Development Cycle Archive

Thread: Producer's State of the Game Letter April 27, 2004

Naquiel
Wed Apr 28, 2004 3:46 pm
#92






Lhargylflharfh wrote:
So are you saying we have to wait for November/December to see the combat publish? That is really going to hurt the game. I'll wager when WoW and other games come out this one will sink like a brick.






I wouldnt say that ppl will leave swg to play wow when it comes out, mostly because some of the ppl here do not want to go through the same problems like we did when swg launched, and i do mean that wow is going to go through the same problems (yes the same problems when i played DAoC, UO, AC,Ao, and more).


Yes some will go, but they will get upset and leave for some things new, but i just hope ppl dont just jump into a new game without thinking what might happen. My advise is that if ppl do go off to play wow, that they first hang out in the wow forums to get an idea of what is going on first. Then when you find out, wait up to 6-8 months befor the major bugs are fixed and that the class changes in the 6-8 months after that.


So in the end, do ppl really want to leave swg when a new game comes out? Maybe, but then again they might just come back when the space expantion comes out.


For me the combat balance is a nice thing we would like to have really soon, but would be even better if the devs would just put in some minor tweeks to what we have to make things usable till the balance is out (one current one was the use of bomb driods for SM and BH, there nice but a little to over powered(and this is coming from a BH)). So we just have to wait.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
KzinKiller
Wed Apr 28, 2004 3:49 pm
#93


Publish 8: April 27


Publish 9: June 8


Publish 10: July 20


Publish 11: August 31


Space Expansion: October 12


Hrrmm ... so, as a MCH, it looks like I'll be leaving the game in May and coming back ....... well, November at the earliest, 'cause we're plain outta luck until then.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Lochar
Wed Apr 28, 2004 3:52 pm
#94






Lhargylflharfh wrote:

Thanks for pointing that out, I did not read the projected patch notes, or whatever you'd call them.

Making everyone somewhat force sensitive, in my opinion, is a mistake. That is totally inconsistent with the star wars we all know. Out of all the characters in the movies, who is force sensitive? Yoda, Kenobi, Luke, Lea, Vader, and the Emperor. The thought of everyone and their brother being sensitive sickens me.







I agree here, not sure whose call this was but even a jedi will be a combat char and why fix a combat class before actually fixing combat itself?


And I do think jedi is a minority as well, afterall I have lost 15-20 friends ingame due to combat being boring and unexciting, and I think 1 actually left or stopped playing becuase of the jedi grind. The rest are close to retiring as well, I mean how fun is it to work to achieve master only to drop and try another profession.


Some may come back if combat is fun again, but how many will come back just to try the new jedi approach is questionable. I have a sinking feeling jedi will be the epics of SWG and most of us who played SWG hated EQ epics, but then again I think the combat 'roles' now will have a more EQ type feel, with mezzers,clerics,er healers, tanks, and blasters, but I hope I aam wrong.

aibo220
Wed Apr 28, 2004 3:53 pm
#95






AlaManQ5 wrote:

I LOVE the idea of CHARACTER TRANSFER!!!!






You do realize that character transfer is going to be purely a service.


As in, it's going to cost $30 to transfer along with many limitations.


Just as it does on UO and EQ. So nothing to really get too excited about. And considering that the "developers" put in way too many servers and many people are stuck on inactive/boring servers... The fee should be waivered for those wanting to be on a populated server.




"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

GuyWithJedi
Wed Apr 28, 2004 3:56 pm
#96

Veteran rewards: Since everyone else is reading it this way I will...


I believe just because you have an older account/character(Even if its not played) you should NOT promote the idea of veteran rewards. Why exclude content from people just so you can have something "special", seems like a waste of time for the devs to make it only veteran available. Also if they put in Exclusive veteran spaceship gifts it will totally ruin the buisness for spaceship crafting.


Now the way I hope the devs mean it. Say your grinding to master tailor...grinding.... BAM! master tailor. Now you keep at master tailor for maybe a month ACTUALLY PLAYING ( not just grind and leave). Since now your considered a "veteran" to tailor and you get 3 new schems.


Just a while a go you put up a thread "Shuttle times: Immervsion vs Time" or something. This is the same thing but a different name, "Veterancy: Work vs Money spent".





-=- Mirokata Sso'kre -=-
Proffesion: Armorsmith/Pikeman
Member of the Brave New World project
TheRealDarkHelmet
Wed Apr 28, 2004 4:20 pm
#97

Hey All!


I must say I am very pleased with what the future offers for the upcoming publishes to the game. I look forward to what is in store for the summer, so I can play more frequently!


