Development Cycle Archive

Thread: IT 7-8: Camp Restrictions Removed

Castigula
Sat Mar 06, 2004 10:44 am
#105






Naquiel wrote:

Matsubaa, its not that take the devs on so much blind faith im my words, I just put words of wishfullness that sound better than demands on the hope of the devs listening. And if they listen then they might get things done faster. They get things done faster, we get more things to play with.


The devs did say it themselves, more thought out and non demanding posts do get the devs attention.


So lets take castigula's question on why do they have the 15 min timer. Castigula demanded an answer after a statment. The devs will not answer a demand, but they will answer a question if asked nicely.


***BTW naz, I never demanded an answer, and the majority of the ch comunity ahs been asking nicely since this has been anounced and we have gotten some flippant and totally unrealated answered from TH himself, but never a reason on why.


Now if Castigula asked nicely "Devs, why do we still have a timer in place even after the ch balance?", and then he should of pointed things out in a non emotional tone(emotion gets to much in the way and tends to be overlooked). **this has been done see above**


Ask your self this, would you answer someone that is in your face demanding an answer? I wouldnt.


But for here we where disscussing the affects of the timer for the devs. Most of us gave our answer to there questions and we got some answers back(even though the answers we got where not what we were hoping to hear, but it was an answer). We did get a timer change, and we will have to wait on if the devs will change it more.


So as i wrap this up, I hope the devs hear our coments and disscuse our question on why the timer is still needed(i still think its still in place for scouts to feel useful in some way). If they deside to change it if the near or far future, at lease we still have the chance of it happening.











Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

Naquiel
Sat Mar 06, 2004 12:24 pm
#106

Castigula, if your having so much problems with your pet auto storing, report it to the devs. I have my pets out all the time, and the only time it auto stores is when i leave the city i live in. Now if the auto storing was fixed, would you keep complaining about the timer? Yayou would, but still you just want to pop a pet when you want and the devs dont. So live with the timer.



This is the last i will post on this. And you castigula, i really dont think you have a clue on the whole picture. And there is no way that you will listen to the answers, even when the devs did give you one. So good luck and hope your auto storing problem gets fixed.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Castigula
Sat Mar 06, 2004 12:37 pm
#107






Naquiel wrote:

Castigula, if your having so much problems with your pet auto storing, report it to the devs. I have my pets out all the time, and the only time it auto stores is when i leave the city i live in. Now if the auto storing was fixed, would you keep complaining about the timer? Yayou would, but still you just want to pop a pet when you want and the devs dont. So live with the timer.



This is the last i will post on this. And you castigula, i really dont think you have a clue on the whole picture. And there is no way that you will listen to the answers, even when the devs did give you one. So good luck and hope your auto storing problem gets fixed.




***Naq, first of all yes I want to pop out a pet whenever I wish, just like you can equip your gun or armor whenever you wish.


second, I think you are the one with no clue. the only answer in this whole thread was given by you and some other players, not by a dev. and that answer was to prevent a ch from "surprising" a player with a pet. when In fact pets do less damage than the average player, and #2 there is no surprising anyone anymore with pets becasue of the restraints against CH at the moment.


The devs have not given me or my entire profession any anwers or reasons behind this. This timer is a thoughtless nerf and insult to our class. There is absolutely no reason why the timer needs to go in. and yet I find it difficult to believe your stance, it frankly makes no sense. The timer plain and simple is a waste of programming code. There is no timer in cities where the majority of PVP happens. when was the last time you heard of a pet grief or exploit by a CH in pvp? been a long time hasn't it.


also once again the devs balance the game for the very vocal minority, 15% of the player population to be exact. You may disagree all you want with me and my posts but the FACT, I will state again The FACT is, there is no reason for a ANOTHER timer, than the ones that already exist.











Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

Castigula
Sat Mar 06, 2004 12:41 pm
#108






Castigula wrote:





Naquiel wrote:

Castigula, if your having so much problems with your pet auto storing, report it to the devs. I have my pets out all the time, and the only time it auto stores is when i leave the city i live in. Now if the auto storing was fixed, would you keep complaining about the timer? Yayou would, but still you just want to pop a pet when you want and the devs dont. So live with the timer.



This is the last i will post on this. And you castigula, i really dont think you have a clue on the whole picture. And there is no way that you will listen to the answers, even when the devs did give you one. So good luck and hope your auto storing problem gets fixed.




***Naq, first of all yes I want to pop out a pet whenever I wish, just like you can equip your gun or armor whenever you wish.


second, I think you are the one with no clue. the only answer in this whole thread was given by you and some other players, not by a dev. and that answer was to prevent a ch from "surprising" a player with a pet. when In fact pets do less damage than the average player, and #2 there is no surprising anyone anymore with pets becasue of the restraints against CH at the moment.


