Development Cycle Archive

Thread: AT-ST changes on Test Center

Cpl_Fisher
Wed Jun 23, 2004 4:34 pm
#1028

Why should a corporal, who commands a 4 person fire team, get more troopers than a Lt., who commands a platoon with 12+ fire teams in it?



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
DarthAzure
Thu Jun 24, 2004 5:48 am
#1029

what you people fail to realize about the atst is.. its easy enough for a group of rebels to come and take you and the atst.. the conclusion ive come to is.. they are meant for large group raids... or upholding what is already upholded and keeping bigger regroups of rebels at bay... ITS NOT A VEHICLE!! you people need to watch return of the jedi again... you will see how they were used.. they are easy enough to kill. i see whine after whine about them.. so why remove them? i love having my atst.. just at the moment the rebels think they have a hold on our guild in a fight.. we all bust our atst out.. and take screenies of the rebels running like bats outta hell. so people... imperial armies... learn to use them before you flame em.. if you think you are too good to run the faction missions to get them.. you need to go rebel. all i see here is a buncha whining from rebels about unbalancing so they can have everything handed to them.. if you dont recall.. rebels were allways the ones in hiding.. and the empire beat the heck outta them when found.



Ispiobi Whirkeh

-DooM-

-DooM- Industries
Dantooine, 700m from Imperial Oupost-3537 -2553

TommyBoy73110
Sat Jun 26, 2004 2:05 pm
#1030

Even thought this post is terribly old, and I don't even know why people are still arguing about something that happened month's ago. I think the thing that everyone is missing is that yes rebels can take out an at-st that is a fact, but the at-st is not supposed to be balanced to the rebel, but to the rebels pets. If you have a problem taking out a rebel 1 on 1 with and at-st on your side you have some serious problems. I know those things cost you alot of faction points, but it's no easier to take out then a base is. I don't think it would be terrible to make them repairable. I like taking them out, but I think if they were repairable it would be, unbalancing in the fact that everbody would use them. We all know that it isn't that hard to get one of them, with the way things currently are, and the rebels have nothing like this to balance against. Yes the imperials were more powerful in lots of ways, but this is just not the movies, it's a game and in order to make the game fun for both sides things need to be at least somewhat balanced. The thing that balances the power of an at-st is the ability for us to take them out. If everyone on the imperial side of a raid had an at-st out we might get one or two but for the most part we would die and the battle would die, assuming equal sides. And the same people who complain about the at-st not being as powerful as they would like, are also the ones who were yelling when they thought that the tie fighter wouldn't have shields. In the movies they didn't have shields but this isn't the case in the game why? Because it would be an unfair advantage for the Rebels. I think we should be able to steal an AT-ST or buy one from a smuggler maybe, sure it would be more expensive for us, but if the at-st was the huge force that everyone says, then why wouldn't the rebels try to procure themself some of them.

Rao
LRRCP
Sat Jun 26, 2004 5:08 pm
#1031

Even thought this post is terribly old, and I don't even know why people are still arguing about something that happened month's ago. I think the thing that everyone is missing is that yes rebels can take out an at-st that is a fact, but the at-st is not supposed to be balanced to the rebel, but to the rebels pets. If you have a problem taking out a rebel 1 on 1 with and at-st on your side you have some serious problems. I know those things cost you alot of faction points, but it's no easier to take out then a base is. I don't think it would be terrible to make them repairable. I like taking them out, but I think if they were repairable it would be, unbalancing in the fact that everbody would use them. We all know that it isn't that hard to get one of them, with the way things currently are, and the rebels have nothing like this to balance against. Yes the imperials were more powerful in lots of ways, but this is just not the movies, it's a game and in order to make the game fun for both sides things need to be at least somewhat balanced. The thing that balances the power of an at-st is the ability for us to take them out. If everyone on the imperial side of a raid had an at-st out we might get one or two but for the most part we would die and the battle would die, assuming equal sides. And the same people who complain about the at-st not being as powerful as they would like, are also the ones who were yelling when they thought that the tie fighter wouldn't have shields. In the movies they didn't have shields but this isn't the case in the game why? Because it would be an unfair advantage for the Rebels. I think we should be able to steal an AT-ST or buy one from a smuggler maybe, sure it would be more expensive for us, but if the at-st was the huge force that everyone says, then why wouldn't the rebels try to procure themself some of them.



perhaps the balance pass will redeem the AT-ST back to what it should be, since it has already been balanced in the game for this point in the game.


The AT-ST does heal when stored, just like all faction pets.


