Development Cycle Archive
Thread: September 30th Update
Number One Issue right now which is apparently being ignored :
What is going to happen with the Mind Bar / Heal ?
You took out the Mind Heal in beta because of the Doctor exploit. Nothing ever replaced it. Now everything, I mean EVERYTHING, in game revolves around this. Armour is apparently useless because of it. The single most effective Combat Character is a Mon Calamari Doctor for goodness sake, because all other stats can be buffed and healed.
This is the one issue where I have to say you should never have released the game before this was resolved and you should certainly not be carrying out wide ranging balancing or class nerfing until it is.
The immediately apparent resolutions, if you plain dont want to re introduce Mind heals are :
i) Give Doctors a Heal over Time Mind buff / heal. Make it last 1 min 3 mins 5 mins or whatever.
ii) Give Doctors a Mind Heal with restrictions eg can only affect others, cannot heal for 1 min after receiving a mind heal.
This is from the perspective of solo / small group PvE hunting, which is TOTALLY dictated by mind pool. A small Mind Heal on a timer would help this environment no end.
Why mounts before vehicles? I would have thought vehicles would be before mounts given the bad press that creatures in general have throughout this game and it's community.
I hate to be the bad guy. but with all this talk of "WE ARE WORKING HARD TO FIX......" i understand when a mod community is working on a project and it takes weeks to get a patch out, because hey they have lives to do. But we are paying SONY MILLIONS of dollars each month, for them to do nothing. I've heard the same things every month since day one get talked about. but never anything that backs it up. I do see alot of managment and staff have been replaced lately. Just do what you are getting paid to do and fix the game. customer service, tell us everyday all day what you are doing, that is what you do, developers create and implement, that is what we pay you to do. I see 6 months of millions and millions dollars being made now that the official overseas games are out. and we may see 1 or 2 major things fixed. oh MABEY we will let you call a few house a PLAYER CITY. but we havent got the part of being a city created yet even though we started working on it 2+ months ago. you see the problem.
At that project spendager size. hell id be popping out a whole new item or quest each day, what is that a problem with what, its fixed next day. NOT A NERF, and actual fix even if it hits the test server the next day to test stability. but we need to see some work going on. your not 2 guys in a house working on SWG 2 hours a night only on friday and saturdays. what do you do with the 8+ hours of all of your employees. there not enough email in the world to fake that job.
Hey Q in the update with the creature mounts, please do not exclude the bantha. It must be mountable from the start, i mean who would want to ride a kaadu anyway?
kleeners, the problem you don't see is, if you worked for Sony Online Entertainment, you may be "popping" out new quests and items, but they need to get authorized for release. That in itself takes more than one day.
Not only that, I truely disbelieve you can "pop" out a truely integrated and perfectly working item/quest in a single day. Have you even coded before? Running tests takes a long time, so you dont end up releasing something broken. You might say "but they released the game broken!", but they've learned from their mistake and are not ready to release things that are that broken ever again (I hope). I'd rather wait a few more weeks for something that works the way it is supposed to, than get something broken right away.
maybe yolk them together for double the speed lol
I am curious as to when Carbineers are going to get paid attention to. Most of our specials dont work the way they are supposed to and the ELITE carbine sucks compared to all other elite profession weapons in the game. In my opinion Bounty Hunters that have the carbine tree are much better more accurate and faster than a Carbineer which specializes in a certain weapon. Im not calling for Bounty Hunters to be nerfed but come on, A Carbineer, someone who specializes in that weapon should be faster, more accurate and have better shots than a bounty hunter does. We have to master the class to compare to a bounty hunter that puts 4 slots into it. The elite carbine needs to be upped in damage and lowered in speed and make a higher armor piercing weapon, or make it so it doesnt require materials thatare extremely hard to find in good quality like they didwithsome other weapons in the game. I havent seen a single response in over a month in the forums concerning carbineer issues. I fell if they would give this class a little time it would become what the class description and the skills says it can become.
Shadowdragon on Sunrunner
Master Medic Creature Handler 4,3,0,4 and Carbineer 3,3,0,2
Q or Holo, I been scanning thru the test server board and I'm sure if I understand it right but there seems to been some changes to harvesters. I hope if the Devs plan on make some major changes to the harvesters we will be informed a head a time. I'm sure a lot of us would like to give some input to any changes made.
Harvester changes, even small ones, can effect economy to great lengths. I think players should have some time to voice there thoughts before hand.
FIX THE GOD **edit** CHEF CLASS!!! (among the other blatently broken classes)
Months after game release servers are still down every day, even though we were lead to believe this was a temporary measure. For those of us whose play times are at this time we lose two to three hours a day to this.
And Eclipse is still down Loading, for 45 minutes after every other server is up every single time the servers are reset. It actually comes up then goes to Loading within a few minutes without fail. Might want to look into whether it is your tech support or your network which is making you look incompetent.