Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
Two thumbs down. I decided to take a break from SWG becuase I wasn' the type of powergamer who would grind four holos and then master random professions just to unlock my Jedi slot. Now it turns out that permadeath is out, which means powergamers will get an even greater advantage.
So long SOE. You really borked up a game with great potential. ![]()
antares
master pikeman
I don't understand you. Really. We as a community have just gotten over the Creature Handler revamp, because you made them too powerful at first, then you nerfed them (rightly so, BTW). Creatures were everywhere, and everyone had a good creature, and XP and the economy was in chaos. After the revamp, things calmed down, and got better, because you made people less powerful. I thought you guys finally got the hint. I was almost convinced the game was about to become better.
Dinian wrote:
People need to get out of the gutter and realize this is a GAME. When you play it, it should be FUN. To get an idea of what I mean, play KOTOR or some console game and realize what I mean by "play", "fun", and gaming.
Hologrinding is NOT fun. Permadeath is NOT fun. Going out solo and killing 4 million non deathblowing creatures out in the middle of Yavin to become a jedi is NOT fun.
This new revamp looks *fun* again. Fun to aspire to be a jedi (quests, etc). Fun to actually *be* a jedi.
As for you whining bounty hunters: get over yourselves. With these new changes you will get SO many more bounties popping up on the mission terminals because finally jedi will be free from fear of doing anything with their saber in public. And yes, eventually your precious droids will be fixed.
Fine, but it should go in WITH the Droid fix, it should have no free deaths, and EVERY time you die at Initiate or Master you should loose AT LEAST 1 skill box.
First let me say that these changes to "being" a jedi look very good. I'm not a Jedi yet, but I can see where it will make many jedi happy.
On the other hand, I don't know if I'm happy with the proposed phase 2 changes to becoming a jedi (FS slot open)... I'm currently and have been grinding professions for countless hours. I have completed many professions and am quite close to earning that FS slot... and now the system will change?
Kinda like running a multi mile marathon only to have the finish line moved and the rules changed... I want to understand, and I mean understand what is meant by consideration will be given to my work. This change may well be the reason I quit this game...
Yea, it will be a much better system I hope, but I'll be quite unhappy at the transistion time if I've done all this work for NOTHING other than a dozen badges...
-Hyssthi
Forceismypath wrote:I told you they were gona take perma-Death out!!
Now say your sorry for calling me a lier!
Go back to grade school and learn how to spell.
As the system stands right now if we died 3 times we lose all of our inventory. Right now on my Jedi I am currently carrying a 4th gen saber(3 x 500k for crystals), a speederbike (30k), an entire suit of composite (450k), a crate of muon (10k), a crate of fishak(80k). Now if i were to use an all pearl saber you could add about 15 million to that costs. Is it fair that we lose that much credits for dying forcing us to rely on our main character for a couple of weeks to restock?
The problem is those of us with our FSCS open want to play our characters. Not rely on our mains as a source of income. We also don't want to lose a months worth of work to a bug(armor holes come to mind) or something that has been overlooked like dizzy and knockdown defences which we have none of.
AnXdiety wrote:
For the people saying that skill loss isn't enough, just imagine losing an entire professions worth of experience to one skill box. That is what we Jedi have to grind through. The xp required just for the Novice Padawan box (not counting the 4444) to get there is 3.2 MILLION. Oh and incase no one reminded you Jedi XP is the equivalent of Combat XP. So that is about 32 million worth of regular weapons xp for you folks.
As the system stands right now if we died 3 times we lose all of our inventory. Right now on my Jedi I am currently carrying a 4th gen saber(3 x 500k for crystals), a speederbike (30k), an entire suit of composite (450k), a crate of muon (10k), a crate of fishak(80k). Now if i were to use an all pearl saber you could add about 15 million to that costs. Is it fair that we lose that much credits for dying forcing us to rely on our main character for a couple of weeks to restock?
The problem is those of us with our FSCS open want to play our characters. Not rely on our mains as a source of income. We also don't want to lose a months worth of work to a bug(armor holes come to mind) or something that has been overlooked like dizzy and knockdown defences which we have none of.
this is the kinda challenge i was looking for when i eventually get fs
How could anyone be upset? Sorry you wasted your life powergaming a STUPID holocron but Tuff! That system sucked and kudos to the Devs for swallowing their pride and making the change.
That system was going to single handly ruin this game and I am happy to /wave bye to it for good. I was cosidering quitting as i had four holos in my inventory and had refused to even use them after my last one. I hated giving up a charecter I had worked so hard for.
So if you are bent about this, tuff turkey. If you liked this game and where not going for "teh win", you would be happy that changes are coming.