The AT-ST cost Humans 10,000 faction points, which is not a slight amount, more then base turrets.


A buffed TKA without armor can take out multiple AT-ST.


The AT-ST is along with all faction pets are where they will need to be after the balance pass where armor, buffs, and specials are all nurfed.


After this point you will begin to see the AT-ST come back out when it can be a factor in PVP.


skunsul
Tue Jun 29, 2004 12:58 am
#1032

i am a newbie rebel. we begun playing with my friend, that join the empire and got a AtSt. he killing me in pvp without problem! this is a disbalance, i want to nerf atst and want to got the ability to breake it down from my elite CDEF rifle. or i will cancel my account, i will write in Gaaga tribunal, blah blah... puke. sorry :-) (just feeling after thread reading)


seriously. may be got a ability for 'capturing' atst? master droid engineer, for example may pickup corpse and make it 'refurbeshed' with some shance to got a fully functional atst _without_ fractional limits.so, rebs will have fractional pet like imps, anddevs can increase atst strength for anything like real. bicouse now - atst simply joke.
MentalSpirit
Wed Jun 30, 2004 5:27 am
#1033

Here my thoughts. I like AT-ST's, they are cool and should stay in game, but only for the gcw! and also I don't think, that imperial players should have them, should ever got them actually!
OK, that sounds hard, I know how much time it takes to get an AT-ST!

Then why I want them moved away from the players? Because I think no nerv will make them fit into pvp! with one or the other changes, the AT-ST's are tooo weak and too expensive then or they are way too hard!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plz )

How get those AT-ST's fairly out the game?
Easy!
Every player that got one, should get a desicion-screen like at the new jedi-system. Then you should be able to choose for each AT-ST you got something like the following:
- get 1mill credits for one atst
- get a really good weapon
- get a special item like a at-st ring with mods
- 2 force crystals
- a 5 star vote for demian


what you guys think of that idea? don't flame 9



Demian - /STRONG>
Epic Quotes
"Men Are Haunted By The Vastness Of Eternity, and So We Ask Ourselves.. Will Our Actions Echo Across The Centuries? Will Strangers Hear Our Names, Long After We're Gone? And Wonder Who We Were, How Bravely We Fought, How Fiercely We Loved?......................................Odysseus"
"Aww!!! Mighty BIG Sword You Have There Yes!!! Would You Kindly Fist My Bung Hole With Thy Blunt Side Of The Force?.......Musta Been Yoda"
Luscidity
Wed Jun 30, 2004 4:36 pm
#1034

God forbid if the game got hard for the Webles,,,,,,, oh my atst is coming ( in comes super reb, witha wedgy ) Wack wack dead...Come on guys.. The people Telling us this crap are the same guys screaming, that the game has no content..AGG Your a reble it not supose to be easy being a reble.. Or on a sever were there is 20 rebs bse to 4 imp bases................................... AAAANNNNNNDDDDD..... The battle field when they were out you Rebs wouldnt go saying it was unfare.. So they nerfed it .. then it was the commandos were to hard so they nerfed it...Then it was the Ch was to powerful SO THEY NERFED !!!!! Then so on and so on.. Oh yea in beta WE NEED A TANK everyone screamed They gave us a tank ( TKA ) so what the hell do yo cry baby's do There TO POERFUL....

I hope you getting this point.. You ( cry baby's Woosies ect) are killing what content we have.. thanks for killing our game..




And I dont giv e acrap if the spelling and typing is off pfft Bite me






Eternaly Forgoten
Home LOK
City DT
Changed back to my main account .. Some people thought i was a noob.. Because of time stamp...( knuckle heads )
Guild SYN
efin
Sat Jul 03, 2004 12:03 pm
#1035

K, here's an idea. With the upcoming release of JTL, why not get rid of the rediculous idea that AT-STs are PETS. Have them be Imperial options for players with skill and a lot of faction points. With the lack of Imperial force in SWG, it does seem that they need some sort of advantage, and I think this would be fair (and I'm a rebel). The Empire is supposed to be ruling the galaxy at this point, and I think Palpatine would have zapped all of his engineers if they designed a vehicle that could be used as a pet by someone who knows how to tame a baby creature. It wouldn't really take away from the CH prof, since I've seen some pretty darn big creatures shaking the ground being told "Bad rancor, bad!"


Anyway, all I mean is that you havesome new really cool profs coming out this fall with JTL. Make use of them on the ground without having to change any existing models, except for the cockpit and ability to look out of it. And let us put small guns on speeders. lol K, I'm done, thanks.



