Development Cycle Archive
Thread: Publish 7 Feedback: Camp Restrictions Removed
RolandTheRed wrote:
Scout and especially Ranger have become systematically Nerfed. For an Elite Profession, its pretty useless:
Fast Movement: Pointless...can call mount/vehicle anywhere and ride to destination, who needs to run?
Camping: Pointless...No one needs your camps.Playerscan: call there own mounts, Most player cities have superior crafting stations, and healing is too slow (can travel across galaxy, get healed, buffed, etc, and return faster than heal any significant wounds)
Harvesting: For all the bonuses to harvesting, A Master Ranger only gets a fractional amount more than a non-ranger character. (Gee, I got 67 hide, what did you get? 50!?!?!? Your not even a scout!)
Attacking: Bonuses to fighting critters...please. To be effective thhese bonuses should be on-par with combat classes (but to creatures only). A ranger should be a must have when dropping Rancor or even Krayt Dragons.
Rescue: Probably the most pointless skill. Oh no! My buds in trouble! Come attack me! I am so weak in combat I can't stand it!
Trapping: Marginal...pretty useful but the restriction of crafting is a bit much considering their relative ineffectiveness...Warcry is far superior and no one has to craft anything, lasts longer even. A master ranger traps nearly never work on a Krayt Dragon (if ever), but should a MAster Ranger be able to marginally effect a Krayt? Please...
Examing: Marginal. Useful I suppose, but unless you can fight, whats the point?
Tracking: Probably the defing skill of ranger. Marginal. It is cool, but shouldn't a ranger be able to choose a creature and then track it, even if one isn't in range? Think of survey...If I do track: Krayt Dragon while in Bestine....I should get a vague reference to Northeast 15km
Foraging: Marginal. Useful if your resource gathering, but isn't really enough to ever use often.
The ONLY Great skill is Maskscent/Camoflauge...very good and scales nicely with power...
Rangers need a huge burst to bring it in line with the other professions
I can agree with almost that entire statement exept for Camo. When they gave us Camo and told us it was good for creatures and npcs it was worth having, butsince we've been told that they never intended to give anyone the ability to Camo Vs. NPCs and
15 seconds seem to work fine for me, however the patch notes said that the store delay after combat was being reduced to 30 sec. however it still seems to be 60 sec. for me, anyone else found this?
Scout and especially Ranger have become systematically Nerfed. For an Elite Profession, its pretty useless:
Fast Movement: Pointless...can call mount/vehicle anywhere and ride to destination, who needs to run?
Camping: Pointless...No one needs your camps.Playerscan: call there own mounts, Most player cities have superior crafting stations, and healing is too slow (can travel across galaxy, get healed, buffed, etc, and return faster than heal any significant wounds)
Harvesting: For all the bonuses to harvesting, A Master Ranger only gets a fractional amount more than a non-ranger character. (Gee, I got 67 hide, what did you get? 50!?!?!? Your not even a scout!)
Attacking: Bonuses to fighting critters...please. To be effective thhese bonuses should be on-par with combat classes (but to creatures only). A ranger should be a must have when dropping Rancor or even Krayt Dragons.
Rescue: Probably the most pointless skill. Oh no! My buds in trouble! Come attack me! I am so weak in combat I can't stand it!
Trapping: Marginal...pretty useful but the restriction of crafting is a bit much considering their relative ineffectiveness...Warcry is far superior and no one has to craft anything, lasts longer even. A master ranger traps nearly never work on a Krayt Dragon (if ever), but should a MAster Ranger be able to marginally effect a Krayt? Please...
Examing: Marginal. Useful I suppose, but unless you can fight, whats the point?
Tracking: Probably the defing skill of ranger. Marginal. It is cool, but shouldn't a ranger be able to choose a creature and then track it, even if one isn't in range? Think of survey...If I do track: Krayt Dragon while in Bestine....I should get a vague reference to Northeast 15km
Foraging: Marginal. Useful if your resource gathering, but isn't really enough to ever use often.
The ONLY Great skill is Maskscent/Camoflauge...very good and scales nicely with power...
Rangers need a huge burst to bring it in line with the other professions
4 days and counting. It seems a shame to start your own thread and never follow up on it. Why are you griefing CH's?
Thunderheart wrote:
Camps have retained their original vehicle/mount/pet/droid calling abilities so that either method can be used by players.
Did your vehicle/mount/pet/droid calling ability work properly?
Why if I use a camp to call my vehicle is there still a 15 second delay?
I thought they retained their original calling abilities? If I choose to continue to use a camp i shouldn't have to wait 15 seconds.
You used a Base camp to pull a pet/mount/vehicle? that seems to be a huge waste of resources.
And for all the people that didn't know
Camp restrictions were added, there was originally no restrictions to calling pets (mounts and vehicles didn't exist then). So this isan't an amazeing new idea that revolutionizes the game, they are giving us back something they took and added a nerf to it.