Development Cycle Archive
Thread: Publish 10 Feedback: Jedi Revamp Part 2, The Jedi Trials
i agree with ur false advertising sttement but i know some ppl who will get jedi withinn the next 6 weeks if u have 2 seperate master professions u can unlock 2 seperate branches a phase ans i know allot of ppol got at least 2 branches free so it should only take them 2 phases and sure the xp is steep but this is to keep jedi rare for now since they are still uber to tell u the truth if the devs made it easy for simple 1-2 players a day to get jedi the econmy would be ruined even faster if u want jedi u gotta work for it im not a faanboy at all but ist dissipointing to see pepole cry just because there not willing to put in the work to get it and the reason they cant make jedi easy to get is cause you are right it is the only thing left to do not after 6 months of playing this game ist the only thing left to do aftr about 3 weeks if there were other intresting things in this game we wouldnt have 3 publishes just for jedi.
Force sensitive skills are broken into four Force discipline skill trees: Combat, Reflexes, Crafting, and Senses, each having four branches. There is a quest for each branch that will evolve through each phase of the Village. Once complete, the skill branch is unlocked. Unlocking the branch simply enables the player to learn those skills - GATE?from the village skill trainer. He or she must still meet the experience requirements. - HOLO GRINDING x100?
SWGbum wrote:
Just like everyone else i am about 99% sure that this will go either unread or un-cared about. The conversion rates either be lowered or the required #of branches must. I was fortunate enough to be able to have 1 free branch, but doing 5 more is just as bad. I was hoping that the quests would be a great boost to the game....all it did was reincarnate the "holo grind". It is basically the same thing and you know it. In the holo grinding way u needed to grind xp to master professions. In this so called "quest" based system...u complete a quest and upon completing this quest the nice npc tells u that u are now allowed to grind yourself to death in the branch u just unlocked. This is really rediculous. It is strictly experience grinding. It is exactly the same as the holo grinding way except theres no more holos.....instead of looting holocrons u now need to perform a quest, then u master. This needs to be fixed, action must be taken or else many people will most likely quit SWG, i have been playing for a year and to tell you the truth the game content has been pretty bad for my entire experience. All im asking is to fix this, it is a terribly long grind, even worse than the holo grind. We were promised a quest based system and this is not it.
This about sums it up for most of the players in the game. TH, Devs, SOE -- get it together. Quests DO NOT involve endless grinding. Quests should invovle making decisions and having progression along either path that is chosen (not just the pass/fail system that is currently in place). If this stays as is, expect to see a large number of the returning players cancel accounts again; along with quite a few more cancellations. The game needs to be fun and enjoyable for all, and GRINDING IS NOT FUN !! GRINDING IS NOT CONTENT !!
-Mezz
Tange wrote:
Hiya People
Just to say from my own point of view amdoing jedi and it is very difficult but in a way ifeel its quite good cause cud u image if it was as easy as everyone wanted how many jedis there wud be on the game it wud be ridiculous. In the end wat everyone wants in the game is jedi i dnt no why there are other professions cause no one is ever gonna want them they jus want jedi which then thegame willbe notvery good, there others are jus there to get jedi but at sum stage the game will have hardy any people with any other professions and it will jus be jedi vs jedi theres not even that many bounty hunters which is mad cause there jedis r not gonna have any challenges but fighting themselves. But as i say i think its good how it is jus get ya heads down and get grindin lol
There in lies the problem. If the majority of players are grinding now, then come November there will be tons of Jedi in game. Most players want to be a jedi because its best Proffession set in the game. Even added to a template, jedi skills make that template better.
Putting the current mountain of grinding xp in front of playersonly stops players from playing the game --by that I mean players either quit or grind toward the xp from a mission terminal (neither of these is playing the game). This also will not solve the jedi population problem - it just delays the growth only slightly.
If SOE really wants to make the game NOT turn into KOTOR Online, then two things need to happen:
- Players Jedi need to be on the second charater slot ONLY. They need to be limited characters that can only do the jedi trees, and are the only characters that can do the jedi trees. Allow FS to reamin on the primary character.
- No deeds for the jedicharacter as it throws off the ratio of 10 lots per account per server. It also messes with the original concept of player cities allowing 1 account to have 2 citizens (but this works in the players favor)
- Jedi should be allowed to have ships
- Jedi XP progression should be faster (yes easier - read on I explain why)
- Jedi need to die - sorry but permadeath needs to be put back in for the Jedi character slot. This is why the xp progression should be faster for them. This should not delete the charater slot, and would allow the player to create another jedi to play again. The time period SOE based the game in is a time when the Jedi have been all but wiped out; they are being hunted down and killed. In game, the number of deaths should be based on the charaters skill levels.
- New Jedi start with8 deaths.
- For every 2 skill boxes achieved the jedi gets 1 extra death (tracked seperately so no repeat awards are possible)
- For each master box you get 2 deaths (again tracked seperately)
- after all deaths have been expended the character becomes a blue glowy until server reset. This locks the jedi slot and a new jedi cant be created until the next day. (or longer if SOE wants to get the players to go back to their primary character)
These changes really need to be made to stop the over population of jedi in the game, what SOE currnetly has is genre breaking.
-Mezz
Message Edited by Tharien on 09-13-200410:11 AM
Message Edited by Tharien on 09-13-2004 10:11 AM