Development Cycle Archive

Thread: AT-ST changes on Test Center

nerfelpa
Thu May 27, 2004 5:26 am
#1015



AProudRebel wrote:

basically at-st's are way to strong now and no one will fight them. bottom line

-serevok f.






har har har har, i was master heavy swordsman and could solo these things back when i was rebel..if anything "players" are simply to strong



X A V A R I X

Blessed am I , for I arrange the meeting between you, and God


PukeSkylicker
Mon May 31, 2004 7:21 am
#1016

I agree that they should make the ATST's stronger and give the Reb's a comparble pet (I would prefer if these were indeed vehicles, would make a heck a lot more sense).






I will destroy you with science. Not just any science, mind you, but diabolical "SUPER" science... I will do things to you so horrible, they can only be described in Latin.
eternaly
Tue Jun 01, 2004 2:18 pm
#1017

Hey all get this,, i am getting tells all the tiem on how hard DWB is ,, I havnt had a chance to nail this place yet.. ( building a city and guild an all ).... I love the fact that people are screaming.. Makes me want to hit ... over and over again to figure it out...Send me some info on the place and tell me what you think.....Stratagy ect.....im sitting here drooling.. "Plus if you on ahzazi send me a tell if a big group is forming for this place.. Thanks








Eternaly Forgoten
pround member of SYN
City Dark Trench
planet LOK
Proud brother of IEBO

Anyone have a cure for JOK itch this compostit is killing me.. .
Ablon
Wed Jun 02, 2004 11:24 pm
#1018

No offense but I think you guys have taken the AT ST in the wrong direction.



~~~Bring forth the capital ships!~~~
- SWG - Capitol Ships!
Krunchbaka
Thu Jun 03, 2004 9:38 pm
#1019

not to much common sense in alot of things in this game but a good one is


why does metal objects burn?


would need way more heat then a flame thrower to melt the metal as thick as one of its legs


i can understand the cammando laser type weapons but seriously why fire? its not a cutting torch


and lightsabers cut thru the floor of one in the movie to toss the grenade inside of it to blow it up


man if i was making a game it would have more common sense =p


Maher-shalal-ha
Fri Jun 04, 2004 5:17 pm
#1020

Stop complaining AT-STs have been exploited far too long...it's good to see that things are getting fixed....I remember when ppl would camp the force caves with 3 AT-STs when they introduced teh holoron system

LRRCP
Mon Jun 07, 2004 4:39 am
#1021


Stop complaining AT-STs have been exploited far too long...it's good to see that things are getting fixed....I remember when ppl would camp the force caves with 3 AT-STs when they introduced teh holoron system





Fixing things is one good thing, making AT-ST only attack factional units was and is a good thing.


BUT making factional pets useless in PVP is another, AT-ST is just the beginging, ever see anybody whip out a rebel commando?


Or even a DarkStorm trooper?


I have seen 3 AT-ST go down to a rebel TKA buffed, that is to easy, same with turrets, they are to easy to take out.


The game has few real challanges, things that by commen sense should be hard are not.


What real joy is there in knowing everthing you run into you can defeat?


The game becomes boring at that point, was one reason I quit playing another SOE game Planetside.


The Nurf bat came out to often and in most cases the things that got nurfed were the items that evened the sides up, thus creating imbalance in the game overall.


I use my AT-ST in the game for only 2 things, Running Faction missions, and as something to group for higher pay missions.


The last alone makes to valuable to waste on PVP in the current system.


Gr8Dane9
Sun Jun 13, 2004 3:54 pm
#1022

PLZ READ DEV!!!!!

FACTION LAND VEHICLES!!!!!!
Plz do not revamp the AT ST PET REMOVE IT! AND REPLACE IT WITH AN ATST VEHCILE!! Allow player to jump inside the Atst and use it as a faction vehicle for war. I have a whole post on the Galactic Civil War forums about this idea. That would also allow rebels to have the Rebel class landspeeder or more commonly know as the snowspeeder. the rebel speeders would have better speed and agility over ATSTs but less fire power and accuracy! And when one uses a faction vehcile to kill in PVP or PVE only allow it to give them combat and bonus fp xp. Here I will give you a quick summary of the idea in bullets:

1. Faction Vehicles
- ATST mountable vehicle that you can attack with ATSTs turrets not ur own weapon.
- ATST have great terrain negotiation and accuracy along with turret damage
- Rebel landspeeder capable of firing lasers and towcables/harpoons
- New system like fishing for firing harpoons
- Allow a character to be protected while in vehicle untill vehicle is disabled or he dis-mounts the vehicle
- AT AT very very slow, transports up to 10 imperial players at a time giving them all protection till vehcile is disabled. ATAT is immune to almost all attacks.
- Effective way of bringing down AT AT use rebel landspeeders towcables and harrpoons to latch on and spin a line arround legs of AT AT KDing it for a long period of time. When AT AT is KD it is vunerable to all types of attacks and has a greatly reduced resist level.
- ATAT must be very hard to come by harder than getting a jetpack.
-AT AT very high HAM, and only able to use outside of player cities and towns

PLZ DEVS I AM BEGGING YOU MAKE SOMETHING AT LEAST CLOSE TO THIS AT-ST IS A VEHCILE NOT A MINDLESS PET!!
LRRCP
Fri Jun 18, 2004 8:08 pm
#1023

too many imps bitching about AT-ST being weak. You shouldn't have one at all. Rebels don't have anything comparable to combat it in PVP if it were some uber pet. All you'd need was 1 at-st per player in a raid and the other side would have no chance cos all our pets suck and we wouldn't get any special factional weapon to take them out with if they were uber. If they're too weak for you don't use them ... just like you will never see a Rebel using a faction pet.




AT-ST are part of the Star Wars theme, I would be happy if they took them and then made the random ones 10 X tougher.


But then the Rebels would whine that they can not solo them anymore.


Imps pay 10,000 faction points or more for those AT-ST what rebel faction pet cost that much?


I am waiting for combat revamp and see who and what gets nurfed and how it effects the game.



WillbieJedi
Sat Jun 19, 2004 12:27 am
#1024

too many imps bitching about AT-ST being weak. You shouldn't have one at all. Rebels don't have anything comparable to combat it in PVP if it were some uber pet. All you'd need was 1 at-st per player in a raid and the other side would have no chance cos all our pets suck and we wouldn't get any special factional weapon to take them out with if they were uber. If they're too weak for you don't use them ... just like you will never see a Rebel using a faction pet.

wah wah wah.
Kitelli
Tue Jun 22, 2004 9:13 pm
#1025

in my opinion, less armor and more ham is okay. limiting them in non factional pve is good also (though they were good for getting high level missions ive heard). Limiting the amout of creatures for a non-CH is good, and even though i have never used faction pets, i still belivet that CH getting multiple FACTION pets is kind of wierd. i think this might be a perk for squad leader? (might encourage more people to become Squad leaders)
z3v3n
Wed Jun 23, 2004 3:57 am
#1026

AT-ST are so bad in the game I don't wanna try get a new one. They are only good for standing still,AWAY from rebels so you can take high missions andHELLO is that right???Thats just stupid.
DarkHybrid108
Wed Jun 23, 2004 3:37 pm
#1027

k



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
Page 79 of 83