Development Cycle Archive

Thread: September 30th Update

LaVicka
Wed Oct 01, 2003 12:31 pm
#92

ERROR : WARCRY1 IS NOT MENTIONED IN THE PATCH FIX NOTES.


ERROR : THIS WAS BROKEN AFTER LAST MAJOR PATCH PLEASE CORRECT IMMEDIATLY AS THIS HAMPERS MELEE CHARACTERS.


ERROR : THIS CAN'T BE STRESSED STRONGLY ENOUGH FIX PLEASE !! HOLD PATCH UNTILL IT IS !!

TheOriginalJedi
Wed Oct 01, 2003 12:58 pm
#93

Alright LaVicka that is just annoying, they know plenty of things need fixed, and they are working as hard as they can, they're only human you know.
Neilla
Wed Oct 01, 2003 1:02 pm
#94

Right now, the game (as it exists on the test server) is heading for a total crafting melt-down. As it stands now, two critical things (schematic sizes and harvester hoppers) are being nerfed by a factor of TEN.

How would the combat types feel if stimpacks got nerfed by a factor of 10? Or weapon damage by a factor of 10? How about stimpacks AND weapon damage being nerfed by a factor of 10.

If the devs don't seriously back off on these nerfs, they're heading for a full-fledged melt-down.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Scekirre
Wed Oct 01, 2003 1:27 pm
#95

The 100-Schematic cannot! i repeat cannot go through!!! it will be a catastrophe for all of us crafters...Nooo!


I was thinking that if you guys REALLY had a database problem a 500 on sub-components and 100-150 on non subcompents will be decent but 1000 will be the best...


Please don't let this hit live!




Esapa Wike
Master Armorsmith of Valcyn
Creator of the Great Contests of Our Amazing Server!!!!
1804 1755 South of Keren Naboo(Main Shop)
-731 -4244 Between Bestine and Anchorhead
HawaiianLord
Wed Oct 01, 2003 2:16 pm
#96

Approx30 minutes ago I was on the SWG web site and happen to select the Develpoment section. I scrolled all the way down and found some new information posted concerning what was new for the Test Center in November. I can't remember everything I read however I do recall reading the first sentence mentioning the devs will be putting creature riding on the Test Center in November. This will include 6 animals including the dewback and Kaada.


Did anyone catch this? I went back to the web site to show a fellow guild member and now the post has been removed.


What's going on SWG. Please state why it was posted and then shortly after removed from the web site.


Rekssk


Master Sharpshooter/Creature Handler


Pet Medic

Fellstaff
Wed Oct 01, 2003 2:34 pm
#97

I hope you guys fix the harvester screw ups... 1k capacity on a personal harvester is insane. If you don't believe it, check out the TC, new harvesters are coming out with VERY low hopper capacity.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
cwhooks
Wed Oct 01, 2003 3:16 pm
#98

As A crafter I have to give this patch a failing grade! The changes to factories and harvesters are just nasty and I can't really see and valid reason for them.



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
PunkyBrewster
Wed Oct 01, 2003 3:47 pm
#99

Ackkk.. Mounts still 2 months away atleast...... I need new shoes!!!
HawaiianLord
Wed Oct 01, 2003 5:53 pm
#100

When are u going to tone down the unfair AT-ST hit. One shot one kill........... Sorry but complaining about how strong pets hit........now you feel how us rebels feel against an AT-ST.


Rekssk


Master Sharpshooter/Creature Handler


Pet Medic

Mirek
Wed Oct 01, 2003 6:44 pm
#101

The only ratio between current issues and new features should be 1:0; I'm sorry but you just need to fix the problems before you go adding more and more stuff, that is just going to cause more and more problems.

I know that a lot of people don't agree with me, and I want new content as much as anyone.. but come on.. fix the stuff that's messed up now first... I think that if all resources had been put into fixing current issues rather on player cities and mounts, there would be no current issues now, and more of the resources could be put on adding features...

But what do I know
BoddaBing
Wed Oct 01, 2003 8:18 pm
#102

Can we get the imperial mission terms working in mos eisley working too by chance? (broken since release)



Visit Muon Junkie!!!
GRAND OPENING SALE: Muon Gold 7k a crate
GRAND OPENING SALE: Lots of skill tapes (too many to list)
GRAND OPENING SALE: CM supplies comming soon
Located at Mos Exigo, Tatooine 5790 5020
GZ-Rahvin
Wed Oct 01, 2003 9:02 pm
#103

the thing i dont unnderstand is these people that want all the professions fixed first...i say add more content to the game first cuz wut are you gonna do with your fixed professions...the same you do with the broken ones

dunno if this has been discussed at all but im planning on being a city planner any future lots being added i had 0 lots b4 i hit master Arch



Master RifleMan

In Game name -sneakysly
HawaiianLord
Wed Oct 01, 2003 10:12 pm
#104

Just wanted to mention to everyone the Dev's have reposted the October Development List on the SWG web site. It can be found under development.


Thanks!


Rekssk


Master SharpShooter/Creature Handler

Page 8 of 10