Development Cycle Archive
Thread: AT-ST changes on Test Center
Rao
Even thought this post is terribly old, and I don't even know why people are still arguing about something that happened month's ago. I think the thing that everyone is missing is that yes rebels can take out an at-st that is a fact, but the at-st is not supposed to be balanced to the rebel, but to the rebels pets. If you have a problem taking out a rebel 1 on 1 with and at-st on your side you have some serious problems. I know those things cost you alot of faction points, but it's no easier to take out then a base is. I don't think it would be terrible to make them repairable. I like taking them out, but I think if they were repairable it would be, unbalancing in the fact that everbody would use them. We all know that it isn't that hard to get one of them, with the way things currently are, and the rebels have nothing like this to balance against. Yes the imperials were more powerful in lots of ways, but this is just not the movies, it's a game and in order to make the game fun for both sides things need to be at least somewhat balanced. The thing that balances the power of an at-st is the ability for us to take them out. If everyone on the imperial side of a raid had an at-st out we might get one or two but for the most part we would die and the battle would die, assuming equal sides. And the same people who complain about the at-st not being as powerful as they would like, are also the ones who were yelling when they thought that the tie fighter wouldn't have shields. In the movies they didn't have shields but this isn't the case in the game why? Because it would be an unfair advantage for the Rebels. I think we should be able to steal an AT-ST or buy one from a smuggler maybe, sure it would be more expensive for us, but if the at-st was the huge force that everyone says, then why wouldn't the rebels try to procure themself some of them.
perhaps the balance pass will redeem the AT-ST back to what it should be, since it has already been balanced in the game for this point in the game.
The AT-ST does heal when stored, just like all faction pets.
The AT-ST cost Humans 10,000 faction points, which is not a slight amount, more then base turrets.
A buffed TKA without armor can take out multiple AT-ST.
The AT-ST is along with all faction pets are where they will need to be after the balance pass where armor, buffs, and specials are all nurfed.
After this point you will begin to see the AT-ST come back out when it can be a factor in PVP.
OK, that sounds hard, I know how much time it takes to get an AT-ST!
Then why I want them moved away from the players? Because I think no nerv will make them fit into pvp! with one or the other changes, the AT-ST's are tooo weak and too expensive then or they are way too hard!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plz
How get those AT-ST's fairly out the game?
Easy!
Every player that got one, should get a desicion-screen like at the new jedi-system. Then you should be able to choose for each AT-ST you got something like the following:
- get 1mill credits for one atst
- get a really good weapon
- get a special item like a at-st ring with mods
- 2 force crystals
- a 5 star vote for demian
what you guys think of that idea? don't flame
OK, that sounds hard, I know how much time it takes to get an AT-ST!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plz
Guy the AT-ST has much more of a place in the game then JEDI.......
At the point we are at in the game there were Two Stih, Vader and the Emprorer.
One Jedi, Yoda.
Luke as not one yet as Jaba still lives.
Jedi will screew up PVP more then AT-ST has or will.
LRRCP wrote:Here my thoughts. I like AT-ST's, they are cool and should stay in game, but only for the gcw! and also I don't think, that imperial players should have them, should ever got them actually!
OK, that sounds hard, I know how much time it takes to get an AT-ST!Then why I want them moved away from the players? Because I think no nerv will make them fit into pvp! with one or the other changes, the AT-ST's are tooo weak and too expensive then or they are way too hard!
So AT-ST's should stay ingame for imperial NPC's and battlefields. also Add those damn AT-AT's plzGuy the AT-ST has much more of a place in the game then JEDI.......
At the point we are at in the game there were Two Stih, Vader and the Emprorer.
One Jedi, Yoda.
Luke as not one yet as Jaba still lives.
Jedi will screew up PVP more then AT-ST has or will.
... I prefeer to be a Jedi than have a AT-ST as my pet! and In Episode 1 + 2 I've seen a lot more Jedi's than AT-STS