Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Zekk-
Fri Jul 23, 2004 5:41 pm
#1093

lower rifle speed


lower comp protections





Jurri Cerae
Scylla
Railyn Trelura
Scylla
Noobiest
Fri Jul 23, 2004 8:11 pm
#1094

A new weapon per proffesion to be certed only on master.
Merril-Rangar
Fri Jul 23, 2004 8:40 pm
#1095

Make Guns Better than Swords. DUH.
majorslappy
Fri Jul 23, 2004 9:22 pm
#1096


Add in speed caps of 1.0 for unarmed, 1.5 sec for pistols and 1h weapons, 2.0 sec for carbines, 2.5 secs for polearms; 3.0 sec for 2h weapons and rifles; 4.0 sec for heavy weapons.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Raptor725
Fri Jul 23, 2004 9:45 pm
#1097

........ FIX CREATURE HANDLER


7 months is too long to wait for a reblance and now you claim we will have to wait a year???! you wouldn't wait a year for your car to be fixed would you?
KillaernAnderling
Fri Jul 23, 2004 10:30 pm
#1098

Jedi need innate defenses - not a choice of taking a defnse tree or enhancer tree..



IGN: Maric Kaitan - Elder Jedi
IGN: Killaern Andrellian - Trader (engineering)
Auction Vendor: New Hope, Corellia -838 -608
KillaernAnderling
Fri Jul 23, 2004 10:32 pm
#1099

remember at fanfest when the devs said Ranked Knightgs would be able to handle 6-8 opposing enemites? why can we only handle 1 def stacker at a time, and sometimes not even all of em.. if there are 2 def stackers = Jedi death



IGN: Maric Kaitan - Elder Jedi
IGN: Killaern Andrellian - Trader (engineering)
Auction Vendor: New Hope, Corellia -838 -608
Lord-Brisbane
Fri Jul 23, 2004 11:50 pm
#1100

Make jedis gods that they were intended to be a jedi should be able to solo a TKm/fencer/swordmans STACKER


you still have not come up with a good explation as to why a TKM can kick a jedi and hit a lighsaber and not lose his legs? or arms for the matter maybe he has superduper shields



Brisbane
The holo grind is over.... as of 6/1/04

CEO Dewback Industries Merchant shop
Planet: Dantooine city of New hope
Location: 3412 -3316
Joukahainen
Sat Jul 24, 2004 12:01 am
#1101



TiberusofValcyn6 wrote:
Remove master marksman and the rifle tree from the Bounty hunter requirement





The BH change with less scouting made me mad enough to drop BH. I think this would be even worse. I personally would rather see BH require master scout again. Then they should add more to a MBH abilities. Making MBH difficult to reach once again, but worth the effort. Make a MBH something to be feared. Maybe one of these abilities would be a reduction in encumbrance while wearing armor... ? This could be their defense...







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Tenfo
Sat Jul 24, 2004 12:27 am
#1102

Remove MITIGATION from elite professions.



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
ivossk
Sat Jul 24, 2004 12:41 am
#1103

adv. medic line is ruining combat; you can bring poison/disease in line with other dot attacks, and make doc buffs a % of natural stat the player has.
NewEco
Sat Jul 24, 2004 2:39 am
#1104

replace amour and weapon equip delay (i.e. nerf) by unequip delay for jedi robes and DoT-weaopns ONLY !!!!



___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
Feomatar
Sat Jul 24, 2004 4:20 am
#1105

Stop the jedis destroying our game.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
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