Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
TiberusofValcyn6
Fri Jul 23, 2004 11:10 am
#1080
Remove master marksman and the rifle tree from the Bounty hunter requirement
Tlk
Fri Jul 23, 2004 11:12 am
#1081
Put in hard combat speed caps of 1 sec for pistols, 1-h weapons, and unarmed; 2 sec for carbines and polearms; 3 sec for 2-h weapons and rifles; 4 sec for heavy weapons.
DDfan
Fri Jul 23, 2004 11:47 am
#1082
Why ask us ? We are the whiners , the most people just play the game ant way you want with no complaints.
Kayra21
Fri Jul 23, 2004 12:45 pm
#1083
remove mind pool as main tactic in pvp
give reason to wear the various types of armor. Bone armor from krayt hide and bone should provide AP3 for example.
Bladius
Fri Jul 23, 2004 1:16 pm
#1084
Apply the 75% PvP combat damage penalty to Combat Medic poisons and diseases. If they can stack, make them non-stackable.
Raikan
Fri Jul 23, 2004 1:25 pm
#1085
NON stackable cm poisons and DOT'S
Message Edited by Raikan on 07-23-2004 01:26 PM
JobCasiha
Fri Jul 23, 2004 1:27 pm
#1086
Please add Poison resists to armor. Thas sure looks like a mask and breathing tubes on composite and ubese........
Job Casiha
PM Swamptown
Lowca
Soovik
Fri Jul 23, 2004 2:08 pm
#1087
Reduce armor resistances so fights between melee professions don't take 20 min.
Soovik
Fri Jul 23, 2004 2:09 pm
#1088
Leave CM poison alone, just make them non-stackable. You give CM poison a 75% reduction, might aswell delete CM from the game.
TKA-MC
Fri Jul 23, 2004 2:54 pm
#1090
Make being a Master Commando worth while with some Accuracy/speed mods that work.ppppppplease.
userxxx
Fri Jul 23, 2004 3:10 pm
#1091
make jedi regen force power at 1/10th current rate if they remain in the imperial capitals too long
Brenn-Tantor
Fri Jul 23, 2004 4:07 pm
#1092
Change the combat in SWG to a "First Person Shooter" style and remove all the damn specials, resists, and stacking going on,maybe all the whining will finally stop.