Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 5-3-04)
Hey TH or any uber-SWG geeks,
Can you tell me what file my specific control interface settings are stored in? Reason being, the last few times my computer crashed, when I got back into SWG my ENTIRE interface had reset!! All my shortcut keys were gone, as were the locations and additions of any chat windows!!!
Please, for the love of the force, help me! If it is in a specific file, I'll gladly recreate my settings, then logout of the game and backup that file or collection of files for the next time.
Any assistance would be greatly appreciated!
Shrew
NM, I think I found an answer here in the Tech Support forum...
http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=77972&highlight=interface+reseting#M77972
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Posted in the "19 Answers" thread ![]()
My main gripe, is that there is no content for the masters, give me something to kill please!!!!
Adrionys wrote:
wickedHangover wrote:
I am so sick of hearing about City Of Heros on these boards, if you want to wear tights, and play some oversimplified first person shooter that has a city with 4000 super heroes killing crooks that are trying to steal purses, go ahead, that game is for players with less than a 5'th grade education. I played beta, I admit it was fun for like 10 minutes but then I got bored and logged onto SWG. This game has staying power that many of the newer MMORPGs will not ever have.
Iwas merely using CoH as a point, nothing more.
Understandable, but my point is that with the exception of EQ2, I don't see an MMORPGs coming out that will last the better part of a year or two at best. I don't mean they won't be available, I mean the development community will get dropped pretty early on. CoH was a good example to me, because it seemd that every other player in beta I recognized from these boards.
When you all grow up and work in the real world, understand this: When you threaten to leave somewhere, anywhere, you had better be prepared to pack up and go because that's the way it goes. So rather than threaten the developers, TH, and the rest that you will leave if your questions go unanswered, then do them a favor, just leave.
Okay. Fair enough and a valid argument. Now, let me ask *you* a question about the "real world" - when go out to a restaurant and spend money on a meal, do you expect it to be cooked properly? If it's not, do you send it back to the kitchen and askfor what youwanted ordo youplay the role ofarug andbe walked on?
I don't see any connection to playing a game and eating in a restuarant, for what its worht I spent the better part of 10 years working as a bartender in some very good restuarants on the east and west coasts, I am quick to send a meal back, but I have not, after 17 years of suffering asked Bill Gates to refund the money I paid for Windows or Microsoft product that was fatally bugged from the start.
Are there things I am not happy about in the game? Yes, does it really matter? No, the only bug that is getting under my skin now is having to click 3-4 times to get on my bike and then 3-4 times to get off. Before when I didn't have to pay for repairs, I accepted it, now I am paying for repairs on a bike that doesn't work right. I feel like I am leasing a used Ford Windstar sold to me by Larry Dallas from Three's Company.
You're not happy about things in the game and you feel that it doesn't matter? So, if you take your car to a mechanic and tell him that you want an oil change and a tune-up, then he delivers the car back to you, charges you full price, and then tells you he didn't have time to change the oil, what do you do?
I think you're missing my main point, there are bugs I can live with and bugs I cannot live with. But for now, I am mostly upset that I have to pay for my vehicle repairs where they did not fix the vehicle bugs that have been in the game for 5 months. I thought not paying for maintenance was a fair trade to accept lousy bikes.
So Dev's please listen to a casual player. Give solo players some content that is challenging that does not require groups. It should spawn at a rate that we don't spend hours looking for it (krayt, kimo, etc) and should not drop rare loot. I'm looking for a mountain to climb, please give me one.
You're a casual, 1-hour a night player, eh? That's pretty interesting. So, are doctor and heavy swordsman your only masteries? The reason I ask is that I'm not able to work, at the moment, and it took me about four or five days of hardcore grinding (at Fort Tusken) to master heavy swordsman and that's counting the fact that I was already a master brawler. I'm guessing witha bare minimum of 12 hour days, on my part, that it probably took you a few months just to get master heavy swordsman (factoring in shuttle waits, possible buffs, etc.) and I can't even begin to imagine how long it must have taken you to do that med crafting grind. I won't even ask about that museum in your signature.