A couple of things to note which have already been touched upon but are worth mentioning again...


1. Vetern's Reward system: This sounds interesting enough. I am interesting in seeing what this "cool stuff" is. Although I do have faith that it should be that cool, especially the exclusive starship. I cannot wait for it!


2. Prefered Beta Program: This certainly addresses this issue of fairness and equity for those "Elders/Veterns" of SWG...


3. Character Transfer System: NIce idea too.


4. Jetpacks, Armor, Weapons and "content". This is very much needed... I think with the integration of this into the SWG universe it will provide a much needed lift to some of the mundane stuff out there.


I could go on... But I am very much excited about this stuff. I certainly hope that in the course of these periodically updated patches, that they include more quest related content. I would very much like to see more in the line of missions such as the space instancing one, where you go preform smaller tasks before you make it to you final fight or what not.


-Ben



Okay I had a change of heart... I re-upped my suscription
Dormax
Wed Apr 28, 2004 4:24 pm
#98

Just going to add my 2 credits and say that he makes Junp to Lightspeed sound awsome. My only hope though is that either a> I can open a second slot to have a pilot/gunner or b> that the space professions will somehow be outside the norm (or we get more skill points or something) cause as a doc or commando, or BH there isnt much else we can do... hrmm... BH that cant be a pilot because he runs out of skill points?!?! Hrmm... somebody better tell Boba Fett






Oshal To'Vu
Sub Inquisitor of the Imperial Inquisition
Commanding Officer for the 420th Fighting Wing
Captain of the IID Hydra Flagship

LeBob
Wed Apr 28, 2004 4:27 pm
#99






Dormax wrote:
Just going to add my 2 credits and say that he makes Junp to Lightspeed sound awsome. My only hope though is that either a> I can open a second slot to have a pilot/gunner or b> that the space professions will somehow be outside the norm (or we get more skill points or something) cause as a doc or commando, or BH there isnt much else we can do... hrmm... BH that cant be a pilot because he runs out of skill points?!?! Hrmm... somebody better tell Boba Fett





I'm hoping there will be Core Skill Points and separate Space Skill Points.



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
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-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

aibo220
Wed Apr 28, 2004 4:30 pm
#100






LeBob wrote:





Dormax wrote:
Just going to add my 2 credits and say that he makes Junp to Lightspeed sound awsome. My only hope though is that either a> I can open a second slot to have a pilot/gunner or b> that the space professions will somehow be outside the norm (or we get more skill points or something) cause as a doc or commando, or BH there isnt much else we can do... hrmm... BH that cant be a pilot because he runs out of skill points?!?! Hrmm... somebody better tell Boba Fett





I'm hoping there will be Core Skill Points and separate Space Skill Points.







I want Core SP in the sense of: Combat


And then Secondary SP in the sense of: Crafting (ie. hobbies)


On top of that... I want guilds! Instead of BH and Smuggler being professians, they could be guilds. A player chooses their own template then can sign up for the BH guild. It adds much more dimesion and immersion to the game then what we currently have.




"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

aibo220
Wed Apr 28, 2004 4:32 pm
#101

Ugh... Can't edit.


I wanted to add that for "hobbies" they could make fishing a professian similar to tailor and the like. Those who advance in the fishing professian can find valuable loot (paintings etc) along with enhancements for food and weapons. Sort of like on UO and FF




"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

ARC_Casper
Wed Apr 28, 2004 4:45 pm
#102





Publish 8: April 27


Publish 9: June 8


Publish 10: July 20


Publish 11: August 31


Space Expansion: October 12






October or later? well there goes all the people i tried to talk into staying with the game until space expansion came out in summer.



I thought you said SE beta wasn't gonna be nearly as long as the orginal beta, if you start the beta around june when fan fest is, thats almost 4 or 5 months of beta for it almost the same as the orginal beta =(.





Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Rodian-Bob
Wed Apr 28, 2004 5:07 pm
#103






aibo220 wrote:





AlaManQ5 wrote:

I LOVE the idea of CHARACTER TRANSFER!!!!







You do realize that character transfer is going to be purely a service.


As in, it's going to cost $30 to transfer along with many limitations.


Just as it does on UO and EQ. So nothing to really get too excited about. And considering that the "developers" put in way too many servers and many people are stuck on inactive/boring servers... The fee should be waivered for those wanting to be on a populated server.






Close, but it's $50.


heh.





-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
OdiousEncounter
Wed Apr 28, 2004 5:45 pm
#104

Agh! You didn't include a subject to chage disclaimer! That's bad...



----------Auriga Starlighter----------

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