the frame. Even if its just the colours vailable for the trim.

Or remove the colour matrix completely and allow us to enter RGB values for both the trim and frame?



Kin
QuiJonOz
Thu Feb 12, 2004 4:49 pm
#96

Too bad you need to also be a DE (or actually find one selling storage compartments), but I guess you guys wanted to throw the DE's a bone. I think it's kind of funny that the paint kits take more work than the vehicles themselves (not more resources... they're more complicated).



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

KzinKiller
Thu Feb 12, 2004 5:30 pm
#97


Um, where is the "Publish 6 Feedback: Bugs" thread? It's quite obvious after one day that it would be the busiest thread on this forum, and the most useful in providing real feedback to the developers to address customer concerns.


Where is it?




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Yaras_Dar
Thu Feb 12, 2004 6:00 pm
#98


My thoughts go exactly along with others here:


On the positive side:


Nice of you to give us this ability. This will spark a renewed interest in vehicles for some time. Yourefforts to tie in different professions towards a common goal is admirable. The degeneration of these enhancements over time will insure the continued importance of Master Artisans.


Three vehicles on one's datapad. Well, at least you guys got something absolutelyright!


On the Negative side:


Drab color selection. I mean, come on, 6 shades of Grey? Who are you kidding? The color window selection is so drab and washed out, how can you tell the difference? We want COLORS, not varying shades of drab.


Making the frame and trim as seperate uses on the tool...read TIME AND MONEY SINK! Give us immersiveness and more content and we'll sink TON'S of both into SOE! The highest rated resources and crafting ability in the game give us a tool that has 12 applications (6 total)and costs more time and effort to create than the vehicle itself. This sounds too much like a 3 blade electricrotary razor that costs $19.95 with replacement blades that cost $39. You really think that we are that stupid, or are you counting on the fact the fact that most of us really are?


Making a critical, but non-essential, vehicleitem a DE manufactured item= QUICK FIX TO MAKE DEs "IMPORTANT". Instead of making droids that actually make a difference and feel "StarWarsy", you guys add this non-sensical item to the list for vehicle customization as a cheap attempt to incorporate Professions. Yeah, I know, you're working on this droid thing, but why toss out a cheap bone when the meat is on the hook already?






Yaras Dar
Xyon Core PA
"Conquering the galaxy, one cantina at a time..."
EH_Longshot
Thu Feb 12, 2004 6:56 pm
#99

I think doing the body and the trim should only take 1 charge of the customization device, not 2.


I was actually expecting a bigger pallate on these- a lot of the colors seem close to the same.


but overall, I think it came out ok.
PrincessThea
Thu Feb 12, 2004 9:03 pm
#100

Please fix the 1500 only Hitpoints on new Vehicles. I can not craft anymore untill this is fixed.


Were going to have a vehicle shortage if this is allowed to go on any longer !!!


Silentbrick
Thu Feb 12, 2004 11:43 pm
#101


I was all eager to make color customization kits up til I logged in today and looked at the schematic. Now I won't make any. It's bad enough I have to make so many sub-components for PSG's, but I'm not going to waste time and resources on a color kit with no actual value to me if I have to go a bunch of components from someone else. I have 3 Masters, with no room to learn to make them myself and since the vehicles work just fine with their lovely slime-brown colors, I'll stick with those. Some may call that making it interdepency, but after finding out how much I have to go get Reinforced Fiber Panels and Synth Cloth as a Master Armorsmith, as well as using HIDE in supposedly high-tech armors, I will make no kits. I will make NOTHING that requires such cross-profession requirements that make no sense. I don't care what it is.



Instead of adding 'new' features like colored vehicles, fix some like stat shifing on PSG's, the armor hold, and give us armor that's worth something. RIS is worse than bad, Padded is only made for fashion andthere's almost no point to making anything but composite and I really wish instead of hide, it used synth cloth and fiber panels for it's 'cloth' backing or whatever all that leather is for. What's next, powered armor made out of bones?





Sevarian DeVont - ITC
Master Armorsmith/Master Merchant/Master Artisan

"An Englishman entered a bar and stood beside a Scotsman. After they had chatted for a while the Scot asked "Where are you from?" The Englishman replied "I'm from the finest country in the world." The Scot looked sceptical and replied "Are you? You have a funny accent for a Scotsman."
SiliconSmiley
Fri Feb 13, 2004 1:04 am
#102






Outatime82 wrote:

Master Artisans have to craft the tooland are theONLY ones who canuse the tool. Why can't players who aren't master artisans use the tool themselves?




I haven't found this to be true. I watched a player that wasn't a master artisan change his swoop colors. Not sure if the color failed upon storage. Definitely need that fixed though.




Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

MeleKaliki
Fri Feb 13, 2004 1:14 am
#103



I honeslty don't deliberately use the exploit.. I leave my bike out all the time. It auto-stores so often I usually automatically go to generate the vehicle, sometimes when it's right beside me.. I just EXPECT it to disappear.


I'm *REALLY* disappointed with the lack of bug fixes in the build.. I think this might be the the last straw for me. Why has SOE allowed KNOWN bugs go from dev to test to prod and STILL not fix them, but instead add a feature that breaks even MORE of the game is beyond me.


I guess it's back to KOTOR and waiting for SW:Battlefront


I feel so sorry for the developers that are obviously over-worked and un-appreciated by the $$ loving jerks that obviously call the shots.


ps: I'm not an Imp... Did they fix your hats?





- " It seemed like a good idea at the time"
penquin
Fri Feb 13, 2004 1:37 am
#104

you do know it's nice for us de's to finally be able to make some money on something that works, and people are complaining,,share the wealth guys,,,the de line is broken right now and this is the best thing to happen to us since launch. Thanks Devs,,,,
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