Ok, I've been playing since August 27and here's the list in the order I did them, Artisan (November), Fencer(Dec 12), Entertainer (Dec 28), Smuggler (Feb 27), Scout (March 1), Marksman (March 1), BH (3/4/4/4 March 15), Ranger, (mid March), Medic (Mid March), Heavy Sword (April 5), Doctor (April 8).
I did not master anything until November because I did think it mattered, I had all my skill points spent and played my character. When I was at 4/4/4/3 in artisan I realized, why not master artisan, so I did. Fencer was my main goal. But this length of time to master was due to me hitting CH 3/4/3/3 and quitting in that time as well as pistoleer 2/3/3/3 before quitting it also, ranged was boring so I went melee. I started fencer in mid september and never grinded buffed, I don't think I really grinded it at all until December I was like 2/2/3/3 and wanted to master it.
Holiday Holocron, Entertainer. This happened during a XMAS break where I work and have a mandatory paid vacation, I played like 4-5 hours a day and AFK'd the whole thing except the 3 hours for the ID col that I did in Doaba. I kept the prefession for a while before moving onto holo 2.
Holiday Holo 2 was Smuggler. I afk'd themuch of thepistol XP trees outside Doaba, grinded spices in 1h45m, had a collection of 120 locked containers at my disposal and did the slicing column in 2 hours. Took 4 days, playing 1 hour a day, 8 a night AFK combat macro. Also looted a dozen crystals, if you go back in my january posts you will see when I sold several of them. I then played smuggler for a while, slicing weapons, selling faction, making a ton of cash.
Third holo was Bounty Hunter. I made it to 3/4/4/4 and quit. I don't like ranged weapons. All my ranged XP came from overnight afk macro combat. The investigation I did came over the course of2 weeks of playing about 1.5 hours a night and about14 hours on each of 2weekends. Total time spent on BH, maybe 2.5 weeks, maybe 3, but no more than that.
I then Mastered Ranger, trapping took 1 hour, I went to Dath, found a hunting group at the sarlaac that had a master ranger, I got a stamina buff from a doc in the group and threw traps like a madman for 1 hour stopping only for training, you get about 4k xp per rancor. I spent 3 hours grinding tents over 2-3 days and the harvesting came also while I was trapping. I still have some of the 75k stack of rancor meat left. That is, what was left after medic.
Medic took4 hours start to finish on aSaturday afternoon.I had a large collection of Stim-B's and crates of wound packs, I healed people outside the starport, entertainers and ran into an AFK Tumbler in a cantina. The med crafting took 1 hour to grind.
Doctor took2 days, I spent, onthe followingweekend, 2.5 hours grinding the med crafting and a total of 8 hours of healing a friend that tumbled in Doaba.
Swordsman took 2 weeks start to finish, 1 hour a day. I got buffed and took out Quenkers. If I spent anymore than 14 hours on that profession, then I went slower than expected. Once I hit 0/3/4/3 I went to Dath, buffed and took out rancors and night sisters with a scythe. I mastered from there quickly since my kills for 4800xp a piece, sarlac pit, killing about 2 rancors a minute. Work out the math.
What has become of me is a player that only knows how to grind professions. Give me any profession except BH and I will give you a schedule of how a casual player can master by next weekend, if not sooner. I no longer grind, I am master doc and master sword. My museum of lances came from the lack of force powers on the sisters and hanging out on Dathomir for 3 weeks. I cleared all the caves on that planet and now have +5000 singing mountian clan and -5000 nightsister faction. a week and a half ago I had +5000 nightsister and -5000 singing mountain. Either way I managed to gather quite a nice assortment of lances and other loot (I have sold over 3mil worth of leather and clasps at 10k each, vendor still stocked with many of these now). Create a toon on Intrepid, start in Theed and check out the vendor. It's not half as impressive as what I call it, but I have not seen better on my server.
I agree with you that masters do need more content, but SOE has clearly stated that this game is geared more toward new players than anything else. There should be master level quests that contain more content than fighting. There should be mysteries to solve, plots to foil and storylines that take weeks (bare minimum) to be enjoyed and fulfill the Star Wars immersion. This game has so much potential that it's not even funny. There's an entire universe out there that could be explored and is virtually untapped.
