Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)

Travixius
Tue Mar 23, 2004 9:56 am
#79

This whole resource thing is rediculous! I mean I have been waiting over a month for Neutronium steel to pop and NOTHING!! How is a beginning armorsmith suppose to advance when none of the materials ever pop for us to harvest? I have been watching SWGcraft.com and it never pops!!! Can you please do something about the rotation of resources!!!!



....An Idea is infectious, so everyone is going to have one....
SioBabble
Tue Mar 23, 2004 10:05 am
#80

Have the patch notes for this morning's patch been put up on the boards anywhere yet? I've looked all over and can't find them.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


plonger
Tue Mar 23, 2004 10:44 am
#81

TH,


Could you please get with your droid team and come up with a concise explaination on what combat droids are supposed to be?


The reason I ask this is that in searching through many posts, I get the impression that you want droids to be used more often, however once you implement them, they are about as useful as a CDEF weapon. Is it your goal that only the lowest powered player will even consider using these droids?


I have a probot that even when it had medium armor was taken out of a fight after 2 hits. I just don't see any reason to have something that can't hit, can't tank, but eats credits as a viable gaming item.


wickedHangover
Tue Mar 23, 2004 11:25 am
#82






plonger wrote:

TH,


Could you please get with your droid team and come up with a concise explaination on what combat droids are supposed to be?







Why can't driod engineers have driodekas? I mean if some moron, Nym pirate thug on Lok can control a driodeka, thanyou would think that a Master DE would be able to as well.


Of course then everyone and their brother, wife, father and friend will be a DE all of the sudden, but it would make sense...


I heard rumor of a new driod handler profession, is this the same kind of thing I am suggesting?







clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
biggabamafanof
Tue Mar 23, 2004 11:28 am
#83

TH,


Please read the Combat changes posts and get us some answers why people who didn't have greater than 125 defenses prior to the patch but could survive in PvE now get hammered in PvE by the same mobs. Also why the heck does defenses now change drastically when you change weapons. I'm trying to work up the Pistoleer tree and can't now becuase I get hammered unmercifully. That post has been up for a week and not a single dev post even though it is 9 pages long and growing.


Did you guys break something with pub 7 or not?


Get us answers PLEASE!





Atwaw
TKM and Master Pistoleer - Pre CU
Post CU - MBH and Master Rifleman.
Post NGE - Account Canceled due to poor game design!
ekimocyc006
Tue Mar 23, 2004 12:24 pm
#84

i like to see known bugs get fixed. factories and instalations being destroyed when you have over a months maintence in it. go away for three days come back and find everything gone.


3 people in my guild lost over millions of cred in supplies and products after there factories where destroyed and they had over 2 months worth of maint. fees in them. i would like to see more fixes on bugs than any content or prof changes. can do content when the little annoying bugs are fixed.



Ekimocyc Lone'ryda
mmaughme
Tue Mar 23, 2004 1:33 pm
#85

I find myself agreeing with Airick. Don't connect every starport to every starport. Leave the existing travel routes intact. As he said, for immersion. There's something cool about having to go planet-hopping to reach your destination.

But do cut the shuttle waits to five minutes. That'll help relieve a lot of tension. Nobody likes the shuttle waits.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Kade_Deveron
Tue Mar 23, 2004 2:50 pm
#86

"clearly those speaking on the armor issues have no right to complain about it."


Care to clarify this point? I've been with SWG since pre-beta. I was there for the discussions on armor within SWG, and I have seen the course armor has taken through the life-cycle of the game. On which point should I not complain?


1. The fact that the penalities for armor wearing are non-existent in the face of buffs and brandy?

2. The fact that composite armor is overpowered and a virtual requirement for successful PvP (yes, I am aware that CMs and some players with stun weapons can be effective against it).

3. The fact that players are consistently soloing reds when the devs have argued from day 1 that this shouldnt be possible.

4. The fact that everyone running around in composite breaks immersion.

5. The fact that players often lack need for a group as they can fightalmost any creature out there on their own.


On exactly which of these points do I not have the right to complain? And how is it that you pre-suppose to represent the community as a whole?


Beyond that many of the recommendations in this thread for armor include creating strengths for different kinds of armor, such at padded, tantel, chittin, comp, and ubese all have functional roles (ie chitting for defense against stun, or tantel against acid etc...). Right now no one bothers with anything but composite or ubese. Ubese protects against the primarily kinetic attacks of creatures, and composite is so all encompassingly powerful as to exclude consideration for other armor types. Any "nerf" of armor would be to balance armor so that it continues to function by absorbing damage, but reducing player defenses somewhat, so that a player could, if they chose, fight unarmored with high defenses and no damage absorbtion. This is not a call for a nerf, but to balance armor, which is currently so overpowered that creates numerous gameplay problems both in terms of player interactions and immersion.





