Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
Kade_Deveron wrote:
5. The fact that players often lack need for a group as they can fightalmost any creature out there on their own.
Why do I want to group, it takes longer and people don't know what they are doing 75% of the time. I will admit that I prefer to group hunt, but it was more for the exp. than anything. Until the loot system and advantages for grouping are corrected, grouping will not be popular. Grouping also takes SO much time, that it becomes counter productive.
I agree on some points and disagree on others. Yes, the mission system and other aspects of the game encourage soloing and discourage grouping. At the same time, armor only makes the matter worse by making players virtually invincible to all but the highest level content.
Naufragus wrote:
same issues week after week..but to recap
- VEHICLE PAINT doesnt last long enough
- LAMPS decay to quickly and when on a vendor or in a crate
- LOK has no spawns
- NECKLACES dont display
- MISSIONS wont let some of us take them..says we are below the level which is BS
/agree; /applaud; /thank you for echoing my game dreams.
wickedHangover wrote:
On the issue of mission terminals, I think we need a higher cap on the mission levels we are allowed to take. In the past I've had to routinely group with others to get rancor missions that I can solo. But by myself the best I can pull by myself on a terminal is a baz nitch mission.
My opinion is that the missions should have tabs to select the difficulty of the missions you want to take. That way if I want to take level 50 missions I can, if I want to take level 80 I can. What's the difference if I get the mission by myself or by a group? Obviously if its too hard I'm going to die anyway.
I agree with Lok having virtually no spawns, what's the deal with that? I went to Lok in October and it was a frenzy of beasts everywhere. I could barely walk 200m north of the star port and was in the middle of a bunch of different things. Now I go there and can walk for 2000m and not see one spawn. This goes for other planets too, seems that the spawn rate on Endor is much lower than it should be. The only advanced planets that seem to have the right spawn rates are Dathomir and Yavin 4.
Bottom line is we need more creatures spawns on Lok, Endor, Dantooine, Rori and Talus. These are all planets that seem pretty baren while walking around them.
But more importantly, we need to be able to choose the level of the mission we want to take, there should be no filters involved at all. Let us kill ourselves as we see fit, PLEASE!!!!!
again your wrong you said your friend mastered tk in 9 hrs doing gurks with hias armor.
1 first of all have you played a tk? i as a tk can solo anything naked if i so choose to so that doesnt help your case against the armor tk are strong against kinetic attacks so there fore this isnt a good use of an example and proves nothing
2 again you scream for armor balance when clearly there are more prssing issues than armor balance
people like you dont like the way things are balanced and you scream bloody murder again you didnt answer my question why should i be forced to group with you ? you will scream until they nerf comp armor then everyone will run back to creature handler until yuo scream about that one then ts back to finding the best armor and so on and so forth
3 why is it such a problem that i choose to go out and solo critters ? and again i say to this there are still places even with buffs and armor i cannot solo so there fore i cant see your complaint on changing armor or nerfing composite or making un useable to all
4 ill clarify my point why do you find it right for you to call for a balance in armor. armor doesnt make the person the skills they choose to use make that person i dont care how tough the armor is someone will always beat you so there is no need to balance it penalties suffered because of the armor is enough if anything they should lower the cost to wear it . everyone wears it because they choose to go out and solo rather than play as a group if im a rebel and my only choice is to group with imperials because no other rebels are on then how do i look. i should not beforced to group because your un happy with armor balance. not you should not complain i too have been in the games since the beginning and played when the only armor was bone so there fore ive earned the right to walk around in 80% armor and should have the right to choose to use it
5 the only way i would agree with balance is to make it usable only by elite classes like weapons are where your only allowed to use certain weapons until you reach a certain level but to make all amor equal is ridiciulous i dont want ot wear asuit of bone armor or chiton for that matter. and regardless of wether its nerfed or not people will still find a way to solo like it or not . if you dont like the balance i ask you this should we all be running around in no armor carring cdef carbines to bring everyone to the same level as everyone else? will this satisfy your balancing needs if this is the case then swg would no longer be around . so in closing i say deal with it worry about fixing things that need to be fixed instead of screaming for armor balance .
6 and lastly i dont hear you screaming for nerfing buffs no you blame the armor and ask for balance in that but yet fail to mention that with buffs you can solo anything too so where is the request for the balancing of doctors
Player Cities.
I'm not sure if this is how it was inteded to be or what but every time I go to a player city it's usuallya ghost town. It seems like a good idea I guess but I rarely see anyone in the player cities. I think for these to work better we as players should be given an incentive to go to the cities instead of hanging out in the star ports spamming their wares and advertising their vendors. After all the big uproar during beta about the player cities not going in and the big deal that was made about them finally coming out on live, it just doesn't seem like they are really that big of a deal to me. I mean I drop by once in a while to a vendor to buy something but most of the time I just try to find it on the bazaar. No telling how many times I've gone way out of my way to go to a vendor and the vendor is completely out of stuff so then I have to go over to the next vendor which is also out... It's easier to sit at the star port and listen to spam or just try to get it on the bazaar. Is this how it was intended? If we make vendors searchable through the bazaar, what purpose do we have for visiting a player city?
I've been trying to get a ruling on this for over a week, and have heard nothing. Please tell us if this is an exploit, or acceptable behavior.
I am a bounty hunter, and tracked a Jedi to his house. Now, if you have a tef, you are not allowed access into a house. If you get a Tef while in a house, you are booted outside. Many Jedi Have found a way to circumvent (expoit) this by being on the rooftop/balcony while fighting a friend and healing himself (thus gaining a TEF by using his force powers) and they are not booted. I believe this crosses the line of exploit because it inconvienced me by taking away several hours of my gametime tracking him down (and getting all buffed up), only to find him unattackable. It is a known bug that players use to their advantage at the expense of others (my time and creds). I believe that is the definition of exploit.
Please answer this question as many players are not sure if this is or is not acceptable.
Thank you for your time