Development Cycle Archive

Thread: Publish 7 Feedback: Camp Restrictions Removed

Frilans
Mon Mar 22, 2004 6:05 am
#92

meschuster

You should be part of the DEV team Great Ideas, dude.


I think that crying for feeling useless as scout now just becausewe needed you for fixing a bug (auto-store nightmare), is stupid. Do claim for BF healing at camps as Meschuster does!


I agree with the opinion that ONLYREAL (Dedicated or Hologrinders)Explorers and Scouts will harvest bones/hide/meat because most of us would drop scout skills, and that mean a better prices for Harvested items!


Hmmm.... forget that, I'mma BH and I can harvest all I want



----------------------------
I'm tired of signatures
Ice-DO
Mon Mar 22, 2004 6:16 am
#93

Thank goodness. I had it when i went into a vendor and my speeder was stored for some reason and then I had to run 2000m to get my speeder out.
darmokVtS
Mon Mar 22, 2004 6:45 am
#94



taloncard wrote:
Can I laugh at all the people saying there is no reason to be a ranger anymore.
You used a Base camp to pull a pet/mount/vehicle? that seems to be a huge waste of resources.





Not that I see this removed camprestriction as the 'death' to the Rangerprofession, but...

Any hint for what else we should use the HTFB? A good surgical droid is better than the healing ability of our best camp (actually the camp works like a medcenter and as such negates the effects of a good droid), the stations are worse than those ppl have in their houses or droids, the 'repelling aggressive creatures' doesn't work ...

Oh yes, impressing newbs with a huge camp ... big deal .

Thing is: "Master Ranger" is SP robbery, this occasion is just a good one to make ourselves heard for a change (If it wasn't for the "title" Master Ranger and the fact that I have nothing better to do with the SP at the moment I'd probably not be a "Master Ranger").

Btw.: Expect organics prices to skyrocket even more, less "novice scouts" means again even less supply, as if the current demand wasn't already way above what was supplied ... don't come and cry when "nabooian avian" doesn't have a going rate of 200 cpu but of 400 cpu in future.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Mon Mar 22, 2004 6:46 am
#95

Btw, don't understand me wrong: I see the changes as reasonable, I just would love to see finally a payback for the 140 invested sp :/.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
taloncard
Mon Mar 22, 2004 9:17 am
#96






darmokVtS wrote:

Btw.: Expect organics prices to skyrocket even more, less "novice scouts" means again even less supply, as if the current demand wasn't already way above what was supplied ... don't come and cry when "nabooian avian" doesn't have a going rate of 200 cpu but of 400 cpu in future.





heh why do you think I am a 4/0/4/2 scout
and Damn that much, gonna have to start sellung the stuff lol


I harvest resources for every kill, Trapping is useless once you get an elite profession, and I will admit that camps beyond the multiperson camp (cause it doesn't poof if you leave it and there is someone in it) are useless.


I still use the TN and the harvesting.


I agree camps need more uses but given the autostore bug, (nothing like haveing a non combat character have to walk 3000m through dath cause his ride poofed after he planted a harvester) you need the ability to call at least vehicles anywhere anytime.


There are many useless professions in this game, some form the begining (try being a DE or SL), Some made useless (CH), And some that got some needed fixes (Chef, BE, Carbineer) At the rate SOE is going maybe in 2 years this game will be ready to go gold, in the meantime this is the longest open-beta I have ever seen.






Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Gikra
Mon Mar 22, 2004 4:42 pm
#97

yeah this is "nice" , but as a master ranger what good are my camps now?
darmokVtS
Mon Mar 22, 2004 7:58 pm
#98

As pointless as they were before. Anything above a basic camp kit was pointless already and now this one got pointless too.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Ikarius
Tue Mar 23, 2004 5:14 am
#99

I like this change. sorry for the Rangers out there. start using ur tracking skills more. This is a benefit for all. Pets and vehicles appear 15sec after...



-------------------------------------------------------------
Wiahyni Agieneec, Master Armorsmith in Kettemoor Galaxy
***shop located on Tatooine outside of Anchorhead, -535 -5648
***and on Corellia outside of Coronet, 440 -5435
jedibossJJ
Tue Mar 23, 2004 10:04 am
#100

Awesome feature!



JJ

AKA: Cabecca

"May the Force Be With you always"
Max_Dremel
Tue Mar 23, 2004 11:04 am
#101

I could pull out a med-droid using the simplest of camps, before the recent release. As well, the Advanced Camps, that you get to use/make when you have Camping 4 (or whatever its called) stated that it repelled aggressive creatures. I was sitting in one, with my medical-crafting droid out, and my maskscent wore off... a minute later, an aggressive creature attacked me, while I was sitting down in my camp! In other words, having that type of camp is not really any more useful than a single small camp. (of course I'm probably missing something)


I'd like to have Master Ranger, just for the sole purpose of collecting huge quantities of meats and hides whileon Rancor hunts (or similar). You can make big credits doing that.



==============================
“You swing too hard... ass... I swear.”
Iwof
Tue Mar 23, 2004 2:11 pm
#102

Actually Ranger was nearly useless before this change.


The only good thing was higher harvest rate and greater creature knowledge.


Traps (useless) bugged


Camps (nobody needs camps for healing, just heal up when you come back to town to get more missions)


Camoflage and additional mask scent are more like painting a big red bulls eye on yourself, I could be out with someone with just scout maskscent and 99 times out of a 100 it would be my maskscent/camo that broke and they aggro on me(while standing right next to the scout)


I was almost Master Ranger before I realized they were wasted skill points and got out of it entirely.





Lowca: IWof and Zowey
Vendor Locations(South of Dearic Talus) 788 by -5570
Ariven
Wed Mar 24, 2004 1:03 am
#103



taloncard wrote:


darmokVtS wrote:

Trapping is useless once you get an elite profession,






This isn't true for me.. yes I can take down the MOBs quite well, but its kinda nice to be able to toss a phec. dart and have the MOB dead before it ever gets in range to hit me once.

They also help when dealing with social MOBs.. as well as being able to take on lairs of MOBs without being buffed with minimal risk of damage to my oh so precious hide...
Yetimann
Wed Mar 24, 2004 1:15 am
#104

LOVE IT!!!


Otica (the wookiee with the most)
MAW Industries
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