The devs have not given me or my entire profession any anwers or reasons behind this. This timer is a thoughtless nerf and insult to our class. There is absolutely no reason why the timer needs to go in. and yet I find it difficult to believe your stance, it frankly makes no sense. The timer plain and simple is a waste of programming code. There is no timer in cities where the majority of PVP happens. when was the last time you heard of a pet grief or exploit by a CH in pvp? been a long time hasn't it.


also once again the devs balance the game for the very vocal minority, 15% of the player population to be exact. You may disagree all you want with me and my posts but the FACT, I will state again The FACT is, there is no reason for a ANOTHER timer, than the ones that already exist.


**what I meant here is there are enough restrainst to on pet calling that make the timer moot.


















Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

Naquiel
Sat Mar 06, 2004 2:18 pm
#109






GarVa wrote:


I think the point their trying to make really is... before you could not do it at all... now you can.. but you have to wait a little bit or use a camp. Leaves some of the usefulness of camps as well as improving the ability to call vehicles/pets/droids without one (which did not exist before)






He might not be a dev, but he could of relayed a message from the devs. Take it any way you want.


Well, since the devs havent said anything else, and no other ppl here but you are complaining, i guess you have to put up with the timer.


Oh and if you want to get the facts straight, only about 15% of the ppl that play the game post here in the forums. Andmost here in the forums tend to not like most of the things the devs do. So do the devs really take what we say here as the best sorce of information, or do they get it from all the bug and CSR reports. I would say from the bug and csr reports. We here get to disscuss things that might get looked at, but from a different view on how we will deal with the situation.


So long and dont blow a gasget that you dont get it your way.



____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Castigula
Sat Mar 06, 2004 3:47 pm
#110






Naquiel wrote:





GarVa wrote:


I think the point their trying to make really is... before you could not do it at all... now you can.. but you have to wait a little bit or use a camp. Leaves some of the usefulness of camps as well as improving the ability to call vehicles/pets/droids without one (which did not exist before)






He might not be a dev, but he could of relayed a message from the devs. Take it any way you want.


Well, since the devs havent said anything else, and no other ppl here but you are complaining, i guess you have to put up with the timer.


Oh and if you want to get the facts straight, only about 15% of the ppl that play the game post here in the forums. Andmost here in the forums tend to not like most of the things the devs do. So do the devs really take what we say here as the best sorce of information, or do they get it from all the bug and CSR reports. I would say from the bug and csr reports. We here get to disscuss things that might get looked at, but from a different view on how we will deal with the situation.


So long and dont blow a gasget that you dont get it your way.







***Camps wre never meant to be used to call pets, that measure was added to contain a ch's so called power back when CH was formidable,. those days are over, pets have ben nerfed, ch has been nerfed, there is no need for the timer there is no need for camps. Go do yourself a favor, go read throught he ch forums and see how happy the MAJORITY of the ch's are with ;1- the devs attitude towards our class, and 2-the timer that serves no purpose at all. for the recordwe the CH are not happy with this timer.


as a master scout I want camps to be useful. Useing them to call pets is not useful, and a camp was never intended for that purpose. The timer at 30 secs was still a leash on ch, the 15 sec timer is a shorter leash, but its still a leash. why can you not see that. and do you really belive I am the only one that has a problem with this. go re read this post there are several others that have a problem with this. and again go read through the ch forums, familirize yourself with our problems before you preach about the almighty devs giving us a break.


btw funny, ha ha your gasket insult, we ch have stood by nerf ,after nerf ,after nerf ,after nerf. The time has come to voice our opinions and say ENOUGH! Our profession is at the point where we are the most nerfed, balanced and we do not need any further constraints. is it too much that I ask for a valid reason on why we need a timer? Is it too much to expect an answer, I do not think so.




Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

MoonhellWarriors
Tue Mar 09, 2004 9:01 am
#111

i'm a Ranger...


I do alot of my money by selling Small camps crate... people like it alot!

With this Camping revamp thing... Why would we make a huge camp if it's not needed for vehiculs.... Why would we do a camp if a medic can simply pull it's droid out and heal everyone around?


Of course some will still camp for the fun of camping but it kinda removes the purpose of being ranger and being usefull lol




---===============================================---
Zag Hazumason / Fall Hazumason
-Leader of Revolution industries on Sunrunner-
Corellian Alliance -OS | AEGIS | RCS | REV | ERIS -
I R COMBAT DOCTOR

Maskius
Thu Mar 11, 2004 5:56 am
#112

vonbloodworth and you other fellas,


A character can change into a complete set of heavy armor in less than a second -even in the midst of combat.


This is not only completely unrealistic, it is also a fact that totally defeats your argumentation around this specific issue, unless you are supporters of putting a similar timer on macro-switching of armor and of course make it impossible to do so in combat.


You may claim these two issues are unrelated, but I am quite sure you would very hard pressed to explain exatcly why it is possible to do this instant armor-switching while pet owners have these timers, who in fact are much more restrictive simply because CH's can still not pull anything during combat, timer or not.