-----------------------------
Khade Deveron

Vac102
Tue Mar 23, 2004 3:24 pm
#87

I already sent this bug in but decided to post it here just in case Each time we die if we ate anything IE..food,brandy and our stomach is full. When we clone all our buff's clear and everything resets except our stomach. Doesn't make sense since it is our close and not the person who died..so why can't we get our stomach reset..Sorry if it has been mentioned but I hate waiting for my stomach to get empty so I can battle..Once again this game lots and lots of areas where there is too much down time...


Also please don't tell us info about jedi revamp..and leave hanging I mean we all know Jedi is why majority of people play this game. and if you don't have any info don't even hint...Just cause a lot of clutter on the boards..about the "CHANGES" Just tell us or keep it to yourself till you are ready...


Thank You for your time...


TechBoss
Tue Mar 23, 2004 3:35 pm
#88






Kade_Deveron wrote:

"clearly those speaking on the armor issues have no right to complain about it."


Care to clarify this point? Let me give it a shot.

I've been with SWG since pre-beta. I was there for the discussions on armor within SWG, and I have seen the course armor has taken through the life-cycle of the game. On which point should I not complain?


1. The fact that the penalities for armor wearing are non-existent in the face of buffs and brandy?

The penalties do exist andmost people notice them all the time.Mind is very, very hard to maintain even with spice and brandy. I don't use the scythe very often because it chews through my mind pool. It is even worse with the higher end composite. I don't think this is a valid point when most armor subtracts 500+ from your secondaries, which is substantial.

2. The fact that composite armor is overpowered and a virtual requirement for successful PvP (yes, I am aware that CMs and some players with stun weapons can be effective against it).

Overpowered is a relative term and is too broad. Is it overpowered because everyone has it except you? People would use other armors if they were effect, problem is, they aren't. Until they fix and flesh out the other armors, compsite will rule.

3. The fact that players are consistently soloing reds when the devs have argued from day 1 that this shouldnt be possible.

lol, the con system is completely broken. It only factors in your skill with the weapon you have equiped. Armor and buffs are not considered. In addition to that fact, it does not take into account the social nature of the cons. While a player could kill a white con, alone, multiple white cons will result in death.

4. The fact that everyone running around in composite breaks immersion.

Not as much as Jedi running around in composite. I have no problem with everyone have composite armor. I think the bigger problem is the fact that the faction armor is complete useless and needs to be fixed. That would make a huge difference in immersion.

5. The fact that players often lack need for a group as they can fightalmost any creature out there on their own.

Why do I want to group, it takes longer and people don't know what they are doing 75% of the time. I will admit that I prefer to group hunt, but it was more for the exp. than anything. Until the loot system and advantages for grouping are corrected, grouping will not be popular. Grouping also takes SO much time, that it becomes counter productive.


On exactly which of these points do I not have the right to complain? And how is it that you pre-suppose to represent the community as a whole?

What do you have against soloers?


Beyond that many of the recommendations in this thread for armor include creating strengths for different kinds of armor, such at padded, tantel, chittin, comp, and ubese all have functional roles (ie chitting for defense against stun, or tantel against acid etc...). Right now no one bothers with anything but composite or ubese. Ubese protects against the primarily kinetic attacks of creatures, and composite is so all encompassingly powerful as to exclude consideration for other armor types. Any "nerf" of armor would be to balance armor so that it continues to function by absorbing damage, but reducing player defenses somewhat, so that a player could, if they chose, fight unarmored with high defenses and no damage absorbtion. This is not a call for a nerf, but to balance armor, which is currently so overpowered that creates numerous gameplay problems both in terms of player interactions and immersion.











-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Sahlri
Tue Mar 23, 2004 3:54 pm
#89

Weapon repair has been significantly changed since the last patch, either by bug or design. As reported and verified on the weaponsmith forum, vitually all recent repairs - using +99% tools - are reducing weapon max condition.

Can we please get a comment on this issue ?

link



--
Sahlri Maker
Master Weaponsmith
Wanderhome - Rori
(3684 -6327) - 75 meters north of the Rebel Outpost
Kade_Deveron
Tue Mar 23, 2004 3:57 pm
#90

Kade_Deveron wrote:

"clearly those speaking on the armor issues have no right to complain about it."