Don't mistake any of my comments toward you as flaming, Wicked. As I stated to a Mod, earlier, my posts on this thread are meant to bring up logical arguments and as constructive criticism (even though I come across as being a "hard ass", most of the time). I pay good money for this game. I expect a good game for that money. Right now, it's mediocre...but it has the potential to be greater than anything prior and everything to come. I say that because games like World of Warcraft and The Matrix Online might be cool and fun, but in the end they are still very two-dimensional - they are based on one world, with many limits. Star Wars Galaxies is based on an open-ended universe, with few limits. (Now, ifsomeone made a Stargate MMO, on the other hand...
)
Basically, don't take my words as being offensive. I want the same thing you and everyone else wants - an awesome game that I can log into, every night, and have a new adventure waiting for me...one in which I am the hero and, as advertised, "the greatest saga ever told - mine!"
I didn't take any of your words as offensive. If I seemed to be over defensive above I did not mean to come off that way. I did want to point out that a casual player can master anything very quickly. I never used 3'd party macro tools, all the craft grinding was using multiple crafting stations in the tool bar with a simple macro. The image designing I did was on myself and I had no macro at the time. Artisan and Fencer were never really things I grinded, except I note that when I hit midway, I just felt the need to master because I wanted it so badly. Then the holocrons ruined the game for me, sent meon a wild goose chase, though I did like smuggler, and I ended up wanting what all casual players want. A god character that you can have a lot of fun with in a short period of time.
Now I can go home from work, log on around 7pm, buff myself and go fight. When I'm done, I go afk in a cantina after tipping those I've decided to watch/listen and the next day I'm usually all healed up and ready to repeat.
Here's the list of bugs I have learned to hate in this game from start to now.
CH - I hated when my creatures stopped following and auto store. I quit the profession 1 week prior to mounts because of this.
Harvestor Animations - why did they leave again?
Any bug in regards to vehicle use, I actually do walk a lot in this game, but when I pull out the speeder, I want it to generate on the first click and store on the first click. I hate that I cannot mount or dismount on the radial menu on the first click.
BH - I loved the LLC, but that thing can't hit the broadside of a barn from 3 feet away. Mission Marks, can't kill, can't find, can't do anything. I spent about 14 hours getting to 3/4/4/4 with like 800 investigation xp and quit BH, for what its worth, out of the approx 70 missions I did, only 10 were bugged. It still ticked me off.
Missing Items in my House - i dropped a container of 25,000 steel, not good steel, grind steel in my house on Rori, after I clicked Drop, the box was not at my feet. I emptied all 90 other items I decorated my house with, gathering them up and then using the "Find Lost Items" control, I never got my steal. I filed a CSR, they could do nothing for me. oh well, by that point in time I had well over 5 mil credits and could buy that stack again with pocket change.
Heavy Sword, the special you get at master, 2 hand hit 3, does less damage than area attack 3, not to mention that there are only 3 special attacks worth using at all. Are the rest bugged? I doubt it, they just stink. But I love the profession and if I drop, it will be to break a pike off the wall in my museum and trash Anchorhead with it. But I imagine once I start pike i will have another bug to add to this list.
There were many other bugs, if I experienced them, it did not matter to me. No bug has made me say "Geez, I'm quitting." I never, oddly enough, rode a creature in this game. And there are a handful of other things I never did, which means there are probably plenty of bugs I never had the opportunity to experience.
Back to profession grinding, going through profesions fast does require a lot of money. Over the past 8 months I've managed to put together about 25mil total and right now have around 13mil. This allows me to always have armor, meds, very good weapons and anything I need to grind out a profession. There was also a lot of luck and good timing. AP points were gained from a friend who maxed his combat XP, so it never took more than a half hour to grab my master title after I was done with the grind of regular xp points. My dates may be a little off when I mastered things, the more I think about it, I think I mastered Smuggler
Why do you people friggin' refuse to let us actually LOG IN AND STAY LOGGED IN?
Jedi_Zeus80 wrote:
soulchicken wrote:
Veehawk wrote:
Veehawk wrote:
Jedi_Zeus80 wrote:
Veehawk wrote:
A scooter and my 9mil is all i need to roll with my Yakuza boyz.
