Development Cycle Archive
Thread: Desired Rewards
rare schematics is the way to go, something to please both the crafters and the adventurers, i would limit the run on the number of objects that could be created by the schematic, to say 3 or 4 enough to make it beneficial for the crafter to crafdt the item and for the advenurer to have one and a duplicate.....
btw killing fo rkillings sake or exploring for the sake of trying to keep yourself interested doesnt last long...you might want to consider the schematic idea....swg shouldn tbe anohter 'choke' mmorpg think about your futures and your employment
My thoughts:
1) Unique items: True unique items would be impossible as they would have to make an object for everyone that could potentially do the question which is thousands of "unique" objects. However, there is a way to circumvent this to a point. "Modular" items. You get an item with X parts and each part can be potentially different things.
For example. Say this reward is getting a badge. The badge is in the format "X of Y". X can be like "Medal, Talisman, Amulet", Y can be "Courage, Battle, etc". So if there are 10 different X values and 10 different 10 values the Devs have only made 20 different values but potentially 100 different title combinations. This could be applied to just about anything.
For example, a gun with parts X, Y and Z.
X = Acid, Energy, Heat, Electricity
Y = Carbine, Pistol, Rifle
Z = Enchanced Speed, Damage, HAM cost, Ideal Range
Only 11 different values, but 48 possible combinations.
Another way to make items unique is to offer user input. For example you help a local Weaponsmith, so he agrees to engrave your weapon. You tell him what to engrave and then the game adds a line in the description of the weapon "Engrave with the words: 'blah de dah' on it."
2) Undercutting other professions. Giving a person an uber powerup or armor piece undercuts professions that can make those items. However, giving an Artisan an amount of uber resource doesn't undercut anyone. Additionally if they give uber items a limited life span, and only give one per person per quest, the effect on other professions is minimal. AFAIK, skill enhancing tapes aren't craftable (someone correct me if I'm wrong). So if one is given that is relevant to the person's profession (I believe the person's current skills should be used in determine what loot is given, for variable loot) then no profession is harmed.
The problem is most people will do these quests - so anything they grant will likely end up in everyone's hands, so the game is not changed much relatively. If everyone has "Badge of honor", then who really cares? People want to be able to say "I have this and you don't. I'm special". Childish, yes, but that's what kind of people we are.
With the combination of the those two thoughts here is something I've come up with. There are, according to Allakhazam, 159 skill modifiers (e.g. Carine Accuracy, Warcry, Healing, etc). Say you have an item like a bracelet, ring, or the person receives special training that increases two of those attributes, then you end up with 25,281 possible bonus combinations. If these attributes are based on whatever the person's highest skills are, then possibility that what the receive is beneficial is almost definite.
Also, something along the lines of the first Monthly story (having to find segments of a whole object) with one caveat: You can't sell or trade the items. Forcing all those that have pieces of the item to cooperate. That probably will not be liked by all.
Anyways, those are my ideas. Thoughts are appreciated.
Ok this is a good place to talk about an irritation that I have come across. I got a treasure map off a loot. I thought cool I'll check it out. I go to the treasure and find a cdef rifle and cdef pistol. COME ON! Even newbies dont use that stuff. That was a complete waste of my time and a complete disappointment. At least give me some sort of artifact that i can display proudly in my house or something for these quests. For the hard quests make the reward something useful to us so its worth the hard work. There has got to be a way to make rewards better without putting crafters out of business.
Master Squad Leader / Master Gunfighter / CH 2-2-0-0
Lowca
I really like the idea of special schematics, even one time use schematics, but I think they should be specific to your profession, not randomized. A Scout/Rifleman should get a different schematic than a TKA/Doctor should. What I mean is, a TKA/Doctor for example should get a schematic for an item that incorporates those two professions. I don't like that everyone gets the same schematics based on how high up the skill trees they are. Rewards should be more varied and have something to do with your character.
Paubocca/Tarquinas/Novice Ranger 1-1-0-0, Novice Creature Handler 2-1-1-1, Novice Rifleman 1-0-0-0
Well as a crafter myself I like the idea of schematics that people can bring to us. But as a Droid engineer and having 90 percent useless droids. With the 10 percent that do work are very weak. I question weather a new schematic would be a good idea. I did notice some one mentioned componants that would be able to increase the stats of the item they are used to make. So the veiw of a true artisen I would love the idea of schematics but realize that if schematics where placed into the game the chances of them actually working would be low and of course critical failures would also destroy are deserved rewards for these long painful quests. If a random componant where generated that would have an inate ability to say max out the experimentaion of an item made with it, that would be something that most all classes would be able to use. So it would allow a top quality item to be made by a skilled Crafter and being that many componants are interchangable, as long as you place at least on componant out there for each class it could work well.
Wolfsin Swiftfeet ~Intrepid
Master Droid Engineer Master Artisen and Heavy Equiptment builder
A good idea is to find better parts for the weapons and armor that ONLY a smith can use to make thing out of for buyers. That way you still need to pay for craftiung. I have many more ideas.
kip
I agree with paintings, trophies, titles,etc. already mentioned. But how about this:
WHAT YOU DO ACTUALLY EFFECTS THE GALACTIC CIVIL WAR???
What if you successfully take down a dungeon and it spawns a fort for your faction. Perhaps stormtroopers take the place of rebels in Moenia, or the Fort on top of Bestine Hill is closed due to the "crisis" caused by rebel activity.
I want to know that the Imperials could win this time, not like in the movies. The great Galactic War is a bunch of solo dueling and PA's trying to fight "honorably." How about the game rewards directly effect game content. Not a nebulous reduction in FP perks. You get your butt handed to you by Tusken Raiders, they attack Mos Espa and STAY there till people run them out. You dont complete missions in Kaadara for Imps, your mission terminals are closed for a week. On positive side, you kick Tusken Raiders butt, have a Tusken King come and beg for mercy and offer you 10k credits to stop attack. If you complete a lot of missions, have Imperials in town call out, There is my hero, as you walk by. I can kill a million rebels and not a thing changes in game vs. never killing one. Its about a Galactic Civil War isnt it?
Berg Antares
Sunrunner
Badges
Schematics
Access to neat and new places...
Miriam
Id surrender my Brawling skills & fight my way through the Emperors guard bare knuckled & wearing a pair of pink hot pants for some Biker Scout armour.
& I aint seen alot of Rebels in proper rebel attire.
& Whats with the Endor Rebel Helmet with no stats ![]()
Chop chop pulll the finger out start dishing out quality (not uber) items for the effort of clearing dungeons & quests