CagminRoda
...newbie until i die...
R
LRRCP
Sun Jul 04, 2004 2:05 am
#1036





Here my thoughts. I like AT-ST's, they are cool and should stay in game, but only for the gcw! and also I don't think, that imperial players should have them, should ever got them actually!
OK, that sounds hard, I know how much time it takes to get an AT-ST!

Then why I want them moved away from the players? Because I think no nerv will make them fit into pvp! with one or the other changes, the AT-ST's are tooo weak and too expensive then or they are way too hard!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plz






Guy the AT-ST has much more of a place in the game then JEDI.......


At the point we are at in the game there were Two Stih, Vader and the Emprorer.


One Jedi, Yoda.


Luke as not one yet as Jaba still lives.


Jedi will screew up PVP more then AT-ST has or will.



MentalSpirit
Mon Jul 05, 2004 2:12 am
#1037



LRRCP wrote:

Here my thoughts. I like AT-ST's, they are cool and should stay in game, but only for the gcw! and also I don't think, that imperial players should have them, should ever got them actually!
OK, that sounds hard, I know how much time it takes to get an AT-ST!
Then why I want them moved away from the players? Because I think no nerv will make them fit into pvp! with one or the other changes, the AT-ST's are tooo weak and too expensive then or they are way too hard!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plz

Guy the AT-ST has much more of a place in the game then JEDI.......

At the point we are at in the game there were Two Stih, Vader and the Emprorer.

One Jedi, Yoda.

Luke as not one yet as Jaba still lives.

Jedi will screew up PVP more then AT-ST has or will.






... I prefeer to be a Jedi than have a AT-ST as my pet! and In Episode 1 + 2 I've seen a lot more Jedi's than AT-STS )



Demian - /STRONG>
Epic Quotes
"Men Are Haunted By The Vastness Of Eternity, and So We Ask Ourselves.. Will Our Actions Echo Across The Centuries? Will Strangers Hear Our Names, Long After We're Gone? And Wonder Who We Were, How Bravely We Fought, How Fiercely We Loved?......................................Odysseus"
"Aww!!! Mighty BIG Sword You Have There Yes!!! Would You Kindly Fist My Bung Hole With Thy Blunt Side Of The Force?.......Musta Been Yoda"
LRRCP
Mon Jul 05, 2004 9:41 pm
#1038

... I prefeer to be a Jedi than have a AT-ST as my pet! and In Episode 1 + 2 I've seen a lot more Jedi's than AT-STS



Perhaps because they did not exist yet, much like Storm Troopers.

Though early versions were in clone wars, the walkers in the battle.

Anyway the game is somewhere after Episode 4 now atleast.

Episode 3 will be where the jedi are exterminated.

frylee85
Thu Jul 08, 2004 7:39 am
#1039


What a controversy


Guys, this is not that complicated. If you watch ROTJ, AT-STs are easy for 5 or 6 people to take out. Han Solo surrendered to one, so we know one good man should not be able to take one down; that would be silly. But like was said before, you should not expect to clear Anchorhead of Rebels with 3 AT-STs. Give the Rebels a fricken break; they aren't a pushover. They have had to learn how to fight dirty to win, and they are good at it.AT-STs are a luxury, and if you continue to abuse it, you WILL get it taken away; so stop your damn complaining.


With regards to the true value of the AT-ST: the FP cost does need to be slightly decreased. I'm not calling for anything drastic here; maybe 7500 FP would be fair. That is still a good bit of work as long as people aren't FP farming (but that is another balacing issue that I'm not going into).


To the Rebels, I must say: Guys, get used to the unfairness. It is part of being a Rebel. You are SUPPOSED to be at a disadvantage. You are proving yourself a formidable opponent on all fronts. Coming up, you all are going to see: Revamped AT-ST's, revamped STs, the introduction of AT-ATs, and in the space expansion, Star Destroyers will be a constant concern. So, you have your work cut out for you. But remember, that is part of the story of Star Wars. You must realize that before you complain too much. If you want all the luxuries of combat, rethink the organization you are serving. It is a "Rebellion," meaning it is probably the financial underdog.


In the future, I would love to see the AT-STs become a vehicle; that is a great idea that the devs need to get on as soon as they have faculty to work on it. It is of dire importance.


But for now, we have to accept what they are giving us. Keep the opinions coming in, but don't be so hasty to deal out flames without taking into consideration the details of the other side's view.





Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
frylee85
Thu Jul 08, 2004 7:40 am
#1040



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
Page 80 of 83