Development Cycle Archive

Thread: AT-ST changes on Test Center

LadySpawn
Thu Jul 29, 2004 6:10 am
#1054

I have an AT-ST that I worked very hard to get long ago. Once they were formidable pets that one commandalone could not kill, but after all of the updates to decrease their power they are simply worthless and a waste of faction points. I see Rebels who are not commando's killing these faction pets for easy faction points (In addition to the slaughter of Storm Troopers). You now have Jedi's in the game who are faction killing, do you really think that AT-ST's and Storm Troopers have the proper resistances and HAM's to survive?! Absolutely not!


If I could I would sell my AT-ST back to get my faction points back!!! I really does not pay to be an Imperial in this game if we are not allowed one super pet. Oh and not to mention that it takes forever for us to get faction points because there arn't Rebel targets standing all over in the towns, like there are Imperial Storm Troopers everywhere for easy pickings!
Yoyort
Fri Jul 30, 2004 6:05 pm
#1055

I say nerf ST's , keep em outta the game until pub 11 or 12, thenm bring in awhole wack load of things, bigger more entertaining bases, ATst's revamped, AT-AT's, rebel pets that are useful but not great, something used as fodder


Also impz stop complainin go whine to your mommy or atleast leave the game, one less overt imp i have to kill


(one last thing impz have been outnumbered no ones cares, the way it acctually works out is the more obvious fighters and fools go imp rather then rebel because they love to fight, the people that go rebel like the ideals of the rebel faction since they like to fight now and then but also like hanging out with people that dont act like SWG is life and a constant "i need to kill, ALWAYS", in the end more rebels are crafters or learnin the game, and there are also rebel fighters to yes they are tough, alot are intelegent ex-impz or see how many imature power abusers there are on the imp factional team, so imp'iez when it all works out its about 1.8 rebels to every 1 imp in a battle if possible all at once, and this isnt considering people going out and hunting or if people are playing as cash cows and only do missions or the endless possibilities).


it equals out some where in the mix and eventually becomes fun until little 13 yr'olds join in and think that because they own a ATST they should be able to own the galaxy, LMAO at the obvious numbers there..... and a simple point from the starwars movies, the empire was always in fear , if they werent they wouldnt need such a large number of troops or poorly powered vechiles


( and another side note for rebels reading this JTL will be the demonstation of the rebel might, prepare to hork a spacelogie or 2 at your whiny enemy)


and ya to the impz that i know that are kewl, sorry guyz your all good, tomany wankers on your factional bias as well as side, and ya there are also rebels that run on the sae wavelength as the tools on the imp faction, there just isnt as much to whine about as a rebel other then the constant imp whinin
Shadowx582
Tue Aug 03, 2004 7:00 am
#1056

At-sts just don't work in pvp. I think they should have better accuracy to hit the stackers more then 2/5 times if that. But I don't want to see the At-sts doing the pvp for the player either. Most of the time the only reason the at-st gets trashed so fast is because the owner couldn't hold his own for more then 10secs and gets incapped and then the AI of the atst takes over... AI < player, always will be, I mean would you wanna play a game where the ai kicked your arse.


I've seen a guy with his at-st out take out 4 rebels at onceall fully buffed. So you could say a good CH who knows how to use a pet and has macros set up so he doesn't have to type commands with one atst is greater then 4 rebel players who can't take the guy out... sounds bout right.


The art of ch... break the line of sight while yelling commands and keep your own while doing so. It's not easy to pull off but worked right At-sts are a killer in pvp



Grammaton Cleric- Retired Top 10 PvP'r of scylla in waking of the Force
Lumine Sacerdote-Owner of the Pimp Pope Hat, Weilder of the Baby Powder, novice brawler.../whistle
Dagnoratus
Tue Aug 03, 2004 4:50 pm
#1057






Shadowx582 wrote:

At-sts just don't work in pvp. I think they should have better accuracy to hit the stackers more then 2/5 times if that. But I don't want to see the At-sts doing the pvp for the player either. Most of the time the only reason the at-st gets trashed so fast is because the owner couldn't hold his own for more then 10secs and gets incapped and then the AI of the atst takes over... AI < player, always will be, I mean would you wanna play a game where the ai kicked your arse.


I've seen a guy with his at-st out take out 4 rebels at onceall fully buffed. So you could say a good CH who knows how to use a pet and has macros set up so he doesn't have to type commands with one atst is greater then 4 rebel players who can't take the guy out... sounds bout right.


