Development Cycle Archive

Thread: Desired Rewards

DeltaNine
Thu Oct 30, 2003 8:53 pm
#1106

PLEASE READ THIS,



I JUST FINISHED THE EMPERORS RETREAT, I DID SOME OF JABBA'S, AND IM DOIN EVERY MISSION I CAN DO BECAUSE I BELIEVE IT IS THE WAY TO THE FORCE SENSITIVE SLOT.


I WANT TO SEE:


MORE BADGES


MORE STARWARS PARAPHANALIA (tie fighter helm, flight suits ect. ect.


MORE FACTION PTS FOR THE THEME PARKS



JUST MORE COOL STUFF i didnt get one thing from the imperial theme park that i didnt destroy





000000000000000000000000000000 Celax Malice
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000 Pre-pub 9 Jedi Knight
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000 Bria
000000000000000000000000000000


vegasbabe
Fri Oct 31, 2003 5:18 am
#1107

Q-3PO,


I have looted a couple very good items and had some "crafted" from rare components in teh last 3 days. One is a belt that had +24 combat med use and +25 melee defense. Well i tried the med combat use and it didn't work. bah. I then had cloths made with the milk i looted to produce Ch enhanced clothing for taming. It didnt work either. SO apparently the enhancement items we are gettinga re not working. armor enhancements dont go anywhere and from what i understand several other loot items are not working either. So how bout we fix what is already on the table before we introduce more loot items? It is frustrating to go thru a lair of nightsisters(3 times) to end up with a peice of junk that does not even work properly. Oh, and i also tried adding a +4 tape to a peice of already enhanced, slotted clothing. The tape disappeared and didn't add the enhancement. Apparently the item can only have one of each type of enhancment. I am assuming this is a bug since the majority of skill tapes are +1 and 2 and pretty much worthless if we can't put more than one is a peice of clothing.


Once the above issues are address, i wouldn't mind seeing additiional melee enhancment items. There is nothing out there that compares to Krayt tissue for ranged weapons. Or how bout UBER powerup items that only work for like 1000 charges but add poison, bleeding, stun, blind or just major dmg to melee and ranged weapons when it is added to them. being a limited use item it will not impact the crafters and will be used up very quickly. more reasonalbe would be 5000 charges or so.

DarthShitius
Fri Oct 31, 2003 6:21 am
#1108

I think rare materials that can be used to increase HAM and stats would be really cool ( only for clothing though, armor already far outweighs it's negatives)
TylerDurdon
Fri Oct 31, 2003 9:41 am
#1109

Skilltapes, components (that we can actually use to create stuff with but is in itself worthless), objects of decoration that we can place in our house and only found on mobs....

I can come up with more if you want or are even reading this...mail me.



Art Vandelay
Enough THC to kill a cow
"CHARLIE MURPHY!!!!!!"
Zagler
Fri Oct 31, 2003 10:36 am
#1110

Skill Tapes, Skill Tapes, Skill Tapes, Skill Tapes, Skill Tapes


but make them so that there are some that are +15 and not all just +1


PatamonYana
Fri Oct 31, 2003 11:52 am
#1111

I'd like to see the loot be something unique from the Star Wars Universe. Could be a uniform or piece of clothing that can be worn, a helmet, etc. I've had a lot of fun collecting unique things for my house [the Krayt Dragon Skull is killer, the Rebel Uniform, still working on the B-Wing Uniform] and turning my house into a sort of museum has been fun. Was dissapointed that the quest that gives Anakin's Pod Race Helmet and items of his was bugged [but thats a great example]. Its like owning a piece of the Star Wars Universe that we all know and love [I think something like that is even you're slogan].


We can all get armor and weapons etc from the crafters, no need to drop that stuff. But say a piece of Amidala's wardrobe [for the ladies out there], or something from the Jedi Knights' Republic days - a recognizabe artifact. Someone brought up the paintings. Thats another good one - all we can get is the gungan - I've seen some really beautiful one's out there. Also the statues andsculpturepieces those are nice as well but stuff we can't get.


On the quest issue in general. You need to integrate some story into it. Good example [the themeparks versus the general NPC quests]. Themeparks are a little better but the NPC quests are simply the same thing over and over again - go kill or deliver something get 30 credits. Ican do a solo mission and get 3000 credits in half the time why do a delivery for 30? A story attached that links say an NPC's 4 to 5 or more quests together, with each level getting more and more difficult provides some anticipation of the next and something to look forward to. At the end of the quest series is the nice reward.






