Development Cycle Archive
Thread: Publish 10 Feedback: Jedi Revamp Part 2, The Jedi Trials
I left the game for a couple months because I felt the Jedi revamp would be something worth playing through rather than an even steeper grind. Now that I have had the opportunity to go to the village and see the new system I am severely disappointed. I started playing SWG in beta and have been playing since (aside from my 2 month break) in order to play as a Jedi. Now that it has become nothing more than a way to keep players paying even longer I'll be leaving again.
The only reasons I enjoyed playing the game was the small amount of social interaction I have had and the fact that I could eventually become a Jedi. Now that the system requires me to grind (especially since I have gone from a power player to a casual player) 2.5x more XPthan to have grind through all 36 professions (grinding is the main reason I left in the first place.) it has left a very bitter taste in my mouth. This change is almost enough for me to break away from the whole Star Wars experience. Fortunately SWG is not the only game in town, KOTOR 2 is commin out shortly along with Battlefront and several mods for other currently popular games that are already avail that will keep me playing in the Star Wars universe for a long time. Who knows, maybe if the Jedi system actually gets changed to a full on quest system I'll be back, but as of now the money I had to reserve JTL has been converted (much like the new XP system) over to Battlefront.
I don’t hate SOE for anything they have or haven’t done. It's a very smart business decision, I'm just not happy with that decision. Will SOE keep getting my money? Sure. I play EQ still and I anticipate EQ2, but ill be staying away from SWG unless something changes.
There is something i have always said, and my friends would vouch and most would prolly agree. It was a big mistake on the part of the original concept to base this on a part of the Star Wars timeline that has already been written in stone. When you add in human interaction, the chaos theory takes effect. The only way for this game to be successful would have been to base this game on the expanded universe during a time period that hasn't been already decided. For one example (no offense to those that enjoy the current GCW) the Empire loses period. So dispite weather or not the imperials that are actually in-game could defeat the Rebels, they never will according to continuity. This is something that made KOTOR so good....no boundries.
I'm not giving my stuff away, and I'm not gonna post hate all over the boards. I wish all of you the best of luck, and May the Force be with you.
Message Edited by Tharien on 09-13-2004 10:14 AM
I also have to say that I like it to see some Jedi every day... this is Star Wars, and Jedi play a key role in it... It’s something that makes Star Wars to what it is... if there won’t be any Jedi, it would just be another Science Fiction Story with nothing special and anything different from others!
Give more info on the branches to those in the village. I had two unlocks and pretty much just picked two branches that sounded cool. Once I could actually see the branches in my skills window, I could make a lot more informed decision about what to pursue. Maybe show the branches in the "All Professions" skill window to those that are FS, or at least once you talk to a village member? Include some pre-reqs (like you have to be master medic to unlock senses: persuasion), and list the types of xp that can be converted for them too.
Im not asking for the Devs to tell us what to do. Im asking for the Devs to answer some of the many questions posed by paying customers in this thread. Bugs, broken quests, complaints about the new grinding system, ect. I dont mind mystery, Im not seeking a step by step walk-through. I, like many of us that have posted here are asking for a few answers. SOE is ignoring a lot of very good and well thought out posts here. They have certainly had time to consider whats been said and could offer some type of statement about pub 10, beyond the alleged quest based path to Jedi. If you care to post something positive about pub 10, please go right ahead and do so. There are a few comments that are positive. But the vast majorty are saying that this new and punitive system to become a Jedi, from a gating standpoint, and from the xp conversion rates is a poor follow up to the holo-grind. Crafters as an example were told that they too could become a Jedi. Their conversion rates are such that it is nearly impossible to do. And to make matters worse, FS experience is even qualifed and split up between the different trees. So med experience cant be used to convert in FS points in any of the reflex or combat branches as an example. Pub 10 is ill concieved and poorly executed and I fear that if it is not changed and changed soon to be fair to all players, that the SWG universe will be hurting for players. And that would be a crime.
Grandar wrote:Ok, I'd like to post a complaint of a different sort.Is there anything that can be done about all the factories being put up around the Village on Corbantis? Not sure if other servers are having this trouble, but the area surrounding the Village is looking like a city with all the factories. And you know they aren't making anything in these factories, they're using them to store all the new resources that the Sith are dropping.
I'm naive... I thought they were using them to manufacture stuff... but you're almost certainly right.
DaNumpty wrote:Two weeks since pub 10. 46 pages of posts of players expressing their opinions (mostly negative) Nearly 1,000 posts. And STILL not one peep from any Dev wiith any type of answer or response. I used to be passionate about this game, now im getting frustrated with the lack of support. All work is going towards JTL, and it seems the Devs viewpoint is "Hey, you got your path to becoming Jedi. You get nothing more from us."I have had a lot of emotion since the announcement of pub 10. First I was really looking forward to some meaty content, mmmmm Jedi quests. Then disheartened when I saw that all that was done was creating another dull as dishwater grinding system. Still I have some hope. Last night a group of us helped a friend do his exit quest to begin the initiate quests. This was a fun mission. It needed a bit of cordination and was to a degree challenging. If only the path to becoming a Jedi was 100% quest based as opposed to 96% xp grinding. There is a great disturbance in the force. It is the sounds of silence from the Dev team.
46 pages of the same post, over and over again. "Devs, please tell us what to do". They clearly stated, prior to Pub10 release, that this system was to be mysterious.