Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

OmbraeMagistrale
Sat Jul 24, 2004 4:41 am
#1106

75% PvP reduction on all poisons and diseases.
Raiyne
Sat Jul 24, 2004 5:26 am
#1107

If the inocculations are coming for poison/disease, knock it back 50 or 60%. 75% if you don't bring em in.



Raiyne
mobile_target
Sat Jul 24, 2004 5:58 am
#1108

Fix pistoleer so the special abilities at least work, not to mention making us *comparable* to other combat professions.



-=Speak softly and carry a big pistol=-
majorslappy
Sat Jul 24, 2004 6:48 am
#1109

Please put in hard speed caps in combat to differentiate the different combat profs. Unarmed should be faster at all levels than any other combat prof.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Vehon
Sat Jul 24, 2004 8:05 am
#1110

Increase our HAM through out the levels to 3K cap and get rid of buffs.


Vehon Argo

Flurry Server



Vehon Argo____________________________
Jedi Knight - Bounty Hunter Killer
Bounty Hunters down they go, I be fast, and they be slow
_____________________Unlocked:12/24/04
(gggggggggggggg9WXnn][[[[[[ReB[[[[[[]nnWX9gggggggggggggg)
http://photobucket.com/albums/a67/aceavenger/
majorslappy
Sat Jul 24, 2004 9:49 am
#1111

Historically, TKs were capable of somthing that made jedi respect/fear TKs. Put that in the game. Make TKs able to sense Jedi or maybe give TKs some resistance to jedi or a special attack vs. jedi.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
majorslappy
Sat Jul 24, 2004 9:51 am
#1112

Make factional armor craftable and similar in resists to medium tohigh level armors like adv ubese and composite.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
majorslappy
Sat Jul 24, 2004 10:13 am
#1113

Fix the pistoleer specials!



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
guz_ve
Sat Jul 24, 2004 10:16 am
#1114






Feomatar wrote:

Stop the jedis destroying our game.






This will be a good start...


Sorry but can write only 1 sentence in a issue that make me fell so frustrating.


1- Comat balance & GCW Revamp NOW
majorslappy
Sat Jul 24, 2004 10:17 am
#1115

Give smugglers an "escape combat" option. You know, slipping out the back door, saying "Hey look it's Elvis!"



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
guz_ve
Sat Jul 24, 2004 11:04 am
#1116






guz_ve wrote:





Feomatar wrote:

Stop the jedis destroying our game.






This will be a good start...


Sorry but can write only 1 sentence in a issue that make me fell so frustrating.


1- Comat balance & GCW Revamp NOW





Sorry is my first time i post here (but this delay is so bad for me that i need express my frustraition in some way) and i make a mistake ...




Sorry but cant write only 1 sentence in a issue that make me fell so frustrating:


01- Comat balance & GCW Revamp NOW, this is the priority not the JTS.

02- Stop all the work the work with jediswen p10 go live, i agree is important stop the holo-madnes but u go too far with the work & atention of jedis.

03- Find more Devs to make the work, thing go bad wen u cook 2 rabbits at the same time, one of rabbit will be finish burn, u cant have the same group of people working in 2 games. And we paying now for play SWG Empire Divided no JTS.

04- Fix all broken specials & skillsin each professions, if u was do it this many time ago u have now more happy players, i dont talk revamps of professions i just say fix the small things.

05- CM poison & disease power reduction (many people agree in 75%).

06- Make carbineer & pistoleer have a chance in PvP, im rifleman and is sad we cant see more diversity of warriors in combat.

07- Make mind can heal with medicine.

08- Craftable factional armors, just take the model of a composite and change the shappe, im only need more the fell of SW figthing whit troopers no a composite-war.

09- Make turrets only destroyables in the wov time & faction scanners more hard of destroy, wen is no-wov time the turrets & scanners only can be dissable for1 hour or more.

10- Un-nerf CH, let CH make someting in battles.
whoadae
Sat Jul 24, 2004 11:25 am
#1117

Remove combat medics offensive capabilities, ranged healing for 1k+ and the ability to heal mind is powerful enough in a new system.






whoadae-Force Sensitive Weaponsmith Theed -4590 3305

|]===='=|[]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

majorslappy
Sat Jul 24, 2004 11:46 am
#1118

Oh yeah and fix the pistoleer specials!



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
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