Development Cycle Archive
Thread: Desired Rewards
As for normal loot tables--since I can't think of an uber quest/dungeon reward I'd want other than my FS slot--I want to see more armor power ups. Tapes especially are rare and the upcoming changes to allow clothing to dacey will cause my current tapes to be ruined at some point. Also, more Janta Blood--too dang rare now--and more milk and other crafting components. SInce we don't want loot to supplant our crafters, let's make it support them instead.
Vinaddar
Ok, seems a lot of you are 'status symbol' happy. The purpose of a quest is to perform a difficult task or series of tasks. The reward for such tasks should reflect the difficulty involved. So saying, Grunda paintings are ok for a one shot quest, but, are totally inappropriate for a multipart quest. It is my understanding that there are, or will be, long drawn out quests that will require a great deal of time and effort on the part of a player and/or players. These type of quests should be considered 'growth' quests. Therefore, the reward for such a quest should be the 'growth' of the character. Stat increases, additional pool points, or even unique '5th' trees for their chosen profession(s) should be considered. So saying, the problem of Uber items can be avoided by insuring that the items or skills awarded to the '5th' tree are still in balance, but only available to the person who persevered through the difficult quest. If a 5th tree is awarded the player still has to spend their pool points on it to get to it. This will also create the prestige by having craftableitems (for crafting classes)available from those people only. Non crafting skills would give improved abilities to those professions(such as extra attacks, special moves etc). The additional pool points will be 'in balance' simply because the points are spent on existing professions. The benefit for the player is an increased choice of professions. The player would still have to earn the experience for them like anyone else. These are examples of what a reward Should be for a difficult quest. *I* would spend the needed time to gain such a reward.
Spryte [Haven] - Master Artisan - 4,3,4,4 Architect - Corellia - Scylla
Had another idea....RARE pets? maby a kimo cave with "baby dwarf kimo"*not like the fullsized kimos, would belike current pet elvels but just rare*that a reward? just auto givin, not tamed so people wont wait for respawns. And for droid caves may like a pet droideka or something. so on? just a thought.
Skill Tapes / Attachments that we can socket into our player made clothing and armor. We need some that are worth using.
Seems to me this is the 'loot' model that SWG is designed for, we got all these peice of clothing and armor with stockets and a very very small part of the population actually has tapes/attachments worth using. And make them no drop.
How about a configurable painting that allows you to put an in game screenshot into the frame?
just a thought....
Also wouldn't mind being able to get some of those nifty "piece's of art" hangin around - either via quest or crafter, preferably some of both....
Tai
Fouritems come to mind instantly:
1. Skill enhancing attachments: In general, very good ones for complex missions, low ones for lower missions. This keeps crafters in business, as characters will need to replace clothing and armor that has full sockets with low-enhancements, etc. And drop them more often! The more out there, the higher demand for better or replacement socketed items. Perhaps link the bonus to the challange lv of the MOB killed?
2. "Unique" components: Unlike Uber-Weapon/Armor loot, have high-level Static NPC missions drop powerful and/or unique components that crafters can incorporate into existing schematics to make powerfull and unique items from. If these components are somewhat random in their attributes,the resulting crafted items should remain fairlyunique. If these missions are doable only once, a server will be automatically limited in these items by the number of successful completions ofthatmission.
3. "Links" to other missions. Be they sugestions to where other non-relatedNPC missionscan be found, an actual introduction to a higer-levelNPC (like with the factional Theme Parks, but non-factional), or (my favorite) a piece to a larger, unrelated puzzle leading to anelite mission.
4. Badges? Badges?! We dont... well, ok we do: Yeah, I'm badge happy. Non Factional, Factional, etc. I like getting an ego boost now and then. If I put that much time into something, I'd like to get a badge. Not for lower, simpler mission sets, but certainly for the longer, storytelling mission chains. Make 'em more like titles, in keeping with The Red Barron,Dread Pirate Roberts, The Scarlett Pimpernell, The Scourge of the Seven Seas... well, ok maybe not all of them, but interesting, story related nonetheless.
Other than this, I'd also like to see rumors of lower NPC missions and hints regarding unlocking higher ones spout from the mouths of Bartenders and completed static NPCs galaxywide. Bartender in Anchorhead might mention he's heard Garm has been looking for recruits on Corillia, maybe Coronet... After running missions for the woman inCoronet square, she might mention that a friend on Lok needs assistance with some small matters... after the 4th or 5th time you check if she needs any more help. Someone else might drop a hint about how to unlock the Krayt Dragon Skull missions after you run missions for them, as a favor to you for your time.
I'd like to see profession specific skill rewards that can either be given to a crafter to integrate into an item, or else applied directly to a crafted item.
Perfect example: Create in game content that, after the desired number of twists and turns, drops a+2 CL tape for a wookie hood if you are a creature handler or a +4 to wound treatment if you are a medic. No different from the rare loot that drops in the game, except you can predictably get the item if you invest the time -- or maybe you have to do the quest a number of times (the drop is random). I'd love to have the opportunity to do quests/content trees that give me a chance to get a skill enhancer. I could always use an extra +4 to medicine experimentation.
You get the idea. Look at the skill trees for the various professions and get creative.