If we are looking at combat balance, your points are moot. A CH caught by surprise with no pet, are outta luck. Any othercharacter can (and will) hit their 'ArmorOn' macro and be fully equipped with full composite armor and their weapon of choice in one second - how is this fair? How is this realistic? How is this balanced?


My point is that, if you think you have the right to call the CH's request for removal of the pet calling timer (or at least a reduction), then you would be hypocritic to not support an addition of a macro-equipment timer as well, as in the armor/weapon macros.


Or would you care to explain to me why such unrealistic macros should be allowed, while a the removal of a timer on pet calling would have next to no impacton the game for anyone other than the CH.


I mean, if I surprise a fella in his bathrobe and a toothbrush, I find it abit odd to be up against a fully heavy-armoured guy with a flamethrower 1 second later. Don't you? But oh no, we must certainly stop those overpowered CH's from pulling their pets without stupid timesinks, that is just way to dangerous for everyone around them!! Please...


Surely this new calling ability is no nerf to CH's, because we couldn't do it before and we can still use camps in the old way, but is certainly not a fix either - to a class that has seen the nerf bat up VERY close, several times.
Naquiel
Thu Mar 11, 2004 9:47 am
#113

Maskius, dont forget that CH can also have a macro for there armor and weapons to. All professions have the ability of macroing quick equip armor and weapons. Also CH can wear the best armor to, so armor is not an issue. Plus, not all CH are straight CH's. I am a BH/CH, and i love what i can do. Granted i cant have the biggest or badest pet in the game, but i can surprize ppl when im out on the pvp field.


The only thing that ppl have a right to complain about is just the timer, but the devs might have a reson on timer. So the rest of this disscussion should be in the CH forum so that the correspondent can pass the message on to the right devs.




____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Naquiel
Thu Mar 11, 2004 7:20 pm
#114

Im not complaining. I think the 15sec rule is great. most of the time im out in the field(PVE fighting), i dont like to have my pet out in certain areas. But now when im at my mission and im scoping out the target, i can call my pet in that time. So im not really loseing any time. And when im done, i can store my pet and call my bike. And by the time im done harvesting the kills, my bike will be waiting for me.


So whats to complain about.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Castigula
Fri Mar 12, 2004 6:23 am
#115






Tzeen wrote:
I don't get how you can complain about this change? Nothing has been removed, you can still call pets exactly as before. The only thing that's happened is that another option to call pets/vehicles was added, nothing was nerfed or removed. Some people are never happy..






Let me explain it to you tzeen, CH has been the target of nerf after nerf since this game when live. The reality is that there is no need for a camp or timer restriction what so ever, there are many rules in place that seroiusly contain a ch and his pet, making the need for a camp or a timer non existent.

The reason people are not happy is the fact that this timer was added and no reason for it was given. and it was mainly added to "contain" ch once again, to hurt our profession. The drop down from 30 secs to 15 is a great step in the right direction, but unfortuneatly does not go far enough. all the calling restrictions need to be removed entirely. The devs have actually done a good job at nerfing..balancing CH, to the point that any added restriction will be interpreted as a nerf. ask yourself this if there was a timer that governed how long you had to wait to switch your armor or weapon, how would you feel?



Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

Maskius
Sat Mar 13, 2004 5:39 am
#116

Naquil,


I have a combat class beside CH as well, so the quick armor/weapon switching is certainly something I use. But that is really not the point, the point is, as Castigula mentions, that there is no reason for a timer at all. And as you mentions, the devs 'might' have a reason for this timer in mind, but then they shouldelaborate on that, tell us why it must be there.


The arguments put forth in this thread on those who thinks CH's areasking for too muchin having the timer removed havein no way been fair. Hence the fact that I compare to theinstant equipment-switching, which in fact lends a huge advantage to those using it - and if that is possible, what exactly is the problem for not making it possible for CH's to 'draw' their weapon in, for example, the midst of combat?


I am not complaining that CH's are getting nerfed, I am complaining that CH's are not getting fixed when compared to pure combat classes.


Give me a logical reason why this timer is necessary and I would have no trouble with it. I could still argue the 'realistic' combat feel about being able to switch to and from heavy armor in 1 sec in combat though.
Naquiel
Sun Mar 14, 2004 10:31 pm
#117

Sorry, but i think the timer is there for a reason, 2 in my opinion.


1. To keep scouts usefull(i think this is stupid, but this is what i think the devs want to make scouts feel wanted. I personaly think that scouts should have the ability to mask scent on anybody or pet in their grp to make scouts usefull).


2. The upcoming combat balance might change us players enough to make pets a little tuffer since the rebalencing and the devs dont want to give CH an upper hand till they see what happns. This is why theymight bekeeping quiet.


Ether way it is, the patch is going in and we will have to see what happens.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
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