The art of ch... break the line of sight while yelling commands and keep your own while doing so. It's not easy to pull off but worked right At-sts are a killer in pvp






you must be out of your goddman mind atsts are worthless DEVs nerfed them caused rebels couldn't destroy them, they suck now and will continue to suck , much like every most things in the game, by the way go ahead and let them release JTL with out fixing swg, lol, good luck SoE, jedi is **edit**ed up, and so will space



PRAELIAN DARKPATH
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www.fistoftheempire.com
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"Lurcho is my beoytch"
Breatai
Wed Aug 04, 2004 10:28 am
#1058

I like how you get to colonel and you can only have one guy under your command..


Sorry dev's your being stupid..Your making faction grind worthless...oh to late.. Why grind when you cant get more then one trooper to follow your orders..


Faction *pets* should not be compared to pets cause there not there NPC's of a military orgin. depending on your rank should depend on how many you get ..

If a rebel get sto colonel he should be able to ahve more then one frelling soldier..or one tank..

you talk of balance this is not a balance..


you nerf it much more i might as well go back to Tie vs X...or jedi outcast...cause so far the land version of the game is nothing but Jedi's running around and if you screw up the space combat i dont see a point in playing it either and might as well go back to Tie vs X and connect on lan with others..



"You nerf much more of this game and you might as well call it Pong..." quote Antihero-"
SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired."
quote Azraelwrath 51 SK EQ
Koelind
Thu Aug 05, 2004 5:40 am
#1059

I watched a Fencer kill an AT ST with a Gaffi stick. Kinetic resists on AT ST are a friggen Joke! AT-ST's are a joke anymore. The Devs nerfed them so hard. It should be close to suicide for a meleee class to kill an AT ST.
PitchControl
Mon Aug 09, 2004 5:31 am
#1060

why nerf it??? Its already easy to take an AT ST out.... If you have TKM and some medic skills you can take that tank out...

I think an AT-ST is a tank... and a tank is hard to take out...


I only use my at st to get harder missions... i never use it in pvp, because its to weak in battle...



--------------
IGN Pitcherooo / Pistache/lagoa


Slayerwarp
Tue Aug 10, 2004 12:40 pm
#1061

I want to ask a question off the AT-ST downgrade....

Cant you give the rebels anything with the same weapon and armor
stats instead downgrade the AT-ST?

BTW are in the forums nearly only imperial players or am I wrong?
TopCat101
Wed Aug 11, 2004 9:35 am
#1062

One commando should be able to take down one AT-ST. Faction pets should not be classified with Creature Handler pets. A players faction rank should determine the number of faction pets a player can have out.
MikeMonger1
Mon Aug 16, 2004 8:25 am
#1063

One commando should only be able to take down one at-st if they drop the fp price on it down to, say, 750. Because if one commando can take it out one at-st, the thing would be pretty much useless, and not worth any time or effort to get.
Zapp_Brannigan
Wed Aug 18, 2004 4:20 am
#1064

This in for the creature handler part.
I see why Creature handlers can get the liberty to use either 3 AT-ST's og 3 Rancor/Fambaa whatever... or of course combine them.
But I think it would be a lot better if you remove the "+1 additional pets" prom the skill trees.
Instead, let Creature handlers recieve something like "+5 level creatures" so you can have additional 5 more levels to the creatures you can have out.
Example:
You have skills enough for +30 level creatures, and you have 2 level 12 creatures, 3 level 5 creatures, and 4-5 level 2 creatures.
Then you can control one level 12, and then use other creatures "worth the rest" like the three level 5 creatures as well. (That's 12+5+5+5 = 27 points) and then throw in another level two pet, and you've used your 29 points, and can't have any more pets out.
This would be a great help for novice creature handlers, who can have more n00b pets out, instead of training the same capper spineflap or chuba....
And a creature handler who can't find a huge creature could just unleash a swarm of n00b pets, and maybe win hehe
Just a thought



Stop exploding you cowards
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Gravity, you win again!
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Mein Panzer ist kaput!!!!
Anise-Faya
Fri Aug 20, 2004 2:08 am
#1065

What's the point in giving you feedback. SOE is going to do what they want regardless. First, AT-STs should have nothing to do with the CH tree as to how many pets are allowed to be out. Second, faction pets (AT-STs, troops, etc) are part of the GCW and should be rated on a rank system as to how many pets are allowed. Because of the programming code, the devs thought it would be easier to align the AT-ST along with the CH code because it would be easier. The GCW sucks in this game. Whats the point in making rank if the perks don't come with it. It I make 1st Lt, I should be able to pull an AT-ST or 2-3 low end troopers, and the higher the rank structure, the higher the pets. The faction rank system should be based on the CH rank system as to pulling out pets. Not the CH rank system to affect the GCW.
Kakabus
Sat Aug 21, 2004 2:30 am
#1066

I think MOST of you think of an AT-ST as those big gigantic stompers in EMPIRE STRIKES BACK.....But arent they the machines the EWOKS took out with stones and traps in RETURN OF THE JEDI....They are more like Humvees not Abrams
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