Gervase Clifton Elder Jedi - Rebel Alliance Colonel
SirJohn Clifton Elder Bounty Hunter - Rebel Alliance Colonel
Gervasius Clifton Master Armorsmith - Master Weaponsmith
The Clifton Mall Theed -2381 4618
Zagler
Fri Oct 31, 2003 11:55 am
#1112

OMG skill points would also most excellent
QuickDrawQwuichay
Sat Nov 01, 2003 1:13 am
#1113

I just finished Prefect Talmont's quests (which I had to get an ST to finish, they're pretty tough at the end for a nov CM/ nov Pistoleer) and I got like a total of 90 credits....can't I get some sort of badge on my Imperial Uniform? Something? Even just a medal. Something unique that can't be replicated. Just to show it off, like those AT-ST helmets. Can I get an AT-ST Commander's helmet? An Officer's breastplate?



"The Emperor keep and sustain me, hold me safe from harm and grant me the strength to battle the forces of disorder, praise be to Him, He who holds the Throne of Coruscant." - Battle Prayer of the Imperial Cult

Ardun Offenhauser, Combat Medic & Chaplain Commissar of the Imperial Cult, Valcyn
Ki-Odo
Sat Nov 01, 2003 1:56 am
#1114

New schematics for crafters. The items that are created should look unique (like a new frame for the DE), and/or be moderately powerful (like a decent weapon with a rare damage type and firing colors to match), or useful in some way (a different power core for artisans that would reduce maintenance cost of the final product).


Also, more unique items. These would be for trophy purposes only, such as the bantha statue, or the old holocrons-turned-shards. More of these would give a player something to display in his/her house for personal glory, as well as have a pretty new decoration to sell to someone if they didn't want it. Personally, I collect every one I can get my hands on because I love unique items. I even collect some of the "Junk" drops because they look cool.


Obviously, more quest items, and preferably the quests to match them. Maybe a way to legitimately keep the quest item after turning it in to the target NPC, so the player can still keep his/her trophy reward ("Here, I'm done using this now. Thank you for all your help, you can keep this if you'd like." Yes/no option). The item could then be flagged to not work again, so the player couldn't hand it to another player to complete the mission. Balance would be kept.




Ki-Odo - Wookiee - Chilastra
Master Droid Engineer/Semi-Pistoleer

"Do, or do not. There is no try...unless trying to unlock the Force." - Yoda (I swear, that's how it really went)
vegasbabe
Sat Nov 01, 2003 3:31 am
#1115

1. fix loot that drops now to work properly, namely the 2 items i received and tested in the last two days did not work. CH enhanced clothing and a belt with combat medic use +24, new drop so shouldn't it work or not drop at all?



2. My suggestion is weapon and armor powerups with special attack bonuses like poison, stun, dizzy, kd, and so on. Be creative;-) limited use item with less than 3k charges would not upset the balance of crafting. And anyone can use it without hassle and choose which weapon they watn to use it on. Anyone that uses powerups knows how fast they go, so this does not upset the balance of the economy and could allow some unique customization within the game for a limited amount of uses. Tired of hearing that we need schematic drops. UGH. give it a rest, you can add some decent loot without killing crafting. If anything these items would drive players to purchase a new and better weapon then they are currently using to maximize the powerup they worked so hard to obtain. Just my thoughts, some variation in game play and "loot" would be nice.



Dahem-Salron
Sat Nov 01, 2003 5:16 am
#1116

How about Faction banners that you can have an option in your radial to hang it.


IE: 6)HANG = /hangfrom ceiling/wall


Then from there you could still move it around your guild hall or home without having to go thru it all over agin. Does this makes sence?


And also make it big, not some ittie bittie banner. Something that when "unfurled" was the same size as the ones on the outside of the Guild Halls.


Carpet, PAINTINGS is an awesome idea.


/throwtwocentsin





I just cant get this sig thing down. Any offers to help a sig noob out?
AitanOren
Sat Nov 01, 2003 7:58 am
#1117

I'd like to see a item you can use (good wepon)but still you can only get it from doing the the quest




Sirgo Freemist
~ Master Of the Star Wars Galaxies ~
Gobbeldiguk
Sat Nov 01, 2003 8:57 am
#1118

I don't have time to read this mammoth thread, but here's the type of reward i would like to see for some of the new quests/dungeons.



I'd like to see special skills granted for the completion of certain quests.



Here's an example. Rancors are ridable by the withces on dathomir.It would be cool to have a special quests given by the Force witches where on completion, they would teach a master Ch how to ride on a rancor. similarly, bounty hunter could get special gadetry upon finishing a quest for Boba fett or some other bounty hunter icon.



Perhaps you would have to use up additional xp points before the npc who would give this type of quest would even allow you to begin it. In the above Ch example for iunstance, the witch who gives the rancor riding skill quest would ask that you prove your worthiness to undertake this task by showing X amount of CH points PAST the Master Ch level.

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