Uhhh huh.
I am gonna kick ur ass.
/dials on base phone directory
1-800-nukeajarhead
huh? why would you dial that?
Lots of posts about continuity in this game vs. the movies/books/etc.
I have to admit for one, I am not a star wars geek. So I won't suggest continuity changes, because on the whole I do not know specifics.
But here's my point, to have continuity the way players suggest, there needs to be some major changes to certain parts of the game. Starting with factional bases. I admit that my life as a rebel in this game was pretty uneventful until the imperial smackdown. I was able to tour the imperial facilities and blend right in, i even got a badge at one of them.
To me, the faction bases in this game need to have covert detectors and if you're a rebel and decide, for whatever reason, to fly into the Imperial base on Talus, you better have burst run hot keyed. Same goes for Imperials flying into the rebel base on Rori. Then apply the same logic to all the other factional bases in the game.
I get the impression that the reason this was not done was so that when we all bought the game last summer, we could make factional decisions, but not miss out on being able to "sight see". So our decisions would not get us killed and we could be free to explore. Plus the addition of the POI tab makes it so that all of the POI are friendly, for the most part.
I think it's time for change and it should be in such a way that not are there specific bases that are faction based, but also cities. These cities should have covert detectors and factional army units ready to respond. On the planetary maps and spaceport ticket vendor these cities should appear with one of 3 symbols, the current symbol used (square dot) would be for neutral or non faction based cities, the imperial logo for imperial cities and the rebel logo for rebel cities. This way when you buy a ticket to fly into a city on a planet, you know ahead of time if you might be flying into trouble.
The catch is to make sure there is enough content for each faction. If Bestine is Imperial, its not fair that rebels will have a tough time going to the museum, for example. It also seems that some planets could be specific to one faction or the other. Talus could be Imperial, Rori could be Rebel. It is not like I'm suggesting covert detectors inside the starports either, so it would be done in such a way that you could sneak out of the city and go undetected, maybe the higher your rank the better the odds and if you're grouped with a smuggler, the odds go higher that you won't be detected.
Thunderheart, Dev Team, Everyone else involved, thank you very much for the
stars in the sky in this last patch, now give us the
wars on the ground.
I'm happy the stars are brighter....
But they still seem to appear IN FRONT of the clouds and moons.
Can this be corrected?
Also, the forum timeout HAS NOT been changed. It's still somewhere around 10 minutes or so.
TH, time to get out the cluestick and start bopping webweaver heads.
Thunderheart, do you think it would ever be possible that there could be a way to view in-game SWG email via a website? That way when we aren't online, we are still able to keep up with in-game email and stuff.
Thank you.
Shorym wrote:
Thunderheart, do you think it would ever be possible that there could be a way to view in-game SWG email via a website? That way when we aren't online, we are still able to keep up with in-game email and stuff.
Thank you.
I really wish we had this and when I asked for it back in the fall the answer was that even though the in game email resembles IRL email, the system of reading, sending, forwarding and deleting are game specific, so you need to have the SWG client running in order to even have access to the database that handles it.
But, can we put that back on the table for future development? I'd like to be able to draft emails in something other than /notepad and manage email lists in a different format, not to mention have email folders, like a sent box...
wickedHangover wrote:
Shorym wrote:
Thunderheart, do you think it would ever be possible that there could be a way to view in-game SWG email via a website? That way when we aren't online, we are still able to keep up with in-game email and stuff.
Thank you.
I really wish we had this and when I asked for it back in the fall the answer was that even though the in game email resembles IRL email, the system of reading, sending, forwarding and deleting are game specific, so you need to have the SWG client running in order to even have access to the database that handles it.
But, can we put that back on the table for future development? I'd like to be able to draft emails in something other than /notepad and manage email lists in a different format, not to mention have email folders, like a sent box...
Ahh, ok... thanks much for the info! Maybe it would be possible they can overhaul the email system so that we can have things such as this - web access, better sorting methods, email folders, sent box, etc. etc. Any chance this can be something we might see in the future TH? Just curious... seems like a pretty cool idea and sounds like it has been mentioned before now as the above poster wrote.
Thank you.