Development Cycle Archive
Thread: AT-ST changes on Test Center
Movie and the books
How is does this help the non elite Ranger profession ? Are suposed to be the Elite Creature hunters but are nothing more than a low level harvester. Every Combat class can kill any creature with better effectiveness than a Ranger. If weare not going to be the Elite PvE Creature hunters we were ment to be. Please give us something to PvP with
Why it that Imperials have a faction pet and Rebels do not ? Troopers are avaliable to both Imperials and Rebels and do not qualifiy as a faction pet for the purpose of my question.
Forgot-
I also think that ANYONE including CHs having out 3 AT STs is uncalled for. I mean they arent even creatures.. they are vehicles with pilots....
It always struck me as odd that they are so available as pets.
I think they should be something you have to pilot and they should do less damage.
Maybe Im wierd though....
But hey... at least on my server all the Imps are getting Jedi slots with the aid of their AT STs. I guess that cuts down thier numbers....
Aww well, I lll leave this alone for a while, as I tend to get upset when talking about unfair game play, especially with so many people crying about how unfair it is to balance thier overpowered when that pet really shoudnt be a pet anyway, lol.
Oh! Can I have a pet X Wing? Just wondered.. wait.. it might be unfair cause it can fly... nevermind.
All I can say about a 1 pet limitspells out"Goodbye Droids". I just can't imagine what everyone's one pet is going to be...
This is a ludicrous change!
Get droids and factional pets out of the creature handling system and into their own independent systems. It is sad to see that this game's engines are based on a system that is not instrumental to the Star Wars universe. Not once in the movies were creatures used as more than mounts or beasts of burden. There is no way the handler of the Rancor was going to play with his pet or take him out to hunt! Creature Handlers should be providing the galaxy with beasts of burden, not acting as the only class that can solo everything on the planet. Balance that!
On the flip side, why are creatures on the "civilized" planets so unbelievably powerful? Endor and it's relatives should be the hunting party worlds. Non-Master fighters shouldn't need to group to go check harvesters on civilized worlds. Please reduce the power or at least the frequency of auto-agro and quick kill creatures!
Also, how can it be thought that a player with a combat droid (LOL! I mean a probot) and a lvl 15 pet is too powerful when they have to group with three or more other players with similar pets just to take down Sharnuff bulls on Dantooine? With this "balancing" in place we'll need a MCH with three awesome pets out just to be able to continue to do these missions!
Thepet system needs an overhaul! Datapad storage of breathing living things and chunks of metal is ridiculous...the datapad should be a way to communicate with droids that are remote and proof of ownership for pets. Not storage!
1) Pets (Creatures,droids, mounts, vehicles)should be out in the world at all times, with their masters unless ordered to stay or dropped off at a "storage" point.
2) Creatures and mounts should not cancel each other. A Mount should be a vehicle and not considered a creature. It should not join in fighting as it is too tame for that....just like all droids other than DZ70 and Probot are currently. Why should a CH be the only person to ride some mounts? Is anyone willing to claim that the storm troopers in Episode IV were creature handlers that rode the dewbacks? Give me a break!
3) Pets should be storable at buildings that players have admin access to and "stables" at towns. (At a cost for maintaining the health of the creatures) With this part implemented anyone can keep any number of creatures, droids, or vehicles as long as it can be stored in the house. Now you could display a droid or pet without it having to be a pre-tamed BE pet or a specific droid chassis. Wouldn't it be nice to have an MSE wandering around the house?
4) Many towns should have violent creature ordinances that warp violent pets into a holding pen until the player leaves the town, then the pet is returned to the players side. The proof of ownership would remain in the datapad. Towns should also be able to have mount and even vehicle ordinances that would do the same for mounts or vehicles.
5) All pets, except droids, should always remain outside buildings. Droids should remain outside of buildings that have droid detectors.... creatures could only be specifically invited into buildings that the player has admin access to.
6) Players should still be limited the number of creature they can pull from a storage at any given time based on creature handling limits.
7) Players should *not* be limited on the number of droids they can have with them, but understandably should be capped on a number of combat droids.The huge cost of batteries would be one engine to prevent people from hording a ton of droids with them, and understandably there would have to be a frame rate consideration cap placed on number of non-combat droids tagging along with a player. As nice as unlimited would seem, three to four maximum would be reasonable. One combat, a translator, a repair or powerdroid, and a profession specific droid (craft/slice/medic).
8) Droids should not be able to move when their battery is dead.
9) Players should not have to replace a battery more than once a RL day, perhaps enabling charge stacking to make this possible? Obviously one RL day is many in-game days, but combat droids losing a charge within 15 - 60 RL minutes is ridiculous.
10) When a player goes off game, any pet, droid or vehicle with them (not stored in a house - on display or the like)should go off game when they do, but return to the game when the player does. Perhaps vehicles and mounts could stay in the game as "scenery", non-targetable objects for other players or NPCs, to add a touch of realism that a player issomewhere nearby doing something...but frame rate-wise this may not be desireable. The bottom line to this is that there is no good argument why a person, after playing for 8+ hours, deciding to ride out 2000m+ to check their harvesters should have to ride all the way back to civilization before logging for the night. When you return to the game your "equipment" should return with you....if you survived the 3 minute log period.
I have a more detailed plan that I submitted a while back on the suggestion form. I will find it and post it if anyone is interested in an idea, that in my opinion, would make the game feel more like Star Wars instead of sorceror's datapad.