Care to clarify this point? Let me give it a shot.

I've been with SWG since pre-beta. I was there for the discussions on armor within SWG, and I have seen the course armor has taken through the life-cycle of the game. On which point should I not complain?


1. The fact that the penalities for armor wearing are non-existent in the face of buffs and brandy?

The penalties do exist andmost people notice them all the time.Mind is very, very hard to maintain even with spice and brandy. I don't use the scythe very often because it chews through my mind pool. It is even worse with the higher end composite. I don't think this is a valid point when most armor subtracts 500+ from your secondaries, which is substantial.


If these penalties are so severe, why is everyone wearing it, and why can many players solo creatures of such high power? For example, I have a friend who mastered TKM in 12 hours using uber composite and fighting gurk on Lok. How was he able to do this? Uber armor that negated virtually all damage done to him. He could attack the lair, have 3-5 gurk on him at a time, and walk away with a ton of xp.


2. The fact that composite armor is overpowered and a virtual requirement for successful PvP (yes, I am aware that CMs and some players with stun weapons can be effective against it).

Overpowered is a relative term and is too broad. Is it overpowered because everyone has it except you? People would use other armors if they were effect, problem is, they aren't. Until they fix and flesh out the other armors, compsite will rule.


OK, taking personal shots at me for my viewpoint is off topic. I have several million credits in my account. If I wanted composite, it would be fairly easy to obtain. I dont use it because I believe its imbalancing (I also run an imperial guild where we stick to imp uniforms and ST armor). You are exactly right that other forms of armor are useless AND that composite rules, which is part of my point. When one armor type rules to the exclusion of all other armor types (not to mention being unarmored) thats a problem, from my point of view. It demonstrates a highly unbalanced problem.



3. The fact that players are consistently soloing reds when the devs have argued from day 1 that this shouldnt be possible.

lol, the con system is completely broken. It only factors in your skill with the weapon you have equiped. Armor and buffs are not considered. In addition to that fact, it does not take into account the social nature of the cons. While a player could kill a white con, alone, multiple white cons will result in death.


The con system may not be perfect, but clearly there are players soloing a lot of higher level content that they should not be able to, due to the over powered nature of armor.


4. The fact that everyone running around in composite breaks immersion.

Not as much as Jedi running around in composite. I have no problem with everyone have composite armor. I think the bigger problem is the fact that the faction armor is complete useless and needs to be fixed. That would make a huge difference in immersion.


I completely agree. In fact, if you look at my original post, it addresses exactly this issue. Jedi should rely on quick reflexes, not uber armor, for their defense. Wearing heavy armor should slow you down, and slow your defensive reactions. I also agree on faction armor. It IS useless, which is a major issue. However that issue is separate from existing imbalances in the current armor system.


5. The fact that players often lack need for a group as they can fightalmost any creature out there on their own.

Why do I want to group, it takes longer and people don't know what they are doing 75% of the time. I will admit that I prefer to group hunt, but it was more for the exp. than anything. Until the loot system and advantages for grouping are corrected, grouping will not be popular. Grouping also takes SO much time, that it becomes counter productive.


I agree on some points and disagree on others. Yes, the mission system and other aspects of the game encourage soloing and discourage grouping. At the same time, armor only makes the matter worse by making players virtually invincible to all but the highest level content.


On exactly which of these points do I not have the right to complain? And how is it that you pre-suppose to represent the community as a whole?

What do you have against soloers?


Absolutely nothing. However, I believe in game balance. Soloing should allow you reasonable success in combat, but not the ability to take on anything you want.





-----------------------------
Khade Deveron

Lantus
Tue Mar 23, 2004 4:28 pm
#91






Vannilator wrote:

Something started to irritate me while i watched the ctrl V planetary map the letters are yellow and i can hardly read which is the vendors name if im on tatooine,


could u change color its really easier to read if we get a other color i think





/agree


A related color-change would be the overhead map colors/contrast in sandy areas, and the system message color on really light backgrounds (Lok comes to mind.)Would probably need a complete font-revamp with the system message thing (changing colors in the 'chat color' section of the options screen is a pain), something with a drop-shadow would be useful I think.




Rankin Bass - Master Musician since August '03 and WILL NEVER DROP.
Lantus Truite - Elder Bio-Engineer, Structures Trader.
Snarky Vi'kre - Bothan scoundrel.
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Guild Leader of <Storm>
"You have to embrace the suck..." - Rankin

Hokey religions and ancient weapons are no match for a good bandfill at your side, kid.
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