Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
TH,
Could you please get with your droid team and come up with a concise explaination on what combat droids are supposed to be?
The reason I ask this is that in searching through many posts, I get the impression that you want droids to be used more often, however once you implement them, they are about as useful as a CDEF weapon. Is it your goal that only the lowest powered player will even consider using these droids?
I have a probot that even when it had medium armor was taken out of a fight after 2 hits. I just don't see any reason to have something that can't hit, can't tank, but eats credits as a viable gaming item.
plonger wrote:
TH,
Could you please get with your droid team and come up with a concise explaination on what combat droids are supposed to be?
Why can't driod engineers have driodekas? I mean if some moron, Nym pirate thug on Lok can control a driodeka, thanyou would think that a Master DE would be able to as well.
Of course then everyone and their brother, wife, father and friend will be a DE all of the sudden, but it would make sense...
I heard rumor of a new driod handler profession, is this the same kind of thing I am suggesting?
TH,
Please read the Combat changes posts and get us some answers why people who didn't have greater than 125 defenses prior to the patch but could survive in PvE now get hammered in PvE by the same mobs. Also why the heck does defenses now change drastically when you change weapons. I'm trying to work up the Pistoleer tree and can't now becuase I get hammered unmercifully. That post has been up for a week and not a single dev post even though it is 9 pages long and growing.
Did you guys break something with pub 7 or not?
Get us answers PLEASE!
3 people in my guild lost over millions of cred in supplies and products after there factories where destroyed and they had over 2 months worth of maint. fees in them. i would like to see more fixes on bugs than any content or prof changes. can do content when the little annoying bugs are fixed.
But do cut the shuttle waits to five minutes. That'll help relieve a lot of tension. Nobody likes the shuttle waits.
I already sent this bug in but decided to post it here just in case
Each time we die if we ate anything IE..food,brandy and our stomach is full. When we clone all our buff's clear and everything resets except our stomach. Doesn't make sense since it is our close and not the person who died..so why can't we get our stomach reset..Sorry if it has been mentioned but I hate waiting for my stomach to get empty so I can battle..Once again this game lots and lots of areas where there is too much down time...
Also please don't tell us info about jedi revamp..and leave hanging I mean we all know Jedi is why majority of people play this game. and if you don't have any info don't even hint...Just cause a lot of clutter on the boards..about the "CHANGES" Just tell us or keep it to yourself till you are ready...
Thank You for your time...
Kade_Deveron wrote:
"clearly those speaking on the armor issues have no right to complain about it."
Care to clarify this point? Let me give it a shot.
I've been with SWG since pre-beta. I was there for the discussions on armor within SWG, and I have seen the course armor has taken through the life-cycle of the game. On which point should I not complain?
1. The fact that the penalities for armor wearing are non-existent in the face of buffs and brandy?
The penalties do exist andmost people notice them all the time.Mind is very, very hard to maintain even with spice and brandy. I don't use the scythe very often because it chews through my mind pool. It is even worse with the higher end composite. I don't think this is a valid point when most armor subtracts 500+ from your secondaries, which is substantial.
2. The fact that composite armor is overpowered and a virtual requirement for successful PvP (yes, I am aware that CMs and some players with stun weapons can be effective against it).
Overpowered is a relative term and is too broad. Is it overpowered because everyone has it except you? People would use other armors if they were effect, problem is, they aren't. Until they fix and flesh out the other armors, compsite will rule.
3. The fact that players are consistently soloing reds when the devs have argued from day 1 that this shouldnt be possible.
lol, the con system is completely broken. It only factors in your skill with the weapon you have equiped. Armor and buffs are not considered. In addition to that fact, it does not take into account the social nature of the cons. While a player could kill a white con, alone, multiple white cons will result in death.
4. The fact that everyone running around in composite breaks immersion.
Not as much as Jedi running around in composite. I have no problem with everyone have composite armor. I think the bigger problem is the fact that the faction armor is complete useless and needs to be fixed. That would make a huge difference in immersion.
5. The fact that players often lack need for a group as they can fightalmost any creature out there on their own.
Why do I want to group, it takes longer and people don't know what they are doing 75% of the time. I will admit that I prefer to group hunt, but it was more for the exp. than anything. Until the loot system and advantages for grouping are corrected, grouping will not be popular. Grouping also takes SO much time, that it becomes counter productive.
On exactly which of these points do I not have the right to complain? And how is it that you pre-suppose to represent the community as a whole?
What do you have against soloers?
Beyond that many of the recommendations in this thread for armor include creating strengths for different kinds of armor, such at padded, tantel, chittin, comp, and ubese all have functional roles (ie chitting for defense against stun, or tantel against acid etc...). Right now no one bothers with anything but composite or ubese. Ubese protects against the primarily kinetic attacks of creatures, and composite is so all encompassingly powerful as to exclude consideration for other armor types. Any "nerf" of armor would be to balance armor so that it continues to function by absorbing damage, but reducing player defenses somewhat, so that a player could, if they chose, fight unarmored with high defenses and no damage absorbtion. This is not a call for a nerf, but to balance armor, which is currently so overpowered that creates numerous gameplay problems both in terms of player interactions and immersion.
Can we please get a comment on this issue ?
link
Vannilator wrote:
Something started to irritate me while i watched the ctrl V planetary map
the letters are yellow and i can hardly read which is the vendors name if im on tatooine,
could u change color its really easier to